Serious Sam 2 Full Crack [Torrent]
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About This Game
The iconic Serious Sam brings his trademark relentless intensity to this bigger, bolder, more colorful sequel to the classic Serious Sam: First and Second Encounters! Tasked with rescuing the universe one bullet at a time against overwhelming hordes of time traveling enemies, Serious Sam must battle through thick jungles, murky swamps, frozen tundra, and futuristic cities to bring down Mental and his vile armies. Serious Sam 2 is a shot of adrenaline to the hearts of first-person shooter fans across the world. This is serious!
- Frantic Arcade-Style Action - Hold down the trigger and lay waste to a never-ending onslaught of bizarre enemies pursuing Sam from every angle and around every corner.
- Fearsome Enemy Creatures - Take up arms against 45 outrageous enemies and 7 intimidating bosses from bomb-toting clowns and windup rhinos to zombie stockbrokers and the iconic beheaded kamikazes!
- Spectacular Environments - Battle across more than 40 beautiful, expansive levels spread out over 7 unique environments and gain the support of the quirky native tribes.
- Destructive Weapons - Unleash Sam’s classic arsenal with the shotgun, minigun, rocket launcher, and cannon or square off with new guns like the Klodovik. Also, for the first time ever, use the alternative fire button to lob a grenade into an oncoming crowd of monsters and what the bad guys go boom!
- Powerful Turrets and Crazy Vehicles - Use powerful turrets to wipe out the relentless hordes of enemies and engage in heart-thumping action atop wild, mountable animals and intense, death-dealing vehicles.
- Helpful Native NPCs - Meet different races inhabiting environments and even fight side by side against enemies, to experience an additional bit of cooperative play feeling within the single player campaign.
- Co-Op and Deathmatch Chaos - Go to war against Mental’s horde with up to 16 players online and annihilate everything that moves across 45 levels of mayhem or drop the gauntlet and face off in brutal Deathmatch.
Key updates since official release:
- Steamworks for online play - It eliminates the need for Gamespy for online play since the service has been announced to be officially closed.
- Controller support - Xbox 360 gamepad is now supported!
- Improved wide screen support.
- Fixed enemy spawning issues.
Title: Serious Sam 2
Genre: Action, Indie
Release Date: 11 Oct, 2005
- OS:Windows XP
- Processor:1.5 GHz Athlon XP or Pentium M or 2 Ghz Pentium 4
- Memory:256 MB RAM
- Graphics:DirectX 8.0/8.1 compliant or low-end DirectX 9 3D accelerator (nVidia GeForce3 and 4 series (not MX), GeForceFX 5200 through 5700 series, ATI Radeon 8500 through 9200 and X300 series, S3 DeltaChrome or XGI Volari)
- Hard Drive:3 GB HD space
- Sound:Any DirectSound compatible sound board
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Well, the most i can say is, this is the most fun game out of all my steam games.
That's really not saying much compared to most of my other games, but i really do think highly of this game, it's just classic shoot 'em up with good humour.. This game is fun af. It's the perfect time waster and I highly recommend. The best run and gun game there is. Yes it might be a little out dated but it's still a great game to play!. Best Serious Sam Game on the series.. Liked it, but I needed CSGO skins to fuel my addiction to pixels on a virtual gun. I only payed like 2 bucks for this game tho because it was on sale so I didn't even get like any really good skins from it. Definitley worth it.. Serious Shooting, Serious Bosses, Serious Jokes, Serious Driving, Serious Guns, Serious... You get the point.
If you're thinking of getting this game, I have to ask you something "are you ♥♥♥♥ing serious?" Of course get this Serious game.
I rate this a serious 10/10. Its worth it i recommend you to buy it!!!
New Serious Sam 2 Steam update 269486:
New Serious Sam 2 Steam update 269486
Serious Sam 2 Fixes/Improvements
- Fixed issue with server port not getting set for dedicated servers.
- Fixed texture stretching for the Auto aim HUD element.
InSamnity! 2 Mod Fixes/Improvements
- Fixed the possibility of the game getting stuck when a player tries to pick an item they don't need and they have the "Only pick items when needed" option enabled.
- Fixed a possible crash scenario when posing a posable model.
. Beta update promoted to main
The beta update 207185 has been promoted from public beta to main as of today.
- Added Xbox 360 gamepad support
- Added Steam Cloud support, storing player profiles
- Added mut_fSpawnerMultiplier which can be set in console before starting a game, just because it's fun
- When the game starts on windowed mode it will now be centered in the middle of the screen instead of in the top left corner
- Fixed HUD being wrongly proportioned on widescreen displays
- Fixed weapon FOV not being calculated for widescreen displays (this can be toggled via hud_bFixWeaponFOV)
- Fixed invalid aspect ratio on 16:10 resolutions (black bars) as well as aspect ratio in editor test game
- Fixed some spawners never working causing enemies to get stuck (eg. on the Kwongo boss fight)
- Fixed a regression in menus where there were multiple instances of infinite ammo
- Fixed infinite ammo not being togglable in deathmatch
- Fixed Tank General enemy emitting wrong head debris model
- Fixed helicopter vehicle not having a proper minigun
- Fixed a simba trying to walk against an invisible wall
- Removed check for updates button
- Default to 800x600 resolution on windowed mode when starting the game for the first time instead of 640x480 fullscreen
- Fixed crosshair sometimes turning green (it was targeting local player)
- Fixed problem with shotgun spread when loading a saved game
- Fixed a typo in a level description
- No longer showing an ammo bar next to weapons with infinite ammo
Please do let us know if there are any problems. Thanks!
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. Beta update promoted to main
The beta update 243026 has been promoted from public beta to main as of today.
- Fixed texture stretching on HUD elements.
- Adjusted HUD elements so they are farther out to the sides and top and bottom.
- Movies are now rendered with a fixed aspect ratio of 1.333 to avoid distorting their already low resolution.
- Fixed 1st person weapon models arms showing edges of arms with wide screen.
- Fixed enemies not appearing on Kwongo level and other places.
- Removed wide screen video option.
- Adjusted margins for Netricsa HUD element description text so it looks better.
- Added Cooperative settings option to disable serious bombs. When disabled bombs will not show up in the game at all.
- Fixed auto aim option and cheat not working without a controller.
- Fixed the oddness in how mouse hovering acts in the Advanced Video Options menu on the topmost and bottommost options. This also fixes arranger up / down arrows not working as expected.
- Added advanced profile settings option that allows players to choose the type of weapons list they want to see in the HUD, either Horizontal or Vertical.
- Adjusted LOD distances so the helicopter Minigun is visible at longer distances.
- Menu button bars and Netricsa buttons now show XBox controller icons when using a controller.
- Changed loading screen loading text, and continue text from 'Please press Enter to continue' to 'Please press a key to continue'. The loading text is now removed when level has finished loading.
- Fixed issue with entities not always falling to the ground when frame rates are high.
- Raised duke armor and hat on the Forsaken Compound level up some so they won't fall through the ground.
- Added NPC subtitles and voice game options.
- Fixed turret camera so it doesn't drop below the model when looking up.
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. Beta update 244697 promoted to main
The beta update 244697 has been promoted from public beta to main.General Fixes/Improvements
InSamnity! 2 Mod Fixes/Improvements
- Wait for VSync is now handled only by the D3D device.
- Added "Change active mod" file menu item and dialog for Serious Editor 2.
- Added mod and version support to online match menus.
- Improved controller support by making the distinction between what form of input was last processed more precise and include more usage scenarios.
- Made mod and author text light gray instead of white for select mod scroll list items.
- Fixed 1st person placements and FOV on weapons.
- Fixed Dunes and Metropolis levels being locked by default in custom level menu.
- Fixed Ursul Village door pusher Neanderthal not always getting made vulnerable.
- Fixed Approaching City ride arrival script so Bull enemy that kills Simba hover craft rider won't remain invulnerable.
- Added NPC subtitles and voice options.
- Fixed Kamikaze run animation speed being a little fast.
- Re-enabled item pickup element and created new text effect for it.
- Fixed auto aim not working due to double initialization of base weapon var.
- Fixed points not working properly in Single player.
- Ammo items are no longer spawned on enemy death when using infinite ammo in single player.
- Fixed item pickups not showing in the HUD.
- Fixed issue with scrolling, up and down, in advanced profile options menu.
- Removed "Check for updates" option in menus.
- Fixed multiple column scroll lists not working properly with a controller.
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