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Clad In Iron: Philippines 1898 Full Crack

Clad In Iron: Philippines 1898 Full Crack


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About This Game

CLAD in IRON: Philippines 1898 is a Spanish-American War alternate history naval game in which a turned-based wargame and a real-time strategy are combined.

Alternate history is a genre of fiction consisting of stories in which historical events occur differently. These stories contain "what if" scenarios at crucial points in history and present outcomes other than those in the historical record.

Historical Events:
The first battle between American and Spanish forces was at Manila Bay where U.S. Navy's Asiatic Squadron defeated a Spanish squadron. The following Dewey's victory, Manila Bay was filled with the eight warships of Germany. The Germans expected the confrontation to end in an American defeat, with the Filipinos revolutionaries capturing Manila and leaving the Philippines ripe for German picking. The main forces of the U.S. Asiatic Squadron, including the mighty cruiser USS Olympia, are forced to guard the Manila Bay from German warships.

"What if" Scenario:
The shocking outcome of the Battle of Manila Bay spurred the Spanish government to organize a relief expedition. Warships, troopships and transports arrived from Spain to Iloilo City. Coming new battle between the rising and falling empire!

Gameplay Description:
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode - all of these actions are possible in CLAD in IRON: Philippines 1898.

The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game.

Raise anchor and get CLAD in IRON: Philippines 1898 NOW!


ATTENTION! In the game there is no interactive training, only a textual manual. b4d347fde0



Title: Clad in Iron: Philippines 1898
Genre: Simulation, Strategy
Developer:
Totem Games
Publisher:
Totem Games
Release Date: 14 Nov, 2017


Minimum:

  • OS: Windows XP SP2
  • Processor: CPU Pentium 4 / Athlon 1.1 GHz
  • Memory: 2048 MB RAM
  • Graphics: compatible with DirectX 9.0C 512 Mb
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: compatible with DirectX 16-bit

English,Russian



clad in iron philippines 1898. clad in iron philippines 1898. clad in iron philippines 1898 review. clad in iron philippines 1898 review


A huge improvement from Ironclads. Great graphics. Great performance. Great fun. Great game. But keep in mind that all this is true ONLY for real fans of turn-based board games and hardcore sims.

Overall in the time I've played, its a great game. I'd recommend it to any althistory buff or anyone who wants to try something new that has a little dab of strategy alongside action. For the current price, I don't see why you wouldn't buy it (Distant Guns 1.5 - Pro Edition $49.99, Jutland - Pro Edition $49.99, War in the Pacific - Admiral's Edition $79.99 etc.). I've only had this game for a few days, but I just love this! The graphics are stunning, and very smooth. The devs have done an amazing job. Its a sad thing for this wonderful time period to be ignored by many for too long, but no more. Great work, and thanks!. I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.

Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series.. very good ship graphics and controls

clear and concise game manual

plays well even if you simply choose to stay on the strategy map

plays even better if you choose to go to ship level combat

no crashes or problems on windows 7 64 bit

if you like naval wargames with a bit of charm and plenty of historical accuracy then get this



. Well, what can I say? I spent the day off playing this game. Hmm ... This is strange! I did not expect and did not plan this. I thought I'd buy and play a little.

Of course, this is not Civilization! But the "one more turn" syndrome is also present here. The game somehow unnoticed me. Ooooh, I have no supply at all. Wow, this bloody Spanish cruiser has sunk my transport again! Damn, I remember "Maine"! I came to my senses when, through stupidity, I lost all the large warships. No sir, I learned the lesson! I will no longer bring my squadron to the harbor with mines and coastal batteries.

I drank coffee, gathered strength and even thought. How long have I ever thought about how to win the game? In any case, the second time my business went much better. I'm not Commander Dewey, but the Spaniards have no chance! I will free the Philippine Islands of them!. After the first start of the game you will be dumbfounded. You will not understand what to do. The game will just wait until you take the first step. No tutorial. No training mission. There is only a manual. But he does not try to explain step by step what to do. It seems that it is terrible. I want to get angry and write a rough overview. Write about what this is a bad game, and then compare it to Total War. For most, everything will be just like that!

Therefore, I immediately warn that if you need a modern dynamic arcade strategy about ships, then immediately look for other options. This game will not work for you. And if you are looking for the most realistic simulator of sea battles, then this is an excellent choice. If in reality the gun charges a long five minutes, then in the game it will be so. If the radius of the turn of the steel cruiser is 500 yards, then be patient and wait. Similarly, with the time set speed. The steamer is not a torpedo boat and can not accelerate to 40 knots in a couple of minutes. Each speed dial node in the game must wait. And the speed drops when cornering, so every turn needs to be considered. In general, most of the time the player watches and waits. If you need such a game, you can not find anything better. It's almost a textbook.

Oh, I forgot that not every projectile hits the target. Accuracy of shooting 10% is a lot. And for each hit shell will drown the enemy. Sometimes large ships with good armor have to be shot for more than an hour. At the same time, you can speed up the game time only twice.

All that I have described for most people will be shortcomings. For most, but not for me.. A huge improvement from Ironclads. Great graphics. Great performance. Great fun. Great game. But keep in mind that all this is true ONLY for real fans of turn-based board games and hardcore sims.

Overall in the time I've played, its a great game. I'd recommend it to any althistory buff or anyone who wants to try something new that has a little dab of strategy alongside action. For the current price, I don't see why you wouldn't buy it (Distant Guns 1.5 - Pro Edition $49.99, Jutland - Pro Edition $49.99, War in the Pacific - Admiral's Edition $79.99 etc.). The protected cruise USS Philadelphia came very close to the flaming Spanish wooden frigate. The long 8-inch gun of the cruiser aimed at the center of the enemy ship. Volley! The Spanish ship disappeared in an instant flash of a huge explosion. On the screen appeared a message about a critical hit on the enemy. The wreckage of the Spaniard sank.

For such a spectacle, I'm ready to forgive this game for all the roughness! And thanks for the great tutorial video. Now the game has become much clearer than in past games.


CLAD in IRON: 3 in 1 BUNDLE Available Now!:
https://store.steampowered.com/bundle/9533/_CLAD_in_IRON_3_in_1/. Clad in Iron: Carolines 1885 Dev Diary #4 - German colonial squadron in Asia-Pacific:
From the beginning of the 19th century, the Asia-Pacific region fell into the sphere of trade interests of the European and North American authorities. German shipping companies also participated in trade with East Asia. As early as 1822, the Prussian state company Preußischen Seehandlung began regular deliveries to China.

It soon became clear that it was difficult for German sales agents in China without military support from their homeland to conduct business. Only after the creation of the Prussian Navy was it possible to defend German trade. From 1869, German squadrons from several ships visited the region for specific purposes, after which they returned to Europe.

With the creation in 1871 of a single German state to ensure national interests in the East Asian and South Pacific regions, an East Asian squadron of cruisers of the Germany Imperial Navy was created. At this time, the German Navy did not yet have its own bases in the Pacific. Ships during the repair and supply of fuel had to rely on foreign ports, which often entails a long wait and high cash costs. When Germany acquired colonies in Africa and Oceania in the 1880s, the cruiser squadron was still based in the Chinese city of Yantai (formerly known as Chefu or Chefu) and until 1897 did not have its own repair base.

The basis of the colonial forces of the German Navy were wooden, composite and iron gunboats, corvettes and frigates. A total of 12 gunboats (about 500 tons), 10 corvettes (about 2000 tons) and 8 large masted iron cruisers-frigates with a displacement from 2,800 to 4,000 tons were built in Germany in the 1870s – 1880s. If necessary, the colonial forces can be strengthened by the seagoing ironclads from Europe.

link to the image of the German warships:
https://ibb.co/92s8gwj

Facebook page link
https://www.facebook.com/totemgamesfcbk/posts/2042714552514825

Steam forum thread link
https://steamcommunity.com/app/712970/discussions/0/181317037321379.... Fixed a bug of ship flooding.:
We found and eliminated the problem associated with the flooding of a ship destroyed in combat (real time SIM mode).. Clad in Iron: Philippines 1898 - Free update of the game from January 4, 2019:
1. TBS mode. The division of all the harbors in the shallow and deep. Now, large ships will not be able to enter the shallow harbor.
2. TBS mode. The probability of a ship undermining a minefield depends on its size.
3. TBS mode. The probability of a successful attack of a torpedo boats depends on the size of the target.
4. Fixed some bugs.. Bug fixed:
Fixed a bug that prevented the launch of the program (game) or the termination of the program in simulator mode.. We have updated the characteristics of the Spanish destroyer.:
In connection with the receipt of new historical information, we have updated the characteristics of the Spanish destroyer water pumps.. Our war games in the top on WARGAMER:
Back in April, the largest and one of the most respected professional* online magazines about the wargames WARGAMER.COM included our games in the list of the best naval war games. The news was a little late, but better later than never.

It's nice to be together with such games as JUTLAND, VICTORY AT SEA, SILENT HUNTER and BATTLESTATIONS: PACIFIC.

https://www.wargamer.com/articles/naval-war-games-subsim/


*We respect the alternative opinion of gentlemen from Grogheads. Clad in Iron: Carolines 1885 Dev Diary #5 - Gunboat diplomacy:
The attention of enthusiasts of naval history is usually riveted to the largest and most powerful ships — during the times of the steam fleet they were battleships. Without a doubt, these war machines used the latest technologies of that era, but even the richest industrial powers could not build and contain a number of battleships sufficient to send them to every corner of their empires. In addition, in peacetime, such ships could not fight pirates and insurgents, support land operations from the coast, or ensure control of long-range possessions. Here a completely different type of ship was needed - inexpensive to build and maintain, which could go without naval bases and coal stations for months. To control the overseas colonial empires, the Western powers needed ships with sails and steam engines.

In the 1880s, there were only two ports in all of Asia and Oceania, where a modern ship could be repaired - the British Hong Kong and the Japanese Yokohama. The situation with coal stations was no better, where it was possible to replenish the fuel supply, so the demand for sailing-steam gunboats and cruisers in the European and American fleets remained stable and high. In the event of any conflict with the inhabitants of Asia or Oceania, European traders and officials demanded that their governments urgently send a gunboat or a cruiser. Such a course of action got its name - “gunboat diplomacy”. When the situation became very serious, wooden, iron or steel steam frigates and cruisers of the colonial powers were rushing to the scene.

Images on Facebook page link
https://www.facebook.com/totemgamesfcbk/posts/2077425375710409

Steam forum thread link
https://steamcommunity.com/app/712970/discussions/0/167693838425138...


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