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Title: Violett Remastered
Genre: Adventure, Indie
Developer:
Forever Entertainment S. A.
Publisher:
Forever Entertainment S. A.
Release Date: 13 Dec, 2013
Minimum:
English,French,Italian,German,Polish,Russian,Japanese
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The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me.
At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.
Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".
the praise:
-really liked the hand drawn cutscene graphics
-nice music and beautiful background art
-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at once
The nag:
-story has zero explanation, why am i here why am i doing this?
-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless
-music gets repetitive quick
-some gameplay stopping bugs (workaround is to exit and reload)
-frustrating inconsistensty when Violett can use her telekinesis. The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. interesting puzzle with beautiful drawings,
except that I cannot proceed due to the bugs.. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me.
At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.
Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".
the praise:
-really liked the hand drawn cutscene graphics
-nice music and beautiful background art
-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at once
The nag:
-story has zero explanation, why am i here why am i doing this?
-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless
-music gets repetitive quick
-some gameplay stopping bugs (workaround is to exit and reload)
-frustrating inconsistensty when Violett can use her telekinesis
25% off from now until the 28th!:
For 25% off the usual price, you get to take out your aggression on sad little planets! Weeee!
. The early January Hotfix has arrived!:
version #: 0.5.6215.18617
Hey everyone! Thanks for cranking away so diligently on the holiday build and uncovering so many annoying-ass bugs! We haven’t fixed everything since we’ve been back (it’s only been a week!), but we have gone after the stuff with solid repro steps and anything obvious that was hurting gameplay. We’ve wrapped these fixes up into a patch that we just released so we can move on to a content update later in the month.
Our plan for January is - we want to start plugging in new game modes and some other crazy stuff before the end of the month, but it’s important that we have a solid foundation to build on so the game isn’t torturing you with buggy behavior when you should be enjoying all the newness. We wanted to put that out there so you know that we aren’t slacking. Tyrants don’t slack.
A couple items worth noting - we haven’t had a chance to flesh out the Techno Slug tech upgrades or other slug related stuff, so you’ll still see white squares and other weirdness when you get that far along. We’ll get to it soon. They’re slugs, so, you know, they move slower than your average empire.
Also, if you’re in the middle of a game, that’ll get wiped out when you start afresh. Sorry about that – space and video games are cruel in ways that other modes of existence are not… except for maybe knitting. That can be horribly unforgiving.
Come to think of it – If you’re brave and cool at the same time, wiping out your save file and starting right at the beginning would be a pretty helpful testing move. You can copy your current save files to somewhere else on your computer if you want to load em back up later, but here’s how you get to that folder and clean it out (this is for a PC - not sure about other platforms):
•Before you launch the game, navigate to this folder on your computer:
“C:\Users\<YOUR-COMPUTER-NAME-HERE>\AppData\LocalLow\Blue Wizard\Space Tyrant”
•Delete all 5 files in that folder (3 .json files and 2 .old files) – or move them elsewhere if you want to load them up later.
•Now – if you launch the game, you’ll get the intro and start over on the Tutorial missions.
SO EASY!
And if you’re wondering what got fixed or added, here’s the change list:
NEW:
-Added resolution select when in fullscreen mode.
-More Exploration Event art and Exploration reward art.
FIXES:
-All sounds now play through the proper channels are respect the audio sliders.
-Empire/Leader mismatch on the Loadout screen.
-Empire basic deck able to be used with wrong Empire.
-When unlocking a new empire, proper deck selected with new commander.
-Could spend more perk points than you had in a rare circumstance.
-Thought Seize artifact works as intended, lowering enemy energy charge during combat.
-Planet income upgrades are properly serialized now.
-Node values are properly updated after loading now.
-Hoplite Empire perk board has correct art and paths now.
-Tech victory condition now saves its progress correctly.
-Derelict Forge worlds no longer give their ship discount.
-Derelict descriptor is no longer lost on Forge worlds when returning to a saved game.
-EzCargot's decoy frigates no longer fire their weapons.
Alright folks – thanks again for playing! We’ll be here in the discussion forums intermittently over the weekend; answering questions and crying about any miserable bugs you find. If for any reason we don’t respond right away, it’s because we got caught up in the glories of the weekend and forgot what a computer is. You can be certain that won’t last for long and we’ll be back in Tyrantsville in a few short hours.
Have a great weekend!
~The Space Tyrant team.
***Oh, and here's a ridiculous meme i made to celebrate this wonderful hotfix.
. Our first Early Access build!:
WELL WELL WELL – We’re finally hitting Early Access! Reviewers, streamers and our beta community have already been let in, but by 10am PST tomorrow morning, we’ll open the gates to everyone.
If you’ve been playing already, you might be interested in the release notes for the build we just put up. There’s a lot of newness in this version, so I’ll get right down to it:
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