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Title: Mike Dies
Genre: Action, Adventure, Indie
Developer:
Psydra Games LLC
Publisher:
Psydra Games LLC
Release Date: 23 Feb, 2018
English
A really interesting game with nice level design. There are so many suprises and dromatic dialogs in the game. When you go deeper and deeper again, you see more amazing elements which you won't expect to see.. A super fun platform with lots of clever levels! I found the world and characters to be incredibly polished! Just finished my first run through and going through to collect all of the items I have left!. Very good game ! The mechanics are interesting and keeps being renewed so it doesn't become boring !
The music is really great and the neat voice acting is a nice addition that complement well the plot, plot which is simple and deep at the same time (with some nicely placed meaphors and personifications) !. A really interesting game with nice level design. There are so many suprises and dromatic dialogs in the game. When you go deeper and deeper again, you see more amazing elements which you won't expect to see.. Mike dies is a very solid platformer, with interesting mechanics and enough challenging content to keep you trying until you beat it all.
The story is engaging, but not the strongest.
Though a little on the short side, this game definately scratched my platforming itch.. This is kicking off a series I'm planning to do on games with few\/no reviews, or that have long been on my backlog, or both. If you just want pros\/cons and recommendations that might help you figure if you enjoy it, skip to the section denoted with ~tildes.~
A long time ago, I played this amazing little gem called Dark Scavenger. It was perfect for where I was in life, and although there are certainly bits and pieces of dialogue I would've edited now, the game itself? It's one of those rare few that get better after seeing it again, like revisting a distant friend.
But, it mattered most because it meant a lot to me for where I was in life. Flash forward to now, and though I loved Psydra's first offering, I've been putting off Mike Dies because I've got the arthritic reflexes of your most-uncool relative, and to be blunt, outside of a few of the most obvious games - your Marios, your Cave Stories, your Metroids, your Castlevanias - I'm not really a platforming kinda guy.
And once again, Psydra knocked it out of the ballpark, and Mike Dies is once again the perfect game for where I am in life.
Maybe it's just one of the constant presences, an unavoidably large orange presence that constantly uses childish nicknames to berate our fair hero; maybe it's the fact that this is a game that plays wonderfully, that feels like the sort of game you'd use to demonstrate the concept of games and why they're fun to a complete newbie cavedweller.
Maybe it's the fact that somehow Psydra managed to cram a compelling, interesting narrative in a relatively short and sweet platformer, or maybe it's the fact that - despite starting and being largely grim, that wonderful Psydra humour is still there and - the best. Absolutely the best.
Hell, there are lots of little touches that just - way back when I fancied myself a Games Writesman, I hoped that I might include little narrative touches like some of the things in Mike Dies. The aesthetic and sound design the statues of Mike's god make is, pardon the pun (and there are lots of them!) - divine.
But even for a guy who's only other fond experience with 'indie' platformers was, well, I Wanna Be the Guy, a guy who sticks to wasd and proudly, this game was amazing and tightly designed. The only time the controls were floaty or irresponsive were in two puzzles, and in both cases, I had a sneaking suspicion it was my potato computer; switching to a small-resolution window, and I got them on one and three tries, respectively.
There's so much I want to praise. The music is great; absolutely immersive, at times haunting, always fun. I'll be getting the soundtrack later.
The voicework is fantastic, not just for an indie but in general. Outside of Dark Souls and a few weird games like Drakengard, I generally loathe voicework; here it's just - wow. Every single VA did a fantastic job... And now I know what a Space Demon sounds like. Heh.
Despite the relative simplicity of the backgrounds, everything is visually striking, distinct, and beautiful. The latticework on the ship windows, the projectile designs, the visual 'snap' of the portals, everything just feels right.
I'd hazzard a gissa that you're wondering whether or not I'd recommend this game, and why. While you shouldn't trust weirdoes on the internet who may or may not be cartoon skeletons, unless their names are Kamaho, let me see what I can do.
~Pros~
* Incredibly intuitive. Level design is always fun, whether harder or easier, shorter or longer.
* Amazing puns. May be a con for some (they're wrong.)
* Tight controls, even when using WASD(!).
* Design, aesthetic, writing, music, and voicework are all superb, and all work well together. That's exceedingly rare.
* Sense of humour that comes at you like a right hook; I spent the entire last half or so of the game in a rictus of laughter.
* Very, very satisfying final boss, maybe moreso if you're a space scavenger, or whatever that's called.
~Cons~
* If you're old as dirt, layout can get confusing, and there's no real room map. There might be multiple endings based on collectible percentages, uh, but I can't verify yet because I got distracted by the location of the BEST CHARACTER** skittering away from me and unintentionally 100%'d the game while looking for it.
* It's still a platformer; if you're not at all interested in the genre, I'd say you might still want to try this one, for serious. But for some, that's a no-sell.
* Eh, I guess it can be a bit short, though that's increasingly a plus for fogeys like me.
* Look, for real, I usually put cons first because I'm cautious. This is a great game.***
** All the characters are the best.
*** And Mike is clearly confirmed for Touhou th20, Idyll of Summer Melancholy, or something.
~In conclusion~
I was blown away by how much I liked this game. It's become a bit trite to be all 'haha, game helped me with issue x' but... Yeah, Mike Dies made me feel a bit better about some of my mistakes and where I am in life. A lot. Dunno if it'll last; but ultimately, that doesn't matter. This is a fantastic game, and I'm hoping I can tag Psydra or something on Steam so that when future stuff releases from them, I just instabuy it, funds considering.
That's how much I liked Mike Dies.
So if you enjoy strange eclectic science fiction, straddling the line between comedy and the deep dark recesses of space, a fine mist of atoms and chunky Mike hollandaise sauce, and incredibly satisfying platforming, I'd wholeheartedly recommend Mike Dies. So much so that I'll probably try to speedrun it and see what happens elsewise; and I'll be looking forward to whatever Psydra does next, whether it be a Dark Scavenger Pinball\/foosball crossover table, Mike Dies: the Party Card game, or, perhaps as to be expected, something entirely new and original.
In closing, I'd kill to play pen and paper with you fine folks, and that's maybe the highest praise I can give. Kudos.. A fun, tight platforming game that really shows how a small handful of mechanics can be pushed extremely far.
Absolutely loving it so far! The visuals are clear, the sounds are awesome, and the gameplay just...feels right.
Also it's oddly amusing watching Mike die, so the trickier segments become a lot more fun, rather than frustrating.
I imagine this game might be fun for speed runners too, given the tightness of the game play. It even has a built in timer!
Definitely reccomending this one! :D. Mike Dies is a great platforming game that should get more attention! Even though there are some bugs here and there, it has good voice acting, a great story, great level design, good art design and had challenging level design. I really hopes it comes to more platforms in the future because there is some good potential there.
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