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Title: Just Get Through
Genre: Action, Adventure, Casual, Indie, Racing
Developer:
Retrific
Publisher:
Retrific
Release Date: 30 Jan, 2015
Minimum:
English
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A pretty good game, I was not expecting to get anywhere near as drawn into it as I did, really enjoying the daily challanges.. Okay enough for me to write this sad excuse of a review.. Cruddy, haphazard random level generation. Several bizarre, uncomfortable systems in place to destroy the stage itself in what feels like a very wrong way to allow the player to somewhat circumvent said bad level generation when the need arises -- and yes, this will very, very often make levels impossible to complete. Too much of the game centered around this mechanic, with the game even begging you to use mouse-and-keyboard mode (which anyone who plays 2d platformers with a gamepad will agree is extremely uncomfortable for this type of game) in order to have better aiming of your dynamite to destroy the level, as well as MANY of the powerups centering around this dynamite mechanic (and at least one powerup I saw actually lessening the enemies' ability to RANDOMLY DESTROY THE STAGE). An obnoxious aiming reticule for said TNT mechanic, with no way to turn it off. Very painful, heavy, jerky platformer physics -- for those who've played Super Smash Bros. Melee, think Falco in a metal cap at all times. Some of the most wretched and impossible-to-decipher walljumping mechanics I've ever felt in a game. Plain, uninspired graphics that do even less to get the job done than most slapdash retro indie games. Music's nothing to write home about. No story to speak of, and gameplay that's certainly far from good enough to make up for that. Oh, and by default, the rumble and screenshake are severely overkill and unnecessary, but at least you can turn those off. Just skip it. There are literally hundreds of far better 2d platformers and randomly-generated games out there.. Great fun, good music to keep your mind immersed. Nice basic features. Explosive terrain, perks all based on the basic gameplay yet each varied enough to stay interesting. Choose one from three [randomly rolled to choose from] each time you choose. You can play nice and fast or good and slow. Varied traps and good controls [very light complaints and I put controls #1 on games that are above decent.] Incredible replay unless you just plain don't like the game. Daily runs if you feel like boosting the competitive aspect. Really a good pure platformer. Blow up terrain, watch out for traps, stay alive until you die. Basics: Get to the portal each level, anyway you can or want. Each time the level gets harder/different. After [2-3?] levels you pick a perk from a pool of three chosen at random. More TNT? Slower wall slide? More HP? Faster movement? Faster movement gain faster? TNT explosion on impact? More TNT totals? I'm sure there are more. No enemies I know of, so the traps while have their own [certainly not easy at all!] danger, it has a depth of certainty so dying is quite often your own fault. Though again, not easy since you need to react if you fall and need to dodge or move fast. Perks help and you can/must use all your advantages. Complaints: I think Four choices should be given from perks. Not to make it easier but to make the random levels a bit more balanced with more abilities to choose one from. Sometimes you just can't go on because you die from not knowing the next level will require more of what you don't have. Also, the traps could use more umph and maybe a touch of Super Meat Boy's meatiness/blood. Some also just are unfairly unthreatening so you die unfairly not knowing how or when you'll die from something. [One trap looks like a rock outcropping but it kills you on contact?!] There's more but overall the game is very good and focused, could use refining and more punch-to-the-gut impact with the danger/traps or double edged perks that are really good and really bad at the same time.. I played many more hours of this on desura before launch too, a lot of fun even if the runs can go into 2 hours long, the new game modes may change that, and hopefully the hardcore daily the developer mentioned when that arrives will provide something you can do every day as a challenge. It's a minimalist Super Meat Boy-style lethal platformer with procedurally generated levels. If that sounds completely frustrating, yes, it can be, but it's got super tight controls (you're using a controller right? Because, seriously, you'd be insane not to) and it's fast paced enough that your millions of deaths won't matter.. My favourite platformer. Super Meat Boy-esque gameplay mixed with simplistic (but beautiful) art style, power-ups, randomly generated levels, and increasing difficulty (size, occurence and types of traps increase) as you move up levels.. Yet another game that highlights how much steam DESPERATELY needs a neutral/average rating option but seeing as this game is given mostly praise and this review is mostly criticisms i will go with not recommend. With that being said i kind of like this game.well at least i would if it did not have a couple of fatal flaws. For the most part i feel most of the problems were well addressed by reviewer/steam account Cyril, however what was not addressed was the amount of lag in this game which is very likely the cause of some of these problems. This is the kind of game which ABSOLUTELY CAN NOT have any kind of lag to be enjoyable. I have a pretty good computer especially for a game with these kinds of graphics so it is extremely unlikely to be my computer that is the cause. As the the levels progressed (and more items/obstacles were loaded) it became more apparent that the problem was lag Altough some of the mechanics are a bit wonky (particularly jumping and wall jumping) it would not be such of a problem if it were not for the lag. As it stands now i just can not recommend it until that problem is fixed.. Are 'real' platformers like SMB or Bloody Trapland games exhausting you but you still got that 5minute itch to do some parkour platforming? Then get this. Do a classic or daily run and see how far you will get. Perfect for some quick sessions when you got the time. So simple in execution that this probably runs on a toaster or potato too. Item and other misc upgrades between levels if you get a kick out of that.. This first impressions was written from a key obtained from the developer. Just Get Through are for those type of players who really want variety out of their gaming experience, to keep things mixed up, as speedrunners won't necessarily like it due to its randomization element. It's a good time all around as while you do run into occassionally easy segments due to the randomization element, you will get the challenge ramped up over time as you use the resources such as TNT to your disposal to get through the various traps that run across. Overall, it's a great game to play quickly now and again to get an adreline rush of sorts, it's not the type of game that you'll play for hours at a time, but will enjoy it here and there. And for 5 bucks, there's a reasonable bang for buck here. +: -Variety in level design keeps things rather fresh over time. -Good mix up of roguelike elements and choices. -The ability to manipulate the environment adds a whole new level to the platforming, to make choices on what traps to take on and what not to take on. -In general, controls are great. -Variety in enemies is appropriate as it introduces new enemies and challenges in a timely matter as you go along. -: -Sometimes, randomization elements make a level ridiculously easy. -Thing the game would have done a little better going without the two color system. At times, it can be a real strain on the eyes. -Leaderboards seem pointless due to the randomization element, in particular with the levels.
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