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Loyalty And Blood: Viktor Origins License

Loyalty And Blood: Viktor Origins License


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About This Game

Years after leaving his family to wander Overworld, Viktor returns home to find his mother has long since passed away and his brother, Zane, has risen from the rank of recr 5d3b920ae0



Title: Loyalty and Blood: Viktor Origins
Genre: Action, Adventure, Indie
Developer:
Shorebound Studios
Publisher:
Shorebound Studios
Release Date: 16 Mar, 2018



English



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Very good platformer! Game design is great and forgiving. When you die you don't lose the blueprints that you may have found in the level either from secrets or drops! Improvement on the original overall and I loved the first one.. Whatu2019s not to love about a well-made 2D, side scrolling, shoot-em up, RPG, platformer, with a phase shifting vampire that uses machine guns and grenade launchers? This game is a prime example of why I love Indy developers. This game is well worth the purchase price I hope they make a sequel.. Im going to keep this short, but Loyalty and Blood: Viktor Origins is a great game. The combat in this game gives off a vibe that feels like a megaman/Terraria hybrid, and It's great. There are a lot of weapons to choose from and great enemy variety, the bosses being especially impressive for a game made by a small team. The story, while short, is very interesting and fun to watch how everything plays out as you mow through dragons and skeletons. If you have a spare $10, I'd say go for it.. Loyalty and Blood: Viktor Origins - is the second Viktor game and story-wise it's a prequel. The first Viktor game was action-platformer, similar to Contra games, but this game is a little bit different. While the core mechanics of gameplay are almost the same, a lot of RPG-ish elements were added. There are different armor pieces now, gems, which improve all your stats and even armor set effects. Also the weapon arsenal is much bigger now. Levels now look like short missions with main objective and bonus objectives or challenges. While most of them are pretty short, there are lots of them. So, compared to the first game, how good is the sequel? 1st thing, graphics. I don't know why, but for some reason the graphics downgraded to pixelated and less detailed compared to the first game. Well, the game is a prequel, so maybe that's the reason - it has to look worse, lol :D Anyway, it's not that bad, just worse than Viktor1 graphics in my opinion./ 2nd thing - soundtrack. Is it bad? No. Is it good? Well, not really. It fits, it's ok. But unfortunately it's nowhere near masterpiece OST of Viktor 1. Gameplay is almost the same, although I liked longer missions with bosses, how it was in 1st Viktor, more. More stuff, gear and upgrade gems are cool, but short missions in the same stages are not to my liking. I also liked bosses from the first Viktor more, but there are still some decent bosses in loyalty and blood too. VERDICT: New stuff is always a good thing and probably it's a good thing Viktor 2 is not a clone of Viktor 1, so I'm glad devs tried new stuff and all. But still 1st Viktor is more to my liking. Anyway, I'm glad devs made Viktor 2, I never expected a sequel actually, so if this becomes a franchise - I'm all for it. Viktor 3 will be a day 1 buy for me. So here goes: not better than the first, but still solid. 7/10.. A multitude of cool and fun mechanics adding depth to the game.. A multitude of cool and fun mechanics adding depth to the game.. A multitude of cool and fun mechanics adding depth to the game.. This is a great game, and I loved the Phase shifting, along with the gun play. I like everything in this game, except for the training missions they are too over the top and over kill, Yes LOL right, but seriouly and the controls are alittle choppy but not bad.. Short version - the devs clearly spent a lot of time making this game and just about no time testing it, which caused the players a lot of grief which the devs responded by saying "lol". This game is not really worth it. While close, a bit of really mean-spirited trolling by the developer just sort of wrecks things. This is a game about running around shooting things, like Castlevania, but in 5 minute missions and with guns and no levels. So basically not a whole lot like Castlevania at all. That's about as close as I can come, though. It is side-scrolling, and your character has this pretty cool ability to slow time and teleport. You unlock crafting materials to make new guns (or don't, see below), and can get gems to socket into armor you find. The armor sets are mostly equal, the real customization is in the gems you socket. Unfortunately, there are just a handful (eight? ten?) types of gems, and as you go through the game you don't unlock new types, just the same thing but with bigger numbers. The real star of the show are the guns. They are many and varied - rifles, grenade launchers, flamethrowers, chainsaws, homing missile launchers. Pretty cool overall. The only downside is that several enemies are outright immune to certain categories of weapons (ice, fire, lightning, with each monster immune to their own type). This means that the most practical choice in nearly every situation is a boring old rifle, and using other weapons is a bit of fun but extremely situational and even then is noticeably less effective. Still, some variety is nice. Just considering what I've already written, I would probably recommend this game. There's a catch, though - the dev seems to just be trolling completionists. There are levels where, by all accounts, many thorough searches simply do not discover treasure chests that the developer says are there. I am not the only one to have as much trouble finding these. The developer has hinted that some really important crafting materials are hidden in these chests. Alright, fine, so they're really hard to get but you can find them? No, apparently not. If you check the global achievements you will find that 0.0% of players have actually unlocked all the weapons, which require the aforementioned materials. A joke from the dev, apparently, with glitched out chests or missing chests or materials requiring actions so bizarre that literally nobody has found them. Several hours wasted, which probably accounts for a quarter or so of my total time in this game.. A multitude of cool and fun mechanics adding depth to the game.


Another (minor) Update! : Patch notes: Added the ability to scroll through weapons with the mouse wheel Changed the control scheme to allow you to use A and B for something other than menu functions Various level adjustments. Patch notes for August 31, 2018 : Patch notes: Fixed a bug where the number of chests counted per stage was incorrect (due to the way the code works, you will need to go into a stage and leave back to the castle or finish the level to update the numbers correctly). v1.09 Patch Notes : Added a mission post near the merchants to bring up the mission list. Patch notes for August 31, 2018 : Patch notes: Fixed a bug where the number of chests counted per stage was incorrect (due to the way the code works, you will need to go into a stage and leave back to the castle or finish the level to update the numbers correctly). Patch Notes March 23rd, 2018 : Patch Notes: Pressing middle mouse now selects the next weapon. Bugfix update : Patch notes: - Fixed bug that prevented some achievements from being unlocked - Small level design bug fix - Fixed bug in "Backup Needed" mission - Added an option to turn off screenshake - Miscellaneous bugfixes


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