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Title: Close Order
Genre: Action, Indie
Developer:
Raconteur Games
Publisher:
Raconteur Games
Release Date: 21 Jan, 2016
English
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Lots of bugs. For example, when I started a new game there were no graphics, only a few words. I tried all sorted of graphical combinations and no luck. I then continued a game and it worked. Another bug is that some ships in the formation weren't there, but I couldn't replace them or remove them or anything. Oh, and I couldn't get back to the crossroads (essentially the menu) at the end of a mission.
It doesn't support anything above 1600 res, and you can't change the music and sound independently.
I wanted to like this as it's a pretty decent idea, but I can't recommend it.. I purchased this game very soon after its release. It looked from the videos and screenshots like a fun action shooter game. I unfortunatley turned out to be wrong. After booting up the game, I played a quick tutuorial mission, in which I discovered the fidley controls, vague objectives, and confusing camera angles.
Moving around feels floaty, and it is near impossible to have any sort of percession while moving. You can either sit still and take massive amounts of damage while you fire, or spray and pray, missing every shot. The menu is also very fidley and sensetive. Trying to select a new minion to purchase requires you to move your mouse very slowly, and you often fly past the option you want to it just doesn't select when you do eventually reach it.
In the tutorial, I was shown several ships to defeat. I defeated them all (with some effort) and was taken into the first mission. I was then given nearly no direction whatsoever. I floated off into the endless world with no idea where I was going. An "endless" world may sound exciting, but it is just a black background with a few stars permanently sitting in the distance. I eventually doubled back and spoted a hard to see asteroid belt that I needed to follow. This style covers half of the game, and could possibly be a fun challenge, if the other half wasn't just going to white dots on your map, getting some text, and going to a new white dot. Both types of gameplay are extremely tedious, and the battles take up very little of the actual gameplay.
This game looked very promising. But after playing it for a short while I realized it needed a lot of work to become what I would consider a good game. The many glitches (a few of which are gamebreaking), unpolished controls and menus, and the overall fidley gameplay make this game one I would certainly not recommend.. a promising game but unfortunatly buggy and not very polished. the premise is a bullet hell\/third person fleet shooter. you start as a single ship and buy more and chose their fomration while trying to sirvive. unfortunatly the cutscenes leave artifacts as they progress, when dialogue or text happens it takes a significant portion of the screen starting at the lower left and makes it black. when you buy ships the game pauses and for some reason the only was to unpause the game is to bring up the pause menu. game play is best with a controller but trying to do anything in the menues is imposible due to the exreme sentivity setting that you can't change.. The game is fun, and it's core mechanics easy to understand and implement. The story is simple, and I enjoyed the character's knowledge of how ludicrous what they were doing was. It was an interesting take on expected game mechanics (no one questions how 1 man in black ops can accomplish all the tasks he does, it's unrealistic but just accepted by the gamer) but the characters are almost self aware of this without having to do a Deadpool style of 4th wall breaking. An example of this was in the first story mission your briefing tells you that you are to escort a ship and that there will be people trying to attack the escort, and one of the crew members states something to the extent of, "A military mission when we're just explorers and have no idea how to fight? Let's dive in head first!." Subtle humor that I enjoyed. Humor aside you're always just in that believability spectrum, never too far serious or ludicrous. The author knew what kind of experience he wanted to give and he presented it well. This game's story will not lead you into a deeper understanding of humanity or anything like that, but it will give you enough to keep your attention to present to you an enjoyable time.
Visually it's a treat, I don't mean it's NEXT GENERATION GRAPHICS, but it's colorfull vistas and elements of the world backup the style the game is presenting.
I do wish that the way you upgraded your ship\/fleet was more progression based, or unlockable I suppose. Not having practically all ship variants right of the start, and getting certain upgrades or new abilities after beating a level would of been nice. Not to say there isn't any progression, but it seems a bit underdeveloped in my humble opinion.
Unfortunately there are some bugs that will hinder your enjoyment of the game. A short gameplay session occurs before what is supposed to be the intro cutscene, and that gameplay segment is a tutorial that you must repeat after the cutscene. The one that caused me the most trouble is the bugged music. While the music itself is great and fitting, you have no ocntrol over the volume. You can try to turn in down using the enraging cursor that is used in menus, using buggy volume sliders, but even if you manage to get the volume to where you want it (which is unlikely since the first slider barley works, the second even less so, and the third is unusable) after a loading screen the volume goes back to max and if you try to change it after that the music will briefly go to the volume you stay and then quickly rise back to max. I point this out because it made it impossible to make a video of this game because the music was always overpowering my voice.
Bugs aside I recommend the game, and look forward to see what come out of the game creator next.. The game is fun, and it's core mechanics easy to understand and implement. The story is simple, and I enjoyed the character's knowledge of how ludicrous what they were doing was. It was an interesting take on expected game mechanics (no one questions how 1 man in black ops can accomplish all the tasks he does, it's unrealistic but just accepted by the gamer) but the characters are almost self aware of this without having to do a Deadpool style of 4th wall breaking. An example of this was in the first story mission your briefing tells you that you are to escort a ship and that there will be people trying to attack the escort, and one of the crew members states something to the extent of, "A military mission when we're just explorers and have no idea how to fight? Let's dive in head first!." Subtle humor that I enjoyed. Humor aside you're always just in that believability spectrum, never too far serious or ludicrous. The author knew what kind of experience he wanted to give and he presented it well. This game's story will not lead you into a deeper understanding of humanity or anything like that, but it will give you enough to keep your attention to present to you an enjoyable time.
Visually it's a treat, I don't mean it's NEXT GENERATION GRAPHICS, but it's colorfull vistas and elements of the world backup the style the game is presenting.
I do wish that the way you upgraded your ship\/fleet was more progression based, or unlockable I suppose. Not having practically all ship variants right of the start, and getting certain upgrades or new abilities after beating a level would of been nice. Not to say there isn't any progression, but it seems a bit underdeveloped in my humble opinion.
Unfortunately there are some bugs that will hinder your enjoyment of the game. A short gameplay session occurs before what is supposed to be the intro cutscene, and that gameplay segment is a tutorial that you must repeat after the cutscene. The one that caused me the most trouble is the bugged music. While the music itself is great and fitting, you have no ocntrol over the volume. You can try to turn in down using the enraging cursor that is used in menus, using buggy volume sliders, but even if you manage to get the volume to where you want it (which is unlikely since the first slider barley works, the second even less so, and the third is unusable) after a loading screen the volume goes back to max and if you try to change it after that the music will briefly go to the volume you stay and then quickly rise back to max. I point this out because it made it impossible to make a video of this game because the music was always overpowering my voice.
Bugs aside I recommend the game, and look forward to see what come out of the game creator next.. I bought this game bc all the heart that went into from the videos and dev blogs, and there are parts that shine, but there are parts that are just missing (sound effects, etc). I feel this is an incomplete game jam game and I'm sad to see it's out of Early Access.
Why am I recomending it then?
I bought the game on discount, and with games like SPAZ or Rebel Galaxy out there for 10.00 or Less, I have to say this is not a full price affair as of yet.
It does have a unique concept as far as game play that you could learn alot from.
It is the best and most fair bullet hell I've played as I'm usally not a fan of that genre.
. It's a fun little arcade game with a interesting dose of creativity. Not really a "binge game" but something best played in short bursts like wating for a download or a study break.. The game shows much promise for its current state of development. While there are some balancing issues and other small glitches it\u2019s what you would expect from an "early access" game. Overall the gameplay is entertaining in short play sessions but lacks incentive to keep playing. However, these are all thing that can be easily fixed as updates role out. I would recommend this to anyone looking for a casual arcade space shooter.
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