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Title: Razor2: Hidden Skies
Genre: Action, Casual, Indie
Developer:
Invent4 Entertainment
Publisher:
Strategy First
Release Date: 19 Jul, 2010
English
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Meh, not a fan. Gamepad support feels kinda wonky. I can see the appeal of a classic game but just not my cup of tea!. Meh, not a fan. Gamepad support feels kinda wonky. I can see the appeal of a classic game but just not my cup of tea!. Razor2: Hidden Skies is a sci-fi "bullet hell" game made by the Brazilian studio responsible for Bad Rats - Invent 4 Entertainment. The numeral "2" appended to the name of the game begs the question as to the whereabouts of the original game. There was no Razor 1 listed on Invent 4's website which leads me to believe this is the only publicly available game in this series. Unable to find any mention of an original game, it leads me to speculate that the developers artificially appended the title with a "2" to make it seem like a more successful franchise than it actually is.
Razor2 seems to make strides in being as mediocre as possible. Much of each level seems to insult the value of your time by presenting you with repetitive and uninteresting fill content. Most attacks simply vanish into the enemies and offer little to no indication that you're actually doing damage which both makes you wonder if you're using the right weapon and leaves up unsatisfied in the shoot 'em up experience.
To the game's merit many of the enemies have a very appealing design albeit a bit generic. The game's soundtrack is very orchestral that made the game feel a bit like a movie. The boss fights offered a fair challenge but enduring the levels of mediocrity to get to them failed to make the endeavor worthwhile.
The game offers you three lives and a single continue. Once these are depleted you are forced to start the game from the beginning.
The game does support USB controllers but only in game as navigating the menu seemed to require the mouse at some point.
Score: 4.5\/10. Razor 2: Hidden Skies tries gallantly to emulate the shmups of yore, but falls flat not for want of creativity (though it could certainly use a bit more), but inexcusable\u2665\u2665\u2665\u2665\u2665\u2665ups on the game mechanics themselves.
The game attempts, in some places, to be a bullet hell game but the hitbox of your ship is extremely large and does not even match the graphic - it awkwardly extends out an uncertain distance to both sides, but does not seem to include the nose of the fighter. Furthermore, the areas extend visually farther than your actual range of motion, but this is impossible to tell without running right into an invisible wall. In several areas, enemies park right on this wall, giving the illusion that you can zip around them to avoid fire and take them out, right up until you crash into them headlong making the attempt. This is made even more unweildly by the boss fights that zoom the camera out, supposedly to impress you with how big the boss is. Sadly the net result is that now you can see even more but have the same narrow movement lane, exacerbating the problem even more.
Two subweapons are heat-seeking with auto targetting, but there is no mechanic to choose what you'd like to target - the game seems to completely arbitrarily choose for you, and even if the lock-on happens to be a priority target, anything flying in the path of your slow-traveling relativistic missiles will intercept them and explode instead. (Which prompts the question of how does a missile travelling at relativistic speeds even work, and if it does why are they so bloody slow?) The bosses are all recycled variants of each other - fight three tanks, then fight three spinning satellite things, then... etc.
Unfortunately the problems do not stop there. Movement is imprecise and jerky. Combine this with the awkard hitboxes and you've committed a cardinal sin in the shmup genre - dodging is effectively impossible in places, though this doesn't matter a terrible lot since to cover for this the game slathers you in multiple shields which partially refresh upon each pick-up. Despite that fact, you still take a lot of hits simply because your hitbox isn't where you think it is, and it's nigh impossible to guage where its limits are precisely, since it extends well beyond the ship graphic. Unfortunately, the pickups themselves don't make a terrible lot of sense. One of the most common is Energy, which restores a pip on your Energy meter. Which is grand, only the game never quite explains what Energy is for or why you want it, despite being able to upgrade your ship batteries to have more of it. Oh well, free shields I guess!
In general the game is horridly unpolished. The translation is riddled with grammatical errors, word misuse, and typos (I'm not sure what a Gravity Riffle is). Each mission has a cheesy low-quality text-to-speech mission introduction voiceover, only it gets a few words into it before the explosions start and the rest is completely drowned out. Oops. Hope it wasn't important. Soon after starting the second mission, the primary fire input became stuck and I was essentially on autofire for the rest of the game. Which isn't all bad I suppose, except with the input stuck, I became unable to read mission briefings (not a tremendous loss since they're an exercise in bad English and misspelled words) and upon finishing and going to the main menu it would spam me right into a new game on Easy Mode, not allowing me to change settings or even exit the game. I had to alt-tab and manually kill it.
In short, I can't recommend this game at all, even to die-hard shmup fans, unless you seriously need a fix and simply cannot find something else to scratch the itch.. Made by the developers of Bad Rats, need I say more?<\/b>
This game is bad. Really bad. The gameplay is repetitive and boring, even before the end of the first level I wanted to stop playing. The voice acting is the worst I've heard, the music is a short 30 second loop, the fire sound is awful and since this is a space shooter you'll hear it A LOT. Visually the foreground and background objects feel like they are drawn for two entirely different games (they don't mesh well) and are hard to look at.
I'm sad that I even installed this game, in the end I found no enjoyment. If this review saves you from experiencing this terrible title then I have succeeded.. Meh, not a fan. Gamepad support feels kinda wonky. I can see the appeal of a classic game but just not my cup of tea!. Quick review coming from a shmup lover.
The Good :
- the game does't look too bad. By today's standards, it doesn't look too good either, but I wouldn't mind if it played ok.
- Music sounds good, but...
The Bad :
- Controls are rigid. Don't even try to play with an XBOX360 controller...
- Patterns are repetitive.
- I have a big feeling problem with this game. Can't feel the power of the weapons. Can't feel when I'm hit. This is probably because the sound in the game is not very well balanced.
- ... the sounds FX are weak. Can't hear any explosion. Shot sounds are flat and weak.
- Music sounds totally inappropriate. It's good, but it feels like it's the music from another game...
Definitely not worse the full price.. Quick review coming from a shmup lover.
The Good :
- the game does't look too bad. By today's standards, it doesn't look too good either, but I wouldn't mind if it played ok.
- Music sounds good, but...
The Bad :
- Controls are rigid. Don't even try to play with an XBOX360 controller...
- Patterns are repetitive.
- I have a big feeling problem with this game. Can't feel the power of the weapons. Can't feel when I'm hit. This is probably because the sound in the game is not very well balanced.
- ... the sounds FX are weak. Can't hear any explosion. Shot sounds are flat and weak.
- Music sounds totally inappropriate. It's good, but it feels like it's the music from another game...
Definitely not worse the full price.. This game could have been a lot better, but it isn't. The ship upgrading part of the game is pretty cool and that had me excited. Unfortunately, that was all. It would be nice if you received more money to better experience what all the upgrades have to offer.
The collision\/hit boxes are terrible, primarily on your own ship. You try and go around a stationary enemy and you end up with a collision even though there was plenty of space between.
The camera isn't entirely top-down like most shoot-em-ups, but that's not necessarily a good thing, especially not with this game. Sometimes it's almost impossible to tell if any bullets are going to hit you or if you're able to dodge them. Chances are, you're going to get hit. There's a game called AirStrike. That one's much better.
At first I thought this game was designed to be tough, but later on I just wasn't so sure. I enjoyed Raptor, Tyrian, and Do-Don-Pachi. This game felt like it was challenging only due to design flaws.. 20 minutes gameplay and its already clear that this game is a fat, steaming hot turd. AVOID
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