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Alchemist's Castle Torrent Full


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About This Game

Discovering the philosopher's stone turned the wise and kind alchemist into a power hungry, selfish tyrant. Task of stopping him falls upon you, the former apprintice of th 5d3b920ae0



Title: Alchemist's Castle
Genre: Action, Adventure, Indie
Developer:
Kabuk Games
Publisher:
Kabuk Games
Release Date: 2 Nov, 2017


Minimum:

  • OS: Windows Vista
  • Processor: Atom z8300
  • Memory: 256 MB RAM
  • Graphics:

English,Russian,Turkish



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Unplayable garbage. I don't know why crap like this is allowed to be released in the first place. The graphics are a complete mess and make "Top Banana" look sophisticated. The controls are very slippery and don't always respond.the "low jump/high jump" mechanic is deeply flawed.and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere" The collision detection is horribly broken. I fell through the floor three times in about 20 minutes. The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style.but it just sounds cheap and nasty. The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again. If the game has an "intriguing story" as they claim.I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't.why are they so out of order? It's cheap, but your time isn't free and it's better spent on other things.. It's really good, fun to play retro game.. Unplayable garbage. I don't know why crap like this is allowed to be released in the first place. The graphics are a complete mess and make "Top Banana" look sophisticated. The controls are very slippery and don't always respond.the "low jump/high jump" mechanic is deeply flawed.and for some reason pressing Escape doesn't do anything because the dev has decided to use "P" instead. Which the game identifies with a "Pause" symbol for some reason. Oh, and "up" doesn't enter doors as you might expect - you have to use Return. But you can't look any of these up during the game so unless you memorised them before starting you're screwed. The game claims to have multiple paths, but the truth is it's actually very limiting in which way you can go depending on your upgrades, so you just end up spending backtracking all the time. "Can I make that jump now? Still no? Right. Must be ANOTHER potion around somewhere" The collision detection is horribly broken. I fell through the floor three times in about 20 minutes. The music is horrible. Sounds like they were going for some sort of old-school Amiga tracker module style.but it just sounds cheap and nasty. The checkpoint system is completely random. You can pass 3 in about 30 seconds then not see one for several minutes. So when you die for the 17th time in the same spot thanks to the aforementioned janky controls, you have to cross the same 4 or 5 rooms again. If the game has an "intriguing story" as they claim.I don't know what it is. There are dozens of journals littering the place. Which I think the player character wrote. Which wouldn't make any sense. And if it wasn't.why are they so out of order? It's cheap, but your time isn't free and it's better spent on other things.. This game is surprisingly well made considering the low sales price. Its a fun little metroidvania with platforming and puzzle elements, but lacking in combat. The controls are responsive and precise, I especially like the grace period when jumping off a ledge and the natural movement speed. You dont experience cheap deaths because of bad controls, its your fault if you die. The graphics are pretty good and the soundtrack is nice. The level design has some good points and some flaws. Although every room is unique in its design and I enjoyed the variety, there arent that many different platforming and puzzle challenges, which I attribute to the low amount of abilities. What I really like about the level design is the connection between all the rooms and that a lot of the rooms have a fast route for backtracking. Backtracking doesnt feel tedious. In addition, the level design is really well-thought-out. Although you can explore areas you cant advance in yet, getting permastuck isnt possible as far as I can tell. I cant say anything about the story because I didnt read the notes you find throughout the game, which I probably should have but realised too late. The platforming, combat and puzzle elements arent particularly challenging, depending on your skill. This game was fun but short. I hope the developers will expand on this game, it has way more potential. They have a solid foundation to make a really great game. Expand the world, introduce new abilities for more platforming and puzzle elements, improve the combat system, include some boss fights and raise the sales price because it will be worth it. Although the current game is short, its definitely worth a purchase for this low price.. Short and casual metroidvania. Or a platformer with metroidvania elements. You can get 100% completion in one playthrough. OK for its price.. This is a really nice platformer, which you can explore freely and with fun puzzles as well. It also has great music, visuals and gameplay, all for a very cheap price.. Pros -it's cheap Cons -text is unreadable -weird -boring level design -can't exactly call it "metroidvania". Thinking man's platformer--- brilliant puzzles and traps, requiring sharp reflexes at times but generally providing a quick restart & reattempt if you miss. Much less frustrating/discouraging than a pure-twitch platformer like Super Meat Boy or Cuphead, but much more "platforming" than something like Limbo or Inside. The metroidvania-style backtracking with tantalizing areas you can't quite reach until unlocking the next ability is really well done. Probably the best adventure platformer this side of Outland or Shovel Knight. I'd be happy with my purchase at $10; at just $0.99 it's truly a steal.


Version 050818 Patch Notes : About the Linux version: For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update.. Version 050918 Patch Notes : - Instant death bug fixed. Patch Notes : Boss fight bugs fixed. Hazards not remainind disabled after manually restarting from the last checkpoint.. Version 150718 Patch Notes : - Door visuals updated - Torch visuals updated - Option to turn off camera shake added - XBox button prompts not showing up is fixed - Added trail to the explosives - Alchemist going into "pacifist mode" bug is fixed - Menu background changed to video instead of animation (was not showing up correctly on some resolutions) - Basic movement tutorial improved - Added object pooling for better performance - Bypass of a puzzle with a double jump fixed. We got an award! : We got our very first award! It is a Kristal Piksel award for the game design. Kristal Piksel is an annual video games award given by the Turkish Game Developers Association.. Version 020519 Patch Notes : - Instant death bug fixed (again). Version 050818 Patch Notes : About the Linux version: For some reason Unity refuses to make a decent build for Linux. I'm working on it and as soon as got a working version I will post the update.. Patch notes : - Explanations about map modes added - Font changed - Unbreakable box visuals changed - Main menu visual changed - Volume of "hit sound" for the player increased. Version 250419 Patch Notes : - Hitting the Alchemist through walls bug fix - Weird rat behavior fixed (kind of) - Entering door after death bug fixed - Not taking damage when in contact with a ghost bug fixed - Jumping out of a level after entering from the top bug fixed Special thanks to Ico for spotting and reporting them, you are awesome!


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