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Title: LeftWay
Genre: Adventure, Indie
Developer:
Tongsun
Publisher:
Tongsun
Release Date: 3 Nov, 2017
English,Thai
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good game keep going i will support you recommend. Great artstyle and good music. The story is not much and not that memorable. A reason for this is that the game dont really have much of a story until the end. I like the puzzel game logic of this game in that it always has a small fence or a somewhat broken street or debris in the way which you easily could get through but the character says its impossible, which forces you to go where the game wants you to go. :) Some good puzzels, but abit much of you forced to walk torwards walls to find a path or some object which is hard to see. The worst part by far is the park with the boy. I think that gameplay element is badly done and hard by the controls. I almost wanted to quit the game there because I got so annoyed.. This game is good game. I love emotional and feeling in game and I like ending soundtrack. it great song. keep going I'll support you. I want to see your next game.. Think of this as a small thriller/adventure game. The puzzle might give you less clue but still not complicated to be solved. for a less than 10$ adventure game, this might not be a game that you would say it's the best. But worth give it a try.. I started off liking this game, I really did. I bought it after playing fifteen minutes of the demo after all. It builds a great atmosphere with its unique artstyle and airy, empty soundscape that makes you feel alone. Even after it started trying a bit too hard with a creapy music box sound, I was into the presentation. Buuuuut, it all changed with the first monster you run into. A bunch of hallways you need to run down and avoid a monster that runs just about as fast as you do, forcing you to run in juuuuust the right way or be insta killed. the final room was the last straw for me, or at least I assume it's the final room. The room before it, you have to duck in and out until the ghost monster, instead of stairing right at the entrance, has to fade in, thus wasting enough time for you to pass him. But the final room seems that the ghost will always spawn a bit in front of you, chase you, then fade, forcing you to run back and forth until you reach the exit. This whole section of dying over and over again completely ruined the pacing and atmosphere, and with the game crashing twice in 40 minutes of pay, I decided that it definitely wasn't worth the price I bought it for (20% off even). I'd wait for it to be 5$ before buying this game if I even want to play it again.. Great artstyle and good music. The story is not much and not that memorable. A reason for this is that the game dont really have much of a story until the end. I like the puzzel game logic of this game in that it always has a small fence or a somewhat broken street or debris in the way which you easily could get through but the character says its impossible, which forces you to go where the game wants you to go. :) Some good puzzels, but abit much of you forced to walk torwards walls to find a path or some object which is hard to see. The worst part by far is the park with the boy. I think that gameplay element is badly done and hard by the controls. I almost wanted to quit the game there because I got so annoyed.. I started off liking this game, I really did. I bought it after playing fifteen minutes of the demo after all. It builds a great atmosphere with its unique artstyle and airy, empty soundscape that makes you feel alone. Even after it started trying a bit too hard with a creapy music box sound, I was into the presentation. Buuuuut, it all changed with the first monster you run into. A bunch of hallways you need to run down and avoid a monster that runs just about as fast as you do, forcing you to run in juuuuust the right way or be insta killed. the final room was the last straw for me, or at least I assume it's the final room. The room before it, you have to duck in and out until the ghost monster, instead of stairing right at the entrance, has to fade in, thus wasting enough time for you to pass him. But the final room seems that the ghost will always spawn a bit in front of you, chase you, then fade, forcing you to run back and forth until you reach the exit. This whole section of dying over and over again completely ruined the pacing and atmosphere, and with the game crashing twice in 40 minutes of pay, I decided that it definitely wasn't worth the price I bought it for (20% off even). I'd wait for it to be 5$ before buying this game if I even want to play it again.. I really like the feeling of this game. It is scary and melancoly at the same time. It is artistic both in graphic and in moments. The controls are sometimes a bit rough and it can be harder than needed to notice things. The game is not that long, and fairly easy, but I highly recommend it.
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