Atlanta's Elite Fashion and Entertainment Consultants
Title: Warlords Awakening
Genre: Action, Adventure, Massively Multiplayer, RPG
Developer:
PLAYWITH Inc.
Publisher:
PLAYWITH Interactive Inc.
Release Date: 28 Nov, 2018
Minimum:
English
Oh boy, what can I say.
I should start with stating that I extensively played ELOA and followed the release before it came to America. I had really high hopes for the original American release rightfully so, the game had high potential.
Pros at the time
Fluid Combat
Creative Art style
Relatively balanced pvp
Good group content
Cons at the time
Massive Payment wall for enchanting
Unfair advantage in PvP from equipment
No meaningful way to progress solo
Raids were more dependant on Equipment to reach a DPS
(Had to compromise when selecting members who paid for gear)
Slow PAINFUL Boring grind to reach any content that is fun
Max level increasing and all end-game content being locked to it
(To continue to PvP you had to re-level again from 25\/30\/35\/40 etc.)
To be fair that was all in the original release and I don't know what's all changed since.
All I can say is the grind was substantially worse than I remember it being aside from:
Cash shop seemed uninspired, lots of copy\/paste no real improvements to changes.
Skills were totally messed up from the original game balance breaking certain things.
I can't say I tried any of the end-game content because by the time I realized they re-released this game the population was already dead and the game wouldn't allow me to progress past level 30 in the story line because Mud Swamp was completely glitched.
If you think you can make it through the mind-numbing grind to max level you will find a game that might be worth the PvP experience, but honestly I don't think the game is going to last long enough to give you a good enough try to get your moneys worth. Great potential, poor delivery in both instances.. Doesn't run, gamegaurd maybe? Support asks me to turn my firewall and antivirus off and then allow remote assistance to "fix the problem" sounds like a scam to me.. Oh boy, what can I say.
I should start with stating that I extensively played ELOA and followed the release before it came to America. I had really high hopes for the original American release rightfully so, the game had high potential.
Pros at the time
Fluid Combat
Creative Art style
Relatively balanced pvp
Good group content
Cons at the time
Massive Payment wall for enchanting
Unfair advantage in PvP from equipment
No meaningful way to progress solo
Raids were more dependant on Equipment to reach a DPS
(Had to compromise when selecting members who paid for gear)
Slow PAINFUL Boring grind to reach any content that is fun
Max level increasing and all end-game content being locked to it
(To continue to PvP you had to re-level again from 25\/30\/35\/40 etc.)
To be fair that was all in the original release and I don't know what's all changed since.
All I can say is the grind was substantially worse than I remember it being aside from:
Cash shop seemed uninspired, lots of copy\/paste no real improvements to changes.
Skills were totally messed up from the original game balance breaking certain things.
I can't say I tried any of the end-game content because by the time I realized they re-released this game the population was already dead and the game wouldn't allow me to progress past level 30 in the story line because Mud Swamp was completely glitched.
If you think you can make it through the mind-numbing grind to max level you will find a game that might be worth the PvP experience, but honestly I don't think the game is going to last long enough to give you a good enough try to get your moneys worth. Great potential, poor delivery in both instances.. Doesn't run, gamegaurd maybe? Support asks me to turn my firewall and antivirus off and then allow remote assistance to "fix the problem" sounds like a scam to me.
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