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Title: Mad Father
Genre: Adventure, Indie
Developer:
sen
Publisher:
AGM PLAYISM
Franchise:
WOLF RPG Editor, PLAYISM
Release Date: 22 Sep, 2016
English,Japanese,Simplified Chinese
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Mad Father is a psychological journey that tests and measures the questions about morals, loyalty, and love. This horror game is a well-known classic among the indie game community.
Graphics:
The graphics are 2D pixel with darkness and light atmosphere added. Portraits and in-game picture scenes are added during the course of the story and they lean towards the anime style. I love the details in the areas of the game. Each sprite and character is detailed in this game, so no stock npc stuff added or anything like that. As for the horror? Perfectly pictured. I could explain more, but alas, spoilers. You would have to see the game yourself to understand what I'm talking about.
Controls:
The controls are pretty fluid in this game. You can navigate to places pretty quickly, and you can interact with objects if you have a ! above your head. You can use Z and X to confirm\/interact or cancel\/key items respectively. You can use the arrow keys to move.
Story:
You follow the story of a girl named Aya, who has a father who keeps his specific "research" to himself. Aya's mother passed away a year ago and doesn't have much left when it comes to someone to talk to. At the stroke of midnight, the day when Aya's mother passed away, strange things start happening around the mansion: dolls coming alive, zombies entering the house, and ghosts wandering around. Aya hears her father scream, knowing that he is in trouble. As you progress to try and rescue him, you reveal details of the past and witness the viewpoints of victims before their lives ended. Your loyalty, love, and morals are tested throughout this strange and corrupted mansion. The story and ending: love it.
Voice acting:
Not much voice, but sometimes there are voices played, mostly by Aya and her father. I love the voice acting and it was done pretty well! It sends shivers through my spine. Only thing is sometimes Aya's "hmm" is a bit annoying, but otherwise great voice acting!
Gameplay:
The gameplay is pretty casual with a tiny bit difficulty. This is due to scenes where you must press arrowkeys in a certain order in order to escape. In order to progress, you have to collect items to open the way or to satisfy the spirits' wishes. There is an optional sidequest where you can collect gems to unlock a special scene and unlock two sections grayed out in the main menu. For a puzzle enthusiast, this is pretty much child's play, so anyone looking for an easy or hard game-this does not disappoint the play styles. There are plenty of save points in this game and save slots to help you, so if you mess up either way, it's not too difficult to do it over again.
Only problem is certain sections of the game is where you have difficult enemies. They move too fast and you have to act at a split second in order to avoid them. This can take a couple of tries, but otherwise easy to avoid in the end.
Music:
Oh my god the music spoke to me. I know it sounds weird but the music is PERFECT for this game. It matches the emotional and horror parts of the game and it sounds so beautiful. No disappointment and not tiring to keep hearing the music.
Overall:
Mad Father is a masterpiece in the psychological horror genre and indie community. This game has everything to piece together a great horror game. With a complex story that makes you question and have suspicion, a gameplay suited for everyone, correct strings pulled for horror, great visuals, and beautiful\/horrifying music, this game does not disappoint and it is a must-have in your collection whether you are a horror-enthusiast or indie-enthusiast.
Pros:
-Beautiful and horrifying music.
-Complex, deep story.
-Detailed areas and scenes.
-Great atmosphere.
-Awesome voice acting in some parts.
Cons:
-Some enemies require you to act in a split second, which can take a couple of tries.. this game is good play it if you have the time. So I got this game out of curiosity I\u2019ve always been interested in it but I never got it because I thought it would be another one of those basic Rpg maker horror games. But this game blew my expectations out of the window with the music the story telling and the horror elements. Let\u2019s first talk about the music since I don\u2019t have much to say about it. I loved it each song fit very well with each situation it was part with it either made the situation more creepy or made it more intense. Now the story telling is another thing I liked about this game I loved how we get to see how f****** crazy the father is and Aya still wanting to save him because of the promise she made to her mom,also liked how some of the spirts we got to see why they were killed by the father. Finally the horror oh man I gotta say it was pretty good now it did have a few cliches but it makes up for it with some of its more unique horror not going to spoil them because... I want you to play the game yourself!
. I hate this game very much I regret spending money on this game i am filled with such hatred at these endings. I feel like i have been putting my\u2665\u2665\u2665\u2665\u2665\u2665in a blender for the past 5 hours its just pain, theres no good ending just bittersweet and its not even good bittersweet like sour patch kids its more like you just ate a \u2665\u2665\u2665\u2665ing lime and theres like 1 grain of sugar in that \u2665\u2665\u2665\u2665\u2665. Like so many people on here before me, I played this when it first came out (the English version, at least). It came out at a time when these types of RPGMaker (in this case Wolf RPG) horror games were plentiful. This was one of the few that really stood out.
This game does a fantastic job building an atmosphere that holds your attention and unnerves you while you play. While there are very few moments that scare the crap out of you, there is always just a bit of tension to keep you on the edge of your seat. So many of the art assets seem like they could come to life at the drop of a hat and attack you, making exploration a bit more tense than it otherwise should be.
If you have never played this game before, and are not using a guide, it should take you about 5-10 hours to explore this game to completion. The extra content is not terribly difficult to access, as there are only a handful of things that need to be done aside from the main story in order to gain access to them. I would say that the extra content is definitely worth it if you enjoyed the main story, as it builds on the story in a pretty meaningful way.
Definitely worth the price, especially compared to a lot of what's out there at the moment. And if you are really strapped for cash, it seems to go on sale quite often. Hopefully, this game gets enough support that the developer continues to build upon this world that includes a spiritual sequel, Misao, which is also available on Steam.. The game is really fun. Beat it in about 3 1\/2 hours and got all endings. The music in the game is amazing, the story is interesting and 100% had a good time. If you have the money, buy thins game.
Update #1:
The update was applied in multiple parts throughout the day and contained the following:
Added:
-"Cage seal broken" sound effect.
-"Seep down" sound effect.
-Temporary tutorial messages.
-Tier 1 masks are added, and can be used from your room, they will be removed later to be used as a reward for exploration, so enjoy for now.
-Simple dpad weapon swapping added to default gamepad setup, this is due to change so please make do with this for now. the gamepad WILL be supported fully soon.
Changed:
-Cove stone wall variation.
-Elder things, shouts changed from English to more appropriate.
-Portland Castle enemy placements changed, hopeful no more walk in get shot scenarios.
-Portland castle metal fence added in the lower room.
Fixed:
-Freeze caused by projectiles on dead angles do too looping, changed to avoid s well as replaced guilty collision objects.. Update #20:
Added:
-Simple settings menu added, will save and load properly, not much to look at but actually allows for a few things including a separate volume setting for ambiance.
Changed:
-Humans will now explode into chunks, limbs and torso pieces when dying to explosions. Enjoy.
Fixed:
-Progressions bugs related to the 4th boss and the opening of Fortuneswell.
-Into fight scene death bug on higher difficulties is now fixed.
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