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Title: Eclipse: New Dawn for the Galaxy
Genre: Indie, Strategy
Developer:
Big Daddy's Creations
Publisher:
Big Daddy's Creations
Release Date: 16 Sep, 2016
English
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So here's the basic summary. The single player version of this works great when you are playing against the AI. The problem starts when you begin online multi-player. The game constantly kicks you out and I have had games on several occasions where I will attempt to reload the game and it will no longer be on the list of games you are currently playing. This results in the game just freezing and eventually ending after several days for the other player.
Overall: This game is quite fun but has major multiplayer issues that need addressed.. Disclaimer: I only played this vs. bots. The mechanics of the game is the same as the tabletop version. If you're going to be playing it hotseat or online, I guess it's... alright. Overall I was entertained if frustrated for the lost potential.
As for the game against bots, I was sorely disappointed by the A.I. Perhaps it's a difficult game to make into a good computer-game, but the A.I. played after a strategy that was set in stone. This is absolutely unacceptable for a strategy game, as it essentially forced me to play in a cetain way every game. All the races seemed to play the same way as well, which is actually quite hilarious.
The AI strategy, for every empire would, every game be:
1. get double hulls.
2. attack aliens first turn with the dreadnought they start with, and always win (I never saw them lose to neutrals, not even when they would...)
3. take the middle.
4. put missiles on every ship slot possible. Smart? Not so smart. My intercepters would often win against their dreadnoughts 1-on-1 for this.
5. build monoliths in undefended systems reachable by me.
It means that the replay value is zero for a game otherwise having a great replay value. If you can get rockets, winning is guaranteed. Oh, and did I mention the Hard A.I. is compensated for the lack of engineering hours by starting with a dreadnought? This further \u2665\u2665\u2665\u2665\u2665\u2665\u2665 the game, forcing you to play defensively until you've managed to scrape together enough research points for the one or two only technologies that will then instantly win you the game?
"Small stuff"
It has a few minor bugs as well and a horrendously poorly made battle design that left me thinking those epic interstellar ships were cardboard boxes, leaving me laughing, and not in a good way. The fighting is slow as well, and there's absolutely no options available to speed it up unless you want it to auto-resolve fights.... No option to save your game.
Had to request a refund, this seems to be a straight lazy port from the buggy as heck tablet version. It even still has a highly annoying swipe interface to go to the next turn.
Without the option to save your game, there's no continuing later or anything, you have to play 3 to 5+ hours non-stop like this is a 90's NES game.
Absolute garbage for a pc game, and completely unacceptable.. This game is so riddled with bugs that it's nigh-unplayable; I wasn't able to get through a single game because it kept freezing, crashing and generally misbehaving. Eclipse is an awesome board game, but this digital implementation simply isn't worth it.. Updates have made this a fairly good adaptation of the board game version.. I have been eagerly anticipating the release of this game. When you have kids getting together to play boardgames can be...interesting. Now we can play Eclipse online and that is huge.
Now to the game. As others have stated the UI is obviously ported from touch. That said, they did a good job using some hotkeys to make it less "portish". I've only played against the Peaceful (Easy) AI so far, and it is really bad. I'm hoping that the harder ones don't consistently make really bad decisions (choosing VPs over 11 power source on the first turn of the game, ignoring my fleet taking over their planets to attack the other player, etc.).
I've only encountered one bug so far. As the Planta I was placing my second exploration and the tile disappeared. The game would not advance, and kept prompting me to choose whether to drop influence.
TL;DR:
Pros:
It's Eclipse
Everything works
It is still fun
I can play with friends in the comforts of our respective homes
Cons
Some bugs
Some possible AI tweaks needed
Doesn't have Rise of the Ancients yet
7\/10, definitely worth the money. I'm playing it on my 2 in 1 tablet-laptop and it works well in both modes. People complain about the UI. It isn't perfect, but it really isn't as bad as it is made out to be in some of the comments. The mixed reviews left me hesitant to get it, but overall I've enjoyed it, but I've only been doing single player and have yet to move into the online world. It does crash, but it hasn't been a major issue for me. When I try and go to the menu, it sometimes crashes, but the game autosaves and I can just resume. It also always crashes when I finish a game, but I don't care because I'm finished.. TL;DR - If you don't care about playing multiplayer, this is a decent adaption of a great strategy game and is recommended. If you're interested in multiplayer, there's a lot of issues with the implementation that makes this difficult to recommend...<\/i><\/b>
Eclipse is a great light 4X game you can play in an hour. I'm a big fan of the board game and of the iOS version thats been out for 3 years. Glad to see this ported for a wider audience. If you played the iOS version, little has improved and none of the awesome expansion content has been added (yet).
I've seen a few bugs, most are minor or mis-interpretations of the board game rules only veterans will notice. There is a bug in the current version that will result in the AI not completing its turn if you eliminate them from the game. This is not a common event in Eclipse but you'll run into every once and a while.
Everything looks great and this is one of the best board to video game translations out there. The UI is functional, but is very touch-centric (dragging and sliding things), which may get on your nerves. The game takes it's time with animations which lose their luster after the 100th viewing, but because of the lack of a game log (more on that in a bit) speeding things up may make the game too difficult to follow.
The AI is not too bad, but does some dumb things like falling into INF-Bankruptcy loops and failing to consider the Material you have in storage when attacking. It runs a same-ish strategy every time, loading Dreadnoughts up with Plasma Missiles, even when you have counters. The higher-level AI gets a stronger start, but isn't smarter. Once you are experienced with the game, you'll have no problem beating the AI.
So why a negative review for a game I like?<\/u>
The issue is with the multiplayer implementation, which seems appropriate for a simple mobile game (like Hero Academy or Words with Friends) but doesn't work for a 6-player 4X game. I don't think much thought was put into the PC implementation nor what is best for a game like this.
Eclipse is a game where you execute small parts of a larger plan with each action, making adjustments in response to your opponents' actions. It's impossible to keep track of your strategy and what your opponents are doing when you have to wait hours or days between turns and the game offers no tools to help you out. Where's the game log so I don't have to remember what the Planta player did 3 days ago or who took that tech I had my eye on? This was a problem on iOS and is carried over to this version.
The biggest sin is a lack of turn notifications (on Steam). You simply cannot have an asynchronous multiplayer game without turn notifications. Are we expected to log in every hour and check if it's our turn?
Another big problem is the inability to set the turn timer to something less than one hour. This "feature" was added in the latest patch, but the developer decided one hour would be the lowest setting. The assumption is that everyone is playing on a mobile device (which is odd because this game doesn't support phones) and doesn't mind long waits between turns. Allowing a short turn time (5 minutes) would allow for people to indicate that they expect to play a game in one session. Right now, the game doesn't even bother to tell the players how long they may have to wait for their next turn.
There's lots of other missing basic "quality of life" multiplayer features...
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