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Selknam Defense Key Serial


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About This Game




Title: Selknam Defense
Genre: Action, Indie, Strategy
Release Date: 25 Jul, 2014



English



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Very uninspired TD game. You never really have enough gold to implement any kind of strategy that the variety of units could make.. Fun little tower defense game. However, it is quite "child-like" and any adults looking for more than a "distraction" won't find much. It's an easy experience, fun and mind-numbing when you need it to be. It's definitely not something to get jazzed up about, but it's worth it for $5 or less.. Fun little tower defense game. However, it is quite "child-like" and any adults looking for more than a "distraction" won't find much. It's an easy experience, fun and mind-numbing when you need it to be. It's definitely not something to get jazzed up about, but it's worth it for $5 or less.. I liked it. Basic TD with Controller Support. Worth a play through.. This is a quick and fun tower defense style game. As other reviewers have said it's not really one of great depth and once you've got the hang of spamming archers then most levels are straightforward. This is also a simple game to get "perfect game" with 15 do-able achievements and a useful guide to getting them all is on the community page. Took me under 4 hours play time to complete and get perfect game. My one annoyance with this game is the game board doesn't quite fit on one screen and the scrolling is clunky.. I bought this game when it was on sale for $1, and I still feel like I over-paid for this game. I don't necessarily have a problem with tower games being formulaic, as that is largely inescapable. However, there is little to no imagination expressed in this game at all. Movement is slow, animations poor, art extremely basic, and story? Non-existent (regardless of the claims of 'altering history' in the game description). Even if entirely free, this game is not a worthwhile use of your time. There are a large variety of tower games available on flash-game sites that are far more engrossing and imaginative than this (i.e. the Gemcraft series, or the Protector series). I regret purchasing this game.. The game sucks! i got to the third level and got stuck!. I bought this game when it was on sale for $1, and I still feel like I over-paid for this game. I don't necessarily have a problem with tower games being formulaic, as that is largely inescapable. However, there is little to no imagination expressed in this game at all. Movement is slow, animations poor, art extremely basic, and story? Non-existent (regardless of the claims of 'altering history' in the game description). Even if entirely free, this game is not a worthwhile use of your time. There are a large variety of tower games available on flash-game sites that are far more engrossing and imaginative than this (i.e. the Gemcraft series, or the Protector series). I regret purchasing this game.. There are 12 characters. Of the 12, only 3 can deal damage. The rest of the characters are specialized roles unable to deal damage. And all characters can be attacked, there's no hiding support characters off the main road to keep them out of harm's way. For example, within the cleric family, each character can cast only one type of buff (haste, heal, or strengthen) and cannot attack. Same with archers: the main archer can deal damage, but the slowing archer and poison archer can only add their effect. Since characters can only perform their one narrow role, buffs/support eat up more resources than they're worth. Each character can be upgraded twice and twice only. And upgrades are done between levels. So in the beginning of each level, the characters overwhelm each wave easily, but by the third or fourth wave (of five), tables are turned and its the level three heroes who are easily overpowered. For each role-character, there is an enemy counter. For example, within the warrior family there is a tank that can absorb but not damage. You can out a tank right on the path, but enemies can leave the path to go around the tank, and some enemies can go through the tank, and there are suicide bombers who can blow up multiple tanks in one hit. And even regular enemies can wear down tanks if the tanks aren't complimented with archers or warriors, because the tanks don't deal damage. And all this wouldn't be so bad if the charaters could be instructed. For example, archers, focus on suicide bombers, or something like that. But everyone just focus on the most forward enemy. This would be n uninspired flash game on kongregate or armor games or something. But on Steam? For five dollars?!? Pass, my friends. Pass.. There are 12 characters. Of the 12, only 3 can deal damage. The rest of the characters are specialized roles unable to deal damage. And all characters can be attacked, there's no hiding support characters off the main road to keep them out of harm's way. For example, within the cleric family, each character can cast only one type of buff (haste, heal, or strengthen) and cannot attack. Same with archers: the main archer can deal damage, but the slowing archer and poison archer can only add their effect. Since characters can only perform their one narrow role, buffs/support eat up more resources than they're worth. Each character can be upgraded twice and twice only. And upgrades are done between levels. So in the beginning of each level, the characters overwhelm each wave easily, but by the third or fourth wave (of five), tables are turned and its the level three heroes who are easily overpowered. For each role-character, there is an enemy counter. For example, within the warrior family there is a tank that can absorb but not damage. You can out a tank right on the path, but enemies can leave the path to go around the tank, and some enemies can go through the tank, and there are suicide bombers who can blow up multiple tanks in one hit. And even regular enemies can wear down tanks if the tanks aren't complimented with archers or warriors, because the tanks don't deal damage. And all this wouldn't be so bad if the charaters could be instructed. For example, archers, focus on suicide bombers, or something like that. But everyone just focus on the most forward enemy. This would be n uninspired flash game on kongregate or armor games or something. But on Steam? For five dollars?!? Pass, my friends. Pass.



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