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Title: VINDICTA
Genre: Early Access
Developer:
Game Cooks
Publisher:
Game Cooks
Release Date: 19 Jun, 2017
Minimum:
English
Right now I'd give this a 3.5/5. It's good for the most part. There are some glitches (key cards didn't work until I clicked the left thumbstick to take me to the SteamVR overlay and then click out) but nothing major.
LOCOMOTION:
I LOVE arm-swinger locomotion and will buy almost any VR game that has it, but the arm-swinger here is kind of like stumbling around drunk. You can only move forward. This game would be INFINITELY IMPROVED if you could control the direction of your movements based on where your thumb is on the trackpad.
You want to walk backwards? Place your thumb on the bottom of the trackpad and swing your arms. Want to strafe to the right while you're shooting? Place your thumb on the right side of the trackpad and swing one arm while you shoot with the other.
So, yeah. The locomotion is both the best part about this game and what's holding it back the most.
DIFFICULTY:
Most of the enemies are fairly simple to defeat. However, some of them are fast movers--like the golden crawling exploding bugs--and/or shoot very fast--like the flying drones--so it's easy for you to take a ton of damage and die quickly.
WEAPONS:
Personally, I'd ditch ammo packs altogether and have infinite ammo with cooldowns. Fun factor should always come first in games like this.
FINAL THOUGHTS:
Right now this game is better than average but can be great with some tweaks to the locomotion method. Maybe ditch the health packs and just have regenerating health with more enemies to up the excitement level.. Tested on OCULUS with Touch.
This is such a broken build of the game, I can't get past the tutorial. I bought this on the summer sale, so i paid 1.5 euro for something that might be good at some point, so thats nice. But as it is right now, this is not a game, just a lobby that takes you to a tutorial that one can't complete. Fun game, but it's sadly abandoned by the devs, last update being in 2017.. https://youtu.be/6K-r4T3GeAk
Vindicta seems to be a light, story driven, made for VR FPS that looks pretty good and for the most part feels pretty good too.
As of this review, Vindicta is an Early Access title and there are some EA hiccups. The trackpad locomotion has some quirks which are easier to view in the linked video than to explain in text. Sliding your thumb in new directions doesn't always register the new direction. This is the biggest issue with the game and hopefully they'll resolve it quickly.
Outside of the trackpad issues there were some positional audio quirks that are just a bit off. I could determine the direction sound was coming from but it sounded far too close in a few instances. Not too big an issue but still something I hope gets fixed.
The only other issue that comes to mind is the two handed weapons don't seem to have the correct pivot points for both hands. The pivot points seem to be sitting a foot or so forward of the hand they should be pivoting on.
So far these 3 are the only significant issues worth mentioning and they didn't really hinder the gameplay or fun factor of the game. The trackpad issue was a bit frustrating but could be worked around. Extended use might be more frustrating but after just 30 minutes I was still tolerant of it.
The things I liked:
The tutorial. It was short, sweet and to the point. A concise tutorial that shows you exactly what you need to know without wasting a lot of time is always welcome.
The voice acting was pretty good and reminded me a lot of Raw Data and how they deliver story pieces. Which isn't a bad thing.
Blowing up bots is just satisfying. Getting that positive feedback for getting head shots was a nice touch. At the end of the mission we got a taste of more difficult bots which I like. Hoping for a higher difficulty level for the rest of the missions.
Multiple forms of locomotion. They opted for Walkie as the comfort option instead of teleport. There are two different Walkie options, one where you're oriented by the HMD and the other where you're oriented by the controllers. And of course the trackpad locomotion I used and commented on above.
I will say, there only appears to be 4 levels + a tutorial. That may be a bit steep of a price. I'm going to give it a thumbs up. Get it while it's on sale or wait for a content update.. Pros:
- Progressing through the levels feels awesome. There is climbing, crouching, sneaking, sliding down ropes. Just from a pure platforming standpoint, this game was very enjoyable for a action shooter.
- Arm Swing locomotion is amazing. I find arm swing to be the most immersive locomotion option. I find that with just pure trackpad it feels too gamey and doesn't require me to be an into as I would want with room scale. Arm swing really gets you into the game, it also has the added bonus of allowing for you to fine tune the speed you want to move. The only negative I had with the locomotion was that there seemed to be a pretty low speed cap meaning you aren't really allowed to really start moving super fast, for something that requires physical movement out of game I don't see why there has to be a cap that low.
- The enemies are varied enough that I haven't gotten bored of fighting them yet. I do wish there was a little bit more types of enemy fire, for example if a enemy shot 2x as much, but every other shot was fired in a random spot near you, the room would start to feel a lot more dangerous. I found as long as you kept moving you could largely be as agressive as you wanted to be with little actual danger. It was kind of annoying that they would fire at you when you weren't in the room yet, but I did like that they fire at you even when you were out of line of sight, just becuase I think more bullets in the room helps it feel more perilous, even if they aren't actually fired directly at you. I also wish some of the enemy shots had more permanence in the world, I watch a big green glob hit a wall and then nothing was there, kind of takes away from the immersion of those enemies.
- The varied amount of guns was pretty cool. All the guns felt appropriatly unique and had their own feel. The bullet trails make it really easy to get a hang of aiming, which just allows the player to feel cooler. When I had to make decisions about what guns to leave behind I would often be kind of stumped at what my worst gun was, which to me is awesome when I am choosing more for gun feel and not just power.
Cons:
- I'm not sure if trying to just get higher scores is a large enough draw for me to continue playing this game once I complete the story.
While I really enjoyed playing this game, and I think it was 100% worth what I payed for it, I can't see myself playing it nearly as much as I play Sairento or Rec Room. I would love to see proceduraly generated levels to allow for unique playthroughs over and over again. Part of this is the lack of exploration in the currently levels, they are very strait forward in a way that it almost feels like it's on rails at some points. I would love to see more side paths / alternative paths / hidden secrets. All the guns are currently just kind of given to you as you walk through levels, I would love for there to be more hidden off the path things. (Unless there are and I just missed them all...then they are too well hidden becuase I never noticed anything).
For an early access, this felt like a surprisingly complete game. I do think that the price is a little high for what it is right now, but it was still enjoyable and if it continues to recieve updates I could see this growing into that price easily. With some early access improvements this product could really shine.
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