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NoLimits 2 Roller Coaster Simulation Demo Ativador Download

NoLimits 2 Roller Coaster Simulation Demo Ativador Download


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About This Game

This is the demo version of NoLimits 2

Update: Oculus Runtime 1.3 (for DK2/CV1) and OpenVR (Vive) supported since NoLimits 2.2.4.6

NoLimits is the ultimate roller coaster simulation that lets you experience authentic roller coaster thrills. Climb into the world's most famous roller coasters and experience the excitement in real time. Or design a new roller coaster that is engineered to your specifications.

Use a full-featured roller coaster editor with a CAD-style wire-frame display to build a custom coaster. Drag and drop track, supporting structures, and other objects. Use slider bars to change the perspective of the elements being designed, and to zoom in and out. Your only constraints are the laws of physics and your imagination.

After you have designed and constructed your roller coaster, NoLimits 2 serves up a real-time roller coaster experience, from the time the train chugs its way up the first slope, to the time it stops to a stop on the exit platform. The simulation includes the sounds of the wind rushing by, and the metal-on-metal sounds that are integral to enjoying a coaster ride. It's easy to choose any seat on any car in the coaster train. Use the computer's mouse to change the line of sight and angle of vision.

NoLimits 2 is the world's most comprehensive roller coaster simulation, with results so realistic that professional designers like John Wardley use NoLimits 2 to create and test designs for physical roller coasters. Roller coaster manufacturers including Vekoma Rides Manufacturing B.V., The Gravity Group, Inc., Great Coasters International, Inc., Premier, Inc., Maurer Söhne GmbH, Intamin A.G. and others have used NoLimits for purposes including layout, design and integration, visualization and marketing.

NoLimits Roller Coaster Simulation 2 is the ultimate roller coaster simulation, hands down. Don't believe us? Just ask the pros.

Demo restrictions

  • Can be used for 15 days only
  • Only 4 available coaster styles
  • Only 3 demo parks
  • Very limited park saving
  • No video recording
  • No screenshots

Features of the full version

  • Designed for multi-core CPUs and next generation graphics
  • Realistic roller coaster physics
  • Integrated park editor
  • Everything realtime!
  • 37 different coaster styles including 4D, Spinning, Wooden, Flying, Inverted & Suspended
  • Shuttle coasters
  • Switches and transfer tracks
  • Different worn levels to simulate aging
  • Different rail type
  • More than one train at the same time
  • More than one coaster in the same park
  • Dual stations
  • Duelling coasters using synchronized stations
  • Custom spline positions relatively to track
  • Backwards running train option
  • Block sections
  • Realitistic control of brakes
  • Animated brakes, wheels, lifts, harnesses, gates, etc.
  • Intelligent track spline options
  • Complex support structure design
  • Different camera perspectives: onboard, free, target, fly-by
  • Special walk mode (with collision detection)
  • Choose your seat, car, train and coaster
  • Mouse simulates head moving
  • Advanced terrain engine
  • Next generation graphics with normal mapping, specular mask, reflections and realtime shadows
  • Lens flare effect
  • Volumetric light and fog effects
  • Depth-of-field effect
  • Weather effects
  • Dynamic sky with Day-Night-Cycle
  • 3D Surround Sound using OpenAL
  • Environmental Audio Effects (Reverb inside tunnels etc.)
  • Integrated environment editor to change skybox, and background
  • Lots of shipped demo environments (high mountains, flat background)
  • Integrated scripting language
  • Shipped with demo objects and scripts
  • Import of 3DS and LWO files for custom scene objects
  • Integrated light pattern creator tool for generating animated light textures
  • Water splash effect for coasters with water scoops (dive coaster, staggered hyper coaster)
  • Integrated Formula track element language
  • Integrated Force vector track element designer
  • Package file export
  • High quality video export with perfect frame timing
  • Lots of shipped demo parks
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Title: NoLimits 2 Roller Coaster Simulation Demo
Genre: Indie, Simulation
Developer:
Ole Lange
Publisher:
Mad Data GmbH & Co. KG
Release Date: 21 Aug, 2014


Minimum:

  • OS: Windows XP with Service Pack 3
  • Processor: 2.4 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Compatible with Shader Model 3 and with at least 512 MB VRAM
  • DirectX: Version 9.0c
  • Storage: 500 MB available space
  • Additional Notes: Good graphics card is very important. Some integrated graphics solutions might be too slow.

English




Looks good, but, couldnt stay in the game for more than 20 seconds due to motion sickness.. The game in itself offers an amazing VR experience. Nothing pulls your senses more than a roller coaster in VR.
You can change the angle at which you ride and there are plenty of exciting vertical drops and speed.
Unfortunately, this 'game', after just one week of VRing has demonstrated to me my susceptibility to cyber sickness.
I managed, uncomfortably to get half way through the second coaster before I was too ill to continue... ... Damn it, I so wanted to ride a coaster, I looked high and low for a coaster sim and finally found it here, and bliddy eck I can't watch it as the main reality sense for me is nausia and drunkeness ;)
In fact, this was so bad for me that I still feel slightly, in the backgroundish of my senses, two days later giddy. So if you're like me then it's dangerous, but if you're okie with it then it's a must.. Looks good, but, couldnt stay in the game for more than 20 seconds due to motion sickness.. One of the first things I tried on getting a Vive... mobile doesn't even compare. If you get an HMD you owe it to yourself to try this in VR. Not the real thing but a pretty solid shadow of it. I'm buying the game when I'm no longer broke for that simple reason.

Also after playing around with the editing tools, as mentioned they're complex but powerful - if you prefer tools that emphasise ease of use, you'll rather want to try something like Planet Coaster or ye olde RCT. Otherwise you're going to be in coaster building heaven as long as you're willing to do some learning up.. The game in itself offers an amazing VR experience. Nothing pulls your senses more than a roller coaster in VR.
You can change the angle at which you ride and there are plenty of exciting vertical drops and speed.
Unfortunately, this 'game', after just one week of VRing has demonstrated to me my susceptibility to cyber sickness.
I managed, uncomfortably to get half way through the second coaster before I was too ill to continue... ... Damn it, I so wanted to ride a coaster, I looked high and low for a coaster sim and finally found it here, and bliddy eck I can't watch it as the main reality sense for me is nausia and drunkeness ;)
In fact, this was so bad for me that I still feel slightly, in the backgroundish of my senses, two days later giddy. So if you're like me then it's dangerous, but if you're okie with it then it's a must.. Looks good, but, couldnt stay in the game for more than 20 seconds due to motion sickness.. One of the first things I tried on getting a Vive... mobile doesn't even compare. If you get an HMD you owe it to yourself to try this in VR. Not the real thing but a pretty solid shadow of it. I'm buying the game when I'm no longer broke for that simple reason.

Also after playing around with the editing tools, as mentioned they're complex but powerful - if you prefer tools that emphasise ease of use, you'll rather want to try something like Planet Coaster or ye olde RCT. Otherwise you're going to be in coaster building heaven as long as you're willing to do some learning up.. One of the first things I tried on getting a Vive... mobile doesn't even compare. If you get an HMD you owe it to yourself to try this in VR. Not the real thing but a pretty solid shadow of it. I'm buying the game when I'm no longer broke for that simple reason.

Also after playing around with the editing tools, as mentioned they're complex but powerful - if you prefer tools that emphasise ease of use, you'll rather want to try something like Planet Coaster or ye olde RCT. Otherwise you're going to be in coaster building heaven as long as you're willing to do some learning up.. The game in itself offers an amazing VR experience. Nothing pulls your senses more than a roller coaster in VR.
You can change the angle at which you ride and there are plenty of exciting vertical drops and speed.
Unfortunately, this 'game', after just one week of VRing has demonstrated to me my susceptibility to cyber sickness.
I managed, uncomfortably to get half way through the second coaster before I was too ill to continue... ... Damn it, I so wanted to ride a coaster, I looked high and low for a coaster sim and finally found it here, and bliddy eck I can't watch it as the main reality sense for me is nausia and drunkeness ;)
In fact, this was so bad for me that I still feel slightly, in the backgroundish of my senses, two days later giddy. So if you're like me then it's dangerous, but if you're okie with it then it's a must.



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