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Violett Remastered Crack File Download

Violett Remastered Crack File Download


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About This Game

The new ultimate version of Violett brings even more of the best point and click adventure fun, right onto your screen. In this expanded version you'll see a pair of completely new levels, full of entirely new puzzles and specially composed music. Upgraded graphical effects in the game making the hand-painted, Escheresque surroundings look even more stunning. Redesigned and improved game mechanics as well as controls will let you solve the riddles presented to you with much more ease. If you ever get stuck by a particularly tricky puzzle, a redesigned system of tips will help you move forward. And newly added gamepad support will make your game much more pleasurable to play on your big screen TV or your PC's monitor.

Set in a world full of wonders, quirks and things from beyond our reality, Violett is a remarkable adventure game that will push your brain to the limits and engross you completely.

Dragged by her parents, a young and rebellious teenage girl – Violett, moves to an old spooky house in the middle of nowhere. Forced away from her friends and life in the city; she imagines how boring life in countryside will be: spending day after day, bored in her room with absolutely nothing to do. But what she cannot imagine, is that in just few moments, she'll have the adventure of her life.

A spark of light from the nearby mouse hole catches her attention, she reaches inside and in a blink of an eye she's in a completely different place. So familiar, yet so distant. So magnificent, and yet dangerous. A place where frogs singing operas are daily occurrence, garden gnomes are emissaries from another dimension and power of telekinesis is not freaking anyone out. Now only your wit and luck can help her unite with her parents.

Rack your brain on intricate puzzles. Use the power of telekinesis to get you out of your troubles. Fight the evil spider queen that wants to make you her new trophy. Use your touch to roam the beautiful and slightly psychedelic world, inspired by Alice in Wonderland, Dali and other great works. Immerse yourself in the soothing sound track, that is also available as a DRM free download

- Fantastic 2,5D point-and-click adventure game
- Unique world inside the 'rabbit-hole'
- Multitude of puzzles and riddles
- A spooky atmosphere of mystery and uneasiness
- Evil Spider Queen who's trying to prevent you from ever coming back
- Paranormal forces to manipulate objects
- Beautiful hand-painted graphics full of quirkiness and style
- Full parallel reality inspired by Alice in the Wonderland and other great works
- Gamepad support 7ad7b8b382



Title: Violett Remastered
Genre: Adventure, Indie
Developer:
Forever Entertainment S. A.
Publisher:
Forever Entertainment S. A.
Release Date: 13 Dec, 2013


Minimum:

  • OS: Ubuntu 12.4
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: OpenGl 2.1 compatible
  • Storage: 2 GB available space

English,French,Italian,German,Polish,Russian,Japanese



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The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me.

At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.

Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".

the praise:
-really liked the hand drawn cutscene graphics
-nice music and beautiful background art
-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at once

The nag:
-story has zero explanation, why am i here why am i doing this?
-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless
-music gets repetitive quick
-some gameplay stopping bugs (workaround is to exit and reload)
-frustrating inconsistensty when Violett can use her telekinesis. The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. interesting puzzle with beautiful drawings,
except that I cannot proceed due to the bugs.. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me.

At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you.

Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".

the praise:
-really liked the hand drawn cutscene graphics
-nice music and beautiful background art
-there was good bug too: i got both "use only 10 hints\/don't use hints" achievements at once

The nag:
-story has zero explanation, why am i here why am i doing this?
-too bad they didn't make the whole game hand drawn, 3d characters look dull and emotionless
-music gets repetitive quick
-some gameplay stopping bugs (workaround is to exit and reload)
-frustrating inconsistensty when Violett can use her telekinesis


25% off from now until the 28th!:
For 25% off the usual price, you get to take out your aggression on sad little planets! Weeee!
. The early January Hotfix has arrived!:
version #: 0.5.6215.18617

Hey everyone! Thanks for cranking away so diligently on the holiday build and uncovering so many annoying-ass bugs! We haven’t fixed everything since we’ve been back (it’s only been a week!), but we have gone after the stuff with solid repro steps and anything obvious that was hurting gameplay. We’ve wrapped these fixes up into a patch that we just released so we can move on to a content update later in the month.

Our plan for January is - we want to start plugging in new game modes and some other crazy stuff before the end of the month, but it’s important that we have a solid foundation to build on so the game isn’t torturing you with buggy behavior when you should be enjoying all the newness. We wanted to put that out there so you know that we aren’t slacking. Tyrants don’t slack.

A couple items worth noting - we haven’t had a chance to flesh out the Techno Slug tech upgrades or other slug related stuff, so you’ll still see white squares and other weirdness when you get that far along. We’ll get to it soon. They’re slugs, so, you know, they move slower than your average empire.

Also, if you’re in the middle of a game, that’ll get wiped out when you start afresh. Sorry about that – space and video games are cruel in ways that other modes of existence are not… except for maybe knitting. That can be horribly unforgiving.

Come to think of it – If you’re brave and cool at the same time, wiping out your save file and starting right at the beginning would be a pretty helpful testing move. You can copy your current save files to somewhere else on your computer if you want to load em back up later, but here’s how you get to that folder and clean it out (this is for a PC - not sure about other platforms):

•Before you launch the game, navigate to this folder on your computer:
“C:\Users\<YOUR-COMPUTER-NAME-HERE>\AppData\LocalLow\Blue Wizard\Space Tyrant”

•Delete all 5 files in that folder (3 .json files and 2 .old files) – or move them elsewhere if you want to load them up later.

•Now – if you launch the game, you’ll get the intro and start over on the Tutorial missions.

SO EASY!

And if you’re wondering what got fixed or added, here’s the change list:


NEW:

-Added resolution select when in fullscreen mode.
-More Exploration Event art and Exploration reward art.

FIXES:

-All sounds now play through the proper channels are respect the audio sliders.
-Empire/Leader mismatch on the Loadout screen.
-Empire basic deck able to be used with wrong Empire.
-When unlocking a new empire, proper deck selected with new commander.
-Could spend more perk points than you had in a rare circumstance.
-Thought Seize artifact works as intended, lowering enemy energy charge during combat.
-Planet income upgrades are properly serialized now.
-Node values are properly updated after loading now.
-Hoplite Empire perk board has correct art and paths now.
-Tech victory condition now saves its progress correctly.
-Derelict Forge worlds no longer give their ship discount.
-Derelict descriptor is no longer lost on Forge worlds when returning to a saved game.
-EzCargot's decoy frigates no longer fire their weapons.

Alright folks – thanks again for playing! We’ll be here in the discussion forums intermittently over the weekend; answering questions and crying about any miserable bugs you find. If for any reason we don’t respond right away, it’s because we got caught up in the glories of the weekend and forgot what a computer is. You can be certain that won’t last for long and we’ll be back in Tyrantsville in a few short hours.

Have a great weekend!

~The Space Tyrant team.

***Oh, and here's a ridiculous meme i made to celebrate this wonderful hotfix.

. Our first Early Access build!:
WELL WELL WELL – We’re finally hitting Early Access! Reviewers, streamers and our beta community have already been let in, but by 10am PST tomorrow morning, we’ll open the gates to everyone.

If you’ve been playing already, you might be interested in the release notes for the build we just put up. There’s a lot of newness in this version, so I’ll get right down to it:

  • There’s a whole slew of new sound fx in the game. There are still a few sounds in Combat that need to be done and there’s a tuning pass in general that needs to happen but it’s close!

  • There are now optional techs for each of the ships. You can tweak those suckers in some interesting directions these days.

  • If you’ve played before, then you might be expecting to pick up where you left off. Wellll, we’re sad to report that this new build will wipe out your save file. Some of the new fixes/changes went deep enough that keeping the old saves around would be baaaad. It’s the dawn of a new era for the game anyway, so we’re hoping that makes it okay. If not, at least you can find squirrels and sunshine outside to ease the pain.

  • Tutorials have been updated to match the current game experience. Always helps to know what in the actual f*** is going on.

  • New Death Ray and Invasion fx! So, so satisfying.

  • Polish pass on just about every aspect of the game.

  • Weapon fx got a pass.

  • Inspiration in Combat now has a visible timer so you can know when it’s about to Inspire a ship. Inspiring!

  • Creepy Tyrant hands on the splash screen got the creepy turned up.

  • Empire select sequence got some updating.

  • Mountains of bug fixes – huge heaping mountains like we’ve never done before.

Alright, that’s it for now! You can expect to see more announcements and cool stuff happening in the days to come. Early Access is finally here!

~The Space Tyrant team.
. A Space Tyrant update! Skirmish mode and a gazillion other things! YES!:
Space Tyrant Early Access v0.6540.23422
Allllllrighty then! We were about to push all this out for the Autumn sale, but found a few deal breaking bugs that evaporated our confidence. We've since squashed all of that and even did some finer tuning here and there. What does that even mean - you say? Well, here are some rather elaborate patch notes to quench that tyrannical thirst for gritty details:

NEW FEATURES. Space Tyrant 1.0 is LIVE!:


Friends, xenomorphs, fellow brutal invaders… the day has finally come. After more than 300 years (or so it seems) of development, Space Tyrant is finally hitting its official 1.0 release on Steam. At last the rest of the civilized galactosphere will know what it’s like to crush your enemies, to see them driven before you, to hear the lamentations of their uncertainly-gendered slug-rabbitoid broodmates.


To celebrate this most gruesome accomplishment, and reward our loyal sycophants, you'll be able to purchase Space Tyrant at a 20% discount for the entire week of its launch, starting 10am PST on Tuesday, February 27 (according to the laughably primitive Terran calendar).



So we humbly-- well, no, not humbly-- we gently, without overt violence, request your assistance in spreading the word, like some kind of tailored bio-phage virus, to the unsuspecting citizenry of your world, via your so-called “social medias,” your “word-of-humanoid mouth,” your “Steam reviews.” The more zombielike disciples we convert, the more likely we can create expansions, sequels, and adamantine pincered war-droids.

Here is a glorious Twitter post you could run wild with:
https://twitter.com/space_tyrant/status/968304594617946112

Or perhaps a Facebook page is more your style?:
https://www.facebook.com/spacetyrantgame/

And, while it is not strictly speaking Tyrannical, we must stoop to thank you, yes, all you meatlings out there, for all your support along this hard road, even when it came in the form of profane forum suggestions about our forebears, or bug reports where you oh-so-clearly did not RTFM. Without you, there would be no civilizations reduced by atom-rays to smouldering ash-heaps.

We’ve blathered sentimentally for far too long. Now! Gather your legions and laser-carbines, and go forth to bring the dark shroud of oppression to the repulsive, peace-loving weaklings of the galaxy.

. DICE OF MERCY v0.5.6423.22577:
Dice have been PUMPED UP to MAXIMUM INVASIVENESS! Tired of having punk rebels or puny neutrals kick sand in your face-hole? Our NEW combat dice go all the way to SIX!

Balance Changes
  • Hoplite Siege die now has faces 1-6.
  • Bzzerk Siege die now has faces 0-5.
  • Siege dice will be more merciful.
. Our Holiday build has arrived!:
Greetings, Tyrants! After combing through your many great suggestions and bugs, we've managed to cobble together a holiday build. We're still in beta, so there will still be a cornucopia of bugs, but I believe we've managed to squash the most egregious. We also managed to add a whole slew of new stuff - some subtle, some more obvious. The notes i post below will contain exact info on all of this.

Speaking of the coming holiday, we'll still be tuning into the discussion forums to read and respond to posts. There's a good chance it could take a day or more before you hear anything back, but we'll definitely be around. And despite our perceived laziness in the weeks to come, we'll still get some amount of work done toward an update for early January. We'll do our best to include as much of your feedback as possible in that build as well.

So then, we hope you all get some time off to do what you love! Friends, family, video games, eating yourself into a coma - whatever your happy is, we hope you get lots of it! And you can be sure we'll make every effort to do the same. Now then, without further ado, here are some build notes:

build version: v0.5.6198.18707
Features:

-Economic-only Missions
-Technoslug Party Artifacts added
-Commander Executions
-Bunch of new exploration art added
-Unity Launcher removed and graphics options integrated
-New starlane move & direction art
-New artifacts/decks are now highlighted on the equip screen
-Fleet pucks pop up in response to damage or effects
-Assorted UI polish (shipyard, explore, button icons)
-Some soundtrack updates
-A new Space Slug to tickle your fancy (still shows the old tiny version)

Balance Changes:

-Harder missions (3+) should spawn more often
-Reduced likelihood of duplicate card streaks
-Special planet generation doesn’t undermine base city/lab distribution
-AI players get diminishing returns from Fortifying
-City/Lab Upgrade power improved

Bug Fixes:

-Commander Powers cannot destroy ships after battle is complete (empty fleet bug)
-Artifacts correctly kill fleets if they destroy the last ship (empty fleet bug)
-"Hack Planet" event no longer occurs on planets that have no powers
-Deep Space Probe planet visibility fixed
-Doomed planets no longer explode offscreen
-Fixed several sounds which were disobeying volume settings
-No longer possible to use another empires unique deck
-Shipyard auto-closes if you enter combat
-Recall card no longer consumes a move
-Recall cannot be played on fleets already at your HW
-Upgraded Neutral ships now use the correct ship skin
-Skrunto's laser sweep power re-enabled
-Planet name plaque heights fixed
-Base planet defense always appears at the top of tooltip
-Many planet tooltips descriptions fixed
-Bunny militia power description fixed
-Clicking another friendly fleet no longer invokes a move
-Technoslug homeworld Hire button fixed
-Some siege cards mistakenly didn’t require a siegeing fleet
-Empire logo displays correctly when unlocking a new empire
-Invasion button flickering fixed
-Cannon planets do not lose Derelict on reload
-Artifacts cannot reduce planet defense lower than 1
-Prisons only contain unlocked commanders for the current empire
-Siege waits to consume fleet moves until you roll the dice

Cheers and happy holidays to you from the Space Tyrant team!


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