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Puzzle Tactics Activation Code


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About This Game

Puzzle Tactics is a turn-based and grid-based tactics game played in various small levels. You play as the blue team with the goal of defeating the red team's units before losing your own. Later levels are more difficult and introduce more unit types in battle. The game is controlled using the mouse.

Units
  • Warrior: a powerful melee unit who can also hit multiple targets
  • Archer: can shoot at targets 4-6 tiles away but only in 4 directions
  • Mage: can attack with a fireball that hits multiple targets and ignores walls
  • Defender: has the most health and can shield itself and allies to reduce damage
  • Necromancer: summons skeletons to deal and take extra damage
  • Skeleton: somewhat like a warrior, but weaker and with only a basic attack
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Title: Puzzle Tactics
Genre: Indie, Strategy
Developer:
Robert Alvarez
Publisher:
Robert Alvarez
Release Date: 1 Dec, 2017



English




Nice little puzzle game. Turn-based, comparable to chess. Difficulty is easy for adults. Maybe challenging for children. What the game lacks is keyboard control (you can't cancel menus with Escape) and a zoom feature. Would be nice to have. Hope to see some extra maps soon. Perfectly playable under Linux through Wine.
Thank you for programming this one!. I dont want to take a\u2665\u2665\u2665\u2665\u2665\u2665on the game for no reason, it seems amaurish and I know trying to develop a game of this genre can be hard, in fact I decided to buy it without expecting much from the screenshots just to give it a chance but the game is worse than I\u00b4d imagined, it not only looks boring but it plays boring, there are no stories, no characters, no scoring system, just pieces and scenarios, there is no character progression, no keyboard support and the UI is just bad, the last part is important, I may have been able to enjoy what little there was if at least the controls werent so badly implemented (you have to click on a piece and then select move before clicking on the tile you wanted it to move, for example)

The tactical scenarios arent bad but without progression and without chance affecting any outcome (it is a deterministic tactical game) there is no tension, and the game doesnt make up for the lack of rng in any way, the IA is particularly bad, and as a puzzle game it just fails horribly, there is no reason to try to find an optimal solution if you can advance (even while losing almost all your units) anyway and there isnt even a cheap "3 out of 3" stars system or any kind of score to chase.

On the plus side it IS cheap and it DOES work, the tactical scenarios arent that bad and you can waste some time with it, I WOULD totally play this on my phone, if it were free, at least for very short trips

you see my point. Very simple, pleasant aesthetic. No explanation of how to play, but it's easy enough to pick up. Definitely worth a dollar. 8\/10. A simple puzzle game using turn based strategy game mechanics. It is a short game ( 20 levels \/ I beat it in 2.3 hours ), starts simple, ends with more complex levels. No tutorial, but the game is easy and straightforward to use, whenever they introduce a new unit, the level is setup in an easy to understand way.

If you like puzzle games, then this game is well worth it's price content wise. If you're looking for a strategy game, fire emblem\/advance wards clone, or a game with a story, then you'll be disappointed.

There are some things I wish were different about this game :
-only mouse controls, they work fine, but you can't use any thing else such as the escape button.
-There is no cancel\/go back options. if you move a unit, you can't move it back, so if you click on the wrong square, that's it, you can't move a unit to check if it's in range for attacks, you have to measure it every time. in games like Fire emblem, and advance wars, where damage, and reactions are randomly generated, it makes sense that you can't cancel your attacks, but htis game always deals the same ammount of damage, so there really isn't a reason to cancel moves\/ attacks, especially since you move all your untis at once.
-more replayability : once you finish your 20 levels, that's it. Having something like level rating, achivements, "win without losing a model" type of things per level, would give a reason to play a level again.

TLDR: $1 for 2~3 hours \/ 20 levels of puzzles. Don't expect advance wars clone. don't get this if you hate puzzles.. Not much to say. It's a fairly simple and straight-forward tactical game. Each of the 20 levels gets a little bit harder than the last, but not by much.

There are a variety of different units (warrior, archer, mage, necromancer, protector) each with slightly different abilities, which require a little bit of thinking and tactics to complete certain levels. However a very effective tactic in many levels is simply kiting the enemy.

It feels like this game is just someone learning how to program a basic game. Because the graphics and overall UI\/UX are not great, and could be easily improved, but it gets the job done.

Overall, the game doesn't have a great deal of depth or replayability, but it is easy to learn and a good way to kill a few hours for a dollar.. Very simple, pleasant aesthetic. No explanation of how to play, but it's easy enough to pick up. Definitely worth a dollar. 8\/10. Nice little puzzle game. Turn-based, comparable to chess. Difficulty is easy for adults. Maybe challenging for children. What the game lacks is keyboard control (you can't cancel menus with Escape) and a zoom feature. Would be nice to have. Hope to see some extra maps soon. Perfectly playable under Linux through Wine.
Thank you for programming this one!



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