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Serenade Of The Sirens Ativador Download [addons]

Serenade Of The Sirens Ativador Download [addons]


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About This Game

Play as Seika, a mermaid that awakens in an underwater cave unable to remember what has happened before. The one thing she does remember is that the evil sirens have created dissonance in the underwater world. Help her defeat the sirens and restore peace to the once harmonious underwater world.

Key Features


  • Rogue-lite gameplay - Challenging difficulty, multiple ways to power-up Seika, featuring procedurally generated underwater caves.
  • 15+ items
  • 15+ enemies/bosses
  • 4 unique levels
  • 3 abilities
  • 4 permanent powerup paths

In the complete version of the game, would like to have 30+ items, 20+ enemies/bosses, 6+ abilities, and at least 5 unique levels

* Best played with a controller b4d347fde0



Title: Serenade of the Sirens
Genre: Action, Indie, Early Access
Developer:
Chukobyte
Publisher:
Chukobyte
Release Date: 24 Oct, 2018


Minimum:

  • OS: Windows Vista, 7, 8 8.1, 10
  • Processor: Single Core
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0
  • Storage: 512 MB available space
  • Sound Card: Stereo

English



serenade of the sirens


Just purchase the early access of this game, and will definitely keep tabs on the new updates. This is a very unique and challenging game that keeps you alert every step of the way! Appreciate you sharing the early access of this game with the steam community. Hope to see more games from you in the future.. Just purchase the early access of this game, and will definitely keep tabs on the new updates. This is a very unique and challenging game that keeps you alert every step of the way! Appreciate you sharing the early access of this game with the steam community. Hope to see more games from you in the future.. Just purchase the early access of this game, and will definitely keep tabs on the new updates. This is a very unique and challenging game that keeps you alert every step of the way! Appreciate you sharing the early access of this game with the steam community. Hope to see more games from you in the future.


0.6.16:
While I was working on changes to the way levels are procedurally generated, I ran across a bug that I can't believe I didn't catch. The size of the levels weren't calculated correctly! I'm continuing to work on 0.7.x but in the mean time I've pushed an update to fix level sizes. Another change includes a slight delay to the enemy shark's attack.

Changes:

  • Fixed bug related to level generation size
  • Added slight delay to shark's attack
. 0.6.8:

So I've been taking some time to plan out and redesign a few things. On the backend I've been testing out new content and will add more once 0.7.x is released. In the mean time, I thought it would be a good idea to patch 0.6.x since I've fixed a few bugs and added a few changes.

In 0.6.8 Seika starts with a chargeable projectile attack. Previously the harp item gave Seika the projectile ability, but I thought it would be better to be in inherent ability instead and have the harp argument the charge speed.

I've also added a new dash attack for Seika. This mechanic isn't fully complete as I'll add more tie ins to it as well as an introduction to how it works in game. I won't advertise it until it's complete, but you can test it by dashing against an enemy an hitting the dash/dodge button again. This also recharges Seika's projectile attack.

Other than that, I've been doing some refactoring. I've stumbled across a few bugs and fixed those as well. New items and content will be in 0.7.x before Christmas!

Changes:
  • Seika now starts with chargeable projectile.
  • Added turbo attack. (WIP)
  • Bug fixes

. 0.7.0:
Hey everyone! Here is another update for Serenade of the Sirens. The most notable change is Seika's main attack changing from a close ranged attack to a projectile. I believe this change aligns more with the direction that the game is heading in.

I would like to also make a note that due to upcoming updates, which includes newly added and updated enemies, levels, items, and end game powerups, there will be at least one save file wipe. I will go in more detail in a future post.

Changes:
  • Changed Seika's main attack from close ranged to projectile
  • New items that alter attack speed and adds damage to dashing
  • Tweaked Seika's movement
  • Lowered overall game volume
. 0.6.3:
Small update to add in shop item descriptions, modify values in clam treasure chest, and bug fixes.

Changes:
  • Added in shop item descriptions.
  • Removed blue notes from treasure chest pool.
  • Bug fixes related to UI and animation.
. 0.6.4:
Added descriptions to end game power ups and outlines to objects Seika can interact with.

Changes:
  • Descriptions to end game power ups
  • Interact objects outlined

. Upcoming Release of 0.9.0 & Rebuild:
Hey everyone! It's been awhile since the last update. I normally give updates once I have a new version of the game out, but since the latest version has been in development for awhile now I thought I would give an update before release.

In my previous update, I explained how I would be updating the levels and item shops in 0.9.0. I thought long and hard about this and decided to rebuild the game from the ground up! This was done not only to have a better level layout that fit the vision of the game but to also be able to easily add more features in the future.

With the trajectory of the current phase of development, 0.9.0 should be out with the next 1 - 2 months. If anything changes, I'll be sure to provide an additional update in the future.

Besides changes to the levels and item shop, there will be tweaks to the graphics as well as music/sound effects. As a cancellation prize for the current iteration of development taking so long, here is an updated version of Iceberg Depth's theme:

https://soundcloud.com/chukobyte/iceberg-depths-theme

. 0.6.19 - Currency Update:

Small update including tweaks to level generation and coins now representing in game currency. I'm almost to the place where I want to be before adding more content. I'll give more details in future updates.

Changes:
  • Switched in game currency to coins.
  • Tweaks to random map generation
. 0.6.13:
Hello everyone! Just pushing a small update to fix a bug with the "moving blink animation". 0.7.x is still in the works and I'll continue to push updates to fix bugs and make tweaks.. 0.6.20 - Level Makeover:

Hello everyone! Pushing an update to add changes to the level backgrounds, tiles, and coin sprites. I also made changes to the amount of areas in the beginning part of the game. The next series of updates will focus on polishing and tweaking the existing elements of the game. I also have additional content mapped out for the future, stay tuned!

Changes:
  • Updated level backgrounds and tiles sprites
  • Updated coin sprites
  • Tweaked amount of areas at the beginning of the game


. 0.6.5:

Small update to add a few changes and bugs fixes. Thanks to Sorokonojka in my steam suggestions discussion thread for suggesting a change in the "gaining a note" sound effect. A new sound effect for note gaining has been added in. Also the small coral, clams, seaweeds, etc that are decorated through out the level have a chance of giving a note. Last but not least there are fixes related to selection outline and other minor bugs.


Changes:
  • Updated note gained sound effect
  • Plant life have a chance of giving a note
  • Bug fixes


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