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Title: Light Apprentice - The Comic Book RPG
Genre: Action, Adventure, Indie, RPG
Developer:
Amazu Media
Publisher:
Amazu Media
Release Date: 10 Nov, 2017
English
10 out of 10. It may have an ok story, but I dont have the patience to stick with it - the combat mini game system of fighting just makes the progress way too slow. It gets annoying quickly. It looked like it could have been fun, but not with the combat.. This is a great game me and my friends love it but i have a small problem. While gaining Kken and fighting the four guards all my characters but Kken got set back to level one and when they get hit once they die. This is a great game me and my friends love it but i have a small problem. While gaining Kken and fighting the four guards all my characters but Kken got set back to level one and when they get hit once they die. Got bugs right away. Might be related to trying to use an xbox controller. Refunded.. So, after having the developer respond to my earlier review I feel like I can now recommend this game whole heartedly.
My previous complaints were that the way the inventory system works can potentially leave you in a spot that makes it impossible to progress. In short, whenever you use an item in your inventory that item is gone forever, even if you exit the game and reload. As it turns out, there is a way to acquire more healing potions and other items necessary to progress, though the way you do so, while allows you to avoid getting stuck forever, brings with it a whole host of lesser problems. Basically, there's a "Quest Mode" in the main menu, which you can hop on over to at any time and fight a series of enemies which allows you to grind for XP and healing items. The obvious problem with this is that it basically forces the player to exit the main game and grind the items necessary to continue. And while I have nothing against grind, so long as it's optional and the player is allowed to do it at their own volition, it is never a good idea to force the player into doing it. Because while there are people out there who find the exercise fun (I being among them) there's a whole host of others who will find it very tedious and very tiring very fast. To a lesser annoyance, this mechanic also forces you to exit the main game mode and play what basically amounts to a side activity before you can continue, which breaks the flow of the game somewhat. The annoyance is lessened in this instance since the loading screen are few and brief, and you'll be back in the main meat of the game relatively quick, but it's still there, and I still can't help but feel this whole problem could be avoided simply by allowing items to respawn after you die in combat, or reload your game.
Now this has been a lot of negativity so far, but I put it up front because these were serious problems which prevented me from enjoying the game as fully as I'd like to, and the last thing I want to do is give the impression that this game is not worth your time, because it absolutely is.
The combat mechanics are very well executed, similar to other turn-based games such as Final Fantasy, Dragon Quest, and Stick of Truth. And like all good turn based RPG's you'll start off being able to get through by bashing your way through brute force, but sooner or later you will have to adopt a strategy to go along with muscle, and you'll need to think through each of your actions in order to succeed. It starts off simple enough but quickly becomes more complex and difficult as more characters are introduced and new combat mechanics are thrown in. Turn based strategy nerds will find themselves right at home here, and there's also a nice learning curb for newcomers as well.
What sets this game apart from its contemporaries, however, is the unique art style and overall aesthetic of game and story. It literally feels like you're playing a comic book, which may sound like a concept which has been done before, but not like this. Infamous was done in a comic book style, but it didn't feel like you were playing a comic book. TellTale games are done in comic book styles, but they don't feel like you're playing a comic book. This, from beginning to end, feels like you're literally playing a comic book. From the cartoony art style of the characters to the how the whole story is told using speech bubbles and pop-up text, to how every cutscene and even gameplay sections are transitioned using comic book panels, every detail has been fine tuned to give off this vibe colorful comic book goodness. The developer really should be applauded for how much thought went into every detail to make the game feel this way.
Story wise, Light Apprentice is your basic fantasy affair, though with some slight alterations to make things a little more interesting. You play as Nate, a boy who's been trapped in time for a few hundred years, and is suddenly awakened in order to save the world with his mystical power granted to him by the earth. Yes, I'd be lying if I said I didn't see the avatar similarities as well. But where avatar was sort of Disneyfied in its storytelling Light Apprentice is a little darker, allowing you to choose whether to kill or spare your opponents and even decide on some other moral choices throughout the plot. These moral choices spice up the story, though they're not really as complex as we've seen in other games like The Walking Dead, nor are they played around with like they were in Undertale. It's a good addition to the game, but not as well implemented as it could be.
Overall, I would absolutely recommend this game, especially if you're one for a good story and unique style this is a definite buy for you, and I look forward to what the developer has in store for this game as well as their future endeavors.
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