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About This Game

Moonpod's Starscape mixes old school arcade game play values with characterization and an involving plot to deepen the whole experience.
With most of its crew missing and its weapons systems ruined, the space research station Aegis is all but lost. As the last remaining pilot you must help rebuild the station's defenses, acquire alien technology and create your own uniquely configured set of fighters. By mining the asteroids within the grid dimension, valuable resources can be harvested to fuel the Aegis's molecular furnace to build devastating weaponry. Within the nodes of the grid you will encounter allies to aid in the struggle to escape, uncover the terrible purpose of the evil Archnid race and learn why you and the rest of the crew were brought here.
  • Beautifully rendered 32bit colour graphics
  • 800x600 resolution
  • Thumping music sound track and sound effects
  • Five different weapon technology threads to find and research, only the first is available in the demo
  • Five different zones to explore, only the first is available in the demo and the rest are much much bigger
  • Make alliances with friendly aliens and trade technology
  • Direct and protect your space station as it fights alongside you
  • Create your own "garage" of unique space fighters tailored to your own specifications
  • Mine the asteroids, gather raw elements, research new technologies and build new items
  • Recover the missing drive components and rescue your missing crewmates before escaping "The Grid".
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Title: Starscape
Genre: Action, Indie, Strategy
Developer:
Moonpod
Publisher:
Moonpod
Release Date: 27 Mar, 2003



English



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While fun at first it gets repetive pretty fast. This older game is a more modern take on the classic Asteroids platform. Shoot asteroids, suck up all the resources, use those resources for research and development against aliens, yes aliens!

It's showing it's age with the limited 2D art styles, but as a quick and easy pick-up-and-play for only US$10, it's quite worth the price of admission, especially with the sheer availability you will have on Steam.. Insanely addictive top-down space shooter which reminds me of Armada for the Dreamcast. I'm completely taken with this simple yet fun game. I love the leveling up mechanics, and though grinding meteors for minerals can get tiresome, the combat is challenging enough to make it worthwhile.. Played this one before the days of Steam, back when the game was advertised on websites as a banner ad. A classic indie game that deserves a whole lot more attention and love than it got.

Starts off a bit slow with a bit too much dialog I'll admit, but give it time and be patient, and after a while it becomes a really addictive and fast paced action\/strategy game. It's like, if Asteroids had an open-ish map where while you're fighting stuff and mining resources in one location, the enemies are doing the same in other locations and taking away your potential resources to build better ships and guns and stuff.

Also, the character art looks like something from deviantART. However, the ships and gameplay graphics look great! It has aged fairly well (but be warned that the max resolution is 800x600 with no widescreen modes!!)

More people need to know about this game. So... go play it or somethin'!. A nice try here, but if the game forces you to go through the tutorial and it's broke that is an issue. If you can put up with that then get this game. But not for $9.99 - That's just silly.. This was a lot of fun, well designed. Too short.. This is actually a really fun game at first, when you are first upgrading and manipulating your ship. You can make missile boats, blaster-based ships, you get option drones to fire when you shoot, and so on. Mining is actually somewhat interesting to fool around with early on.

It, however, gets repetitive, starting with mining, and then upgrading, and finally the combat. The final ship components cause all end-game ships to look the same, and the final boss has a stupid mechanic which requires you to either have a way more responsive ship than the game gives you, or to angle a shot in a way that gives you a generally unsatisfying win because you didn't do the high-agility maneuvers that it feels like you should do. It caps the game off with not even allowing you to have a solid victory in the final "cutscene."

Overall, a good 75% of a game marred by an overly repetitive final zone. If you don't mind this, and the late 90s graphics, go ahead and get it! It's actually pretty fun, reminiscent of Asteroids with an upgradeable ship and uh, better graphics, though still a far cry from anything you'd call "modern.". This is actually a really fun game at first, when you are first upgrading and manipulating your ship. You can make missile boats, blaster-based ships, you get option drones to fire when you shoot, and so on. Mining is actually somewhat interesting to fool around with early on.

It, however, gets repetitive, starting with mining, and then upgrading, and finally the combat. The final ship components cause all end-game ships to look the same, and the final boss has a stupid mechanic which requires you to either have a way more responsive ship than the game gives you, or to angle a shot in a way that gives you a generally unsatisfying win because you didn't do the high-agility maneuvers that it feels like you should do. It caps the game off with not even allowing you to have a solid victory in the final "cutscene."

Overall, a good 75% of a game marred by an overly repetitive final zone. If you don't mind this, and the late 90s graphics, go ahead and get it! It's actually pretty fun, reminiscent of Asteroids with an upgradeable ship and uh, better graphics, though still a far cry from anything you'd call "modern.". Ah Starscape... what's not to love?

Space shooter? Nice.

Physics based handling? Not bad.

Upgradable ship designs? Pretty good!

Lots of semi-interesting characters with a less than vomit-inducing plot? Not great, but it could be worse.

So... what's not to love? Why's this a thumbs down vote?

Well... here's the rub: the handling on your ships is very realistic, but it's slow and clunky. I'm alright with that, normally. It requires some planning of momentum and some good piloting to be competent, and that's fine.

The problem is that the boss battles aren't designed for the controls nor the physics of the game. They assume perfect, pristine, pin-point keyboard turning in rapid order. I'm fine with that if the interface made such a realistic possibility. Unfortunately, starscape's boss battles are like waltzing into the olympics' figure skating event wearing cross country skiis.

It doesn't matter how good you are, the controls simply flat out SUCK for trying to fight the bosses, and player skill seriously only has a very small amount to do with it. Someone with godlike reflexes could theoretically get through in a few tries, but most of your boss battles involve being expected to start moving out of the way before a boss even begins to box you in, without knowing when or where that attack will come from. If your ship were even remotely possible to be set up to cope with that, great, but it's not.

Keyboard turning and physics-based thrust maneuvering simply doesn't work for the style of bosses that Starscape throws at you.

The rest of the game is fun and fine, a few minor nitpicks here and there, but it's good overall... but the act-ending bosses are mandatory, and they suck HARD. I don't mean "it's difficult", I mean it in the sense of "this is one of the worst design decisions I've ever seen anyone ever make... did they even play test this to see if it was fun?".

Any fun you get from the game will be sucked dry as soon as you're stuck in a boss battle, and since the controls and interface flat out aren't up to the task of fighting the bosses, it's going to make you pull your hair out over it. I highly advise staying the hell away from Starscape just in general. Unless you're a masochist, then go right ahead.

Anyway, to stress it again, there's a difference between "difficult" and "bad design and poor UI\/controls". Having a\u2665\u2665\u2665\u2665\u2665\u2665poor interface does not equate to "difficulty", it just equates to being BAD.




Final Verdict:

Not worth it, even if it's on sale for $1. You'll probably break a keyboard that cost more than $1, even if you don't have a history of such, and are a pretty mellow person normally. While the game has lots of really good points to it, and does a lot of stuff very well, it's flaws are gamebreaking. When you put more effort into fighting the game's interface than you do fighting the boss, the game's a bust.


Score: About 35%. It has some really good stuff, but the flaws are devastating and overpower any potential the game had.



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