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About This Game

Game Key Features:


  • In-Game TRULY unique levels, each level is a new game with different theme including player characters, weapons, enemies,enemies weapons, audio,Boss,......
  • Play your own music using Playlist feature without the need to use Level Designer, just copy your music files to the specified folder and thats it.
  • Single Player, Two Players and Be/Play as The Boss in Two Players Battle Mode.
  • Every single object in the game can be customized from Level Designer.
  • Unlimited movements options for enemies and Bosses, you can select from many built-in movements or just draw the path with your mouse in Level Designer and enemy/Boss will follow that path.
  • Fully Rebindable keyboard buttons.
  • XBox 360 Controller support with full buttons rebinding and seamless switching between Keyboard and Controller.
  • Fully playable with mouse only.
  • No game making, ready made engines and middle-ware softwares, fully dynamic and optimized Game Engine (XEngine) built from the ground up and integrates seamlessly with Level Designer.
  • Multiple Resolutions support, Window Mode (Fullscreen, Windowed and Borderless), MSAA and multiple refresh rates.
  • Redesign each level the way you like it, all Levels included in the game are also available as separate project files to be loaded and modified through Level Designer, you can literally change anything you want.
  • All assets used in game levels are included within Assets Pack(s) and ships with game as Ready Templates to be used per your liking.
  • More levels are coming in future.

Level Designer Key Features:


  • Create your own Levels the way you like it using your own images or assets provided from our Assets Pack(s), create your own map using easy Tiling (various Tiles are included in Assets Pack(s) as well), enemies, enemies shooting transformation, enemies weapons, player characters, player weapons, Karma Effect (draws an effect on screen which kills all enemies), Boss , Boss transformation and Boss Weapon(s).
  • Supports Sprite Sheets/Animation Sequences, with Animation Helper form, you can configure frame size and play animation(s) to facilitate sprite sheet/animation sequence management.
  • Supports adding your own Audio from Level music, Boss Music and Sound effects, supported formats are MP3, WAV and ogg.
  • Supports animated background.
  • Export/Import Templates , any object in level designer can be exported as a template to be shared manually, via Steam Workshop or used in other projects without the need to recreate it from scratch.
  • Mini image editor to resize, crop, rotate images in addition to color transparency changer.
  • Built-in Game Testing menu that allows you to test levels on the fly.
  • Take control of your objects properties, there are tons of properties to customize with single click, as an example change enemies movements, start positions, count (spawning the specified number), loop (keep spawning enemy after death), animation speed, velocity, damage, health,....and many more.
  • Create your own player characters and their gadgets (Shield, Speed, Primary and Secondary Weapons).
  • Custom Hitboxes for all objects with configurable damage infliction per each, no more hitting empty area(s) and getting damage, take control by defining your own hitboxes and decide which enemy/Boss parts can cause/take damage, with HitBox Manager form you can easily create hitboxes and configure their properties.
  • Defaulted states, when creating any level, most of objects will be defaulted and can be reset to defaults at any time as well, you only need to create one enemy and include one map tile to launch the level, most of objects are optional and not required, and most of required objects can be defaulted, that means less time and effort to create and launch your level.
  • User friendly interface that is very easy to get familiar with .
  • Full integration with Steam Workshop, Create/Update workshop items with just few clicks.
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Title: XNemesis
Genre: Action, Indie
Developer:
XProd Games
Publisher:
XProd Games
Release Date: 1 Apr, 2016


Minimum:

  • OS: Windows 7/8/8.1/10 x86 or x64
  • Processor: Intel Core 2 Duo or equivalent
  • Memory: 3 GB RAM
  • Graphics: DirectX®: 9.0c compatible video card 1GB VRAM
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: Compatible with DirectX®: 9.0c
  • Additional Notes: Recommended Xbox 360® Controller for Windows

English



xnemesis sandbox. xnemesis sandbox


horrible controls, bad level editor, i would only reccomend it to troll someone. This is a side-scrolling shoot'em up with some really good visuals. The game seems to be quite packed with backgrounds, enemies and music requiring around 4 GB to install. Once you optimise your mouse sensitivity and realise that your ship has both primary and secondary weapons, the game is actually quite fun to play. It has 8 levels in total and apparently you can design your own levels and enemies (although I haven't tried the editor much).. The animations look really good but the gameplay is total crap. Enemies don\u2019t scroll by, they stay around moving in a stupid way as more and more continue to appear since you probably can\u2019t kill them fast enough. They all shoot at you at once, you can barely see what you\u2019re doing, you die quickly while feeling like you\u2019re not even playing. Everyone seems to be comparing this to classic arcade games like R-Type, but I\u2019m just not seeing it. Those games are too hard for my liking, but not because they\u2019re unplayable.

As for the customization... they hugely advertise that you can change anything, even the default stuff. But if you import your own image, and try to change the animation properties to your liking, it will refuse to let you by saying it\u2019s \u201cprotected\u201d. Even if you attempt to make your own level from scratch, same thing will happen if you try to change the player\u2019s animation properties. So I unfortunately gave up on this.

\ud83d\udc94
. The animations look really good but the gameplay is total crap. Enemies don\u2019t scroll by, they stay around moving in a stupid way as more and more continue to appear since you probably can\u2019t kill them fast enough. They all shoot at you at once, you can barely see what you\u2019re doing, you die quickly while feeling like you\u2019re not even playing. Everyone seems to be comparing this to classic arcade games like R-Type, but I\u2019m just not seeing it. Those games are too hard for my liking, but not because they\u2019re unplayable.

As for the customization... they hugely advertise that you can change anything, even the default stuff. But if you import your own image, and try to change the animation properties to your liking, it will refuse to let you by saying it\u2019s \u201cprotected\u201d. Even if you attempt to make your own level from scratch, same thing will happen if you try to change the player\u2019s animation properties. So I unfortunately gave up on this.

\ud83d\udc94
. horrible controls, bad level editor, i would only reccomend it to troll someone. This is a side-scrolling shoot'em up with some really good visuals. The game seems to be quite packed with backgrounds, enemies and music requiring around 4 GB to install. Once you optimise your mouse sensitivity and realise that your ship has both primary and secondary weapons, the game is actually quite fun to play. It has 8 levels in total and apparently you can design your own levels and enemies (although I haven't tried the editor much).. This is a side-scrolling shoot'em up with some really good visuals. The game seems to be quite packed with backgrounds, enemies and music requiring around 4 GB to install. Once you optimise your mouse sensitivity and realise that your ship has both primary and secondary weapons, the game is actually quite fun to play. It has 8 levels in total and apparently you can design your own levels and enemies (although I haven't tried the editor much).



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