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Vengeance FULL


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About This Game

Warning: This game is not completed. Even though the alpha is over, you will still face issues and bugs. Still a beta.
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Do you want to go back to a time where 50% of the game was not locked behind a paywall? Then join us in our time machine as we make this dream come true.

Vengeance features:
  • Great gunplay: Weapons feel heavy, responsive and will challenge your ability to face recoil!
  • Full bot support: No internet connection? No problem! Play the multiplayer completely offline against our bots!
  • Great graphics: Did you know that the game is using Unity? Probably didn't expect that, did you? We have been working day and night to bring this experience to you - with great looking, modern graphics!
  • Amazing weapon animations: One thing that has always been on the top list of our players: The weapon animations. We are working hard to bring you only the finest of first-person weapon animations.
  • Amazing sounds: Footsteps, explosions, gunfire. Every single sound is amazing. Guns are loud, can't hear footsteps across the map. Take a listen!
  • Custom sprays: Tired of being charged a fee for using non-custom sprays, for a limited time? Use our Spray editor and submit your own, custom sprays to the Workshop and directly use them in-game.

This is not your typical Early Access shooter that is abandoned after a few weeks. It's a time machine back to a better time. The difference is: This is still in active development.


https://www.patreon.com/314arts 7aa9394dea



Title: Vengeance
Genre: Action, Indie, Strategy, Early Access
Developer:
314 Arts
Publisher:
314 Arts
Release Date: 29 Apr, 2016


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 or higher; 64 bit version
  • Processor: A CPU released in the last few years
  • Memory: 5 GB RAM
  • Graphics: DirectX11 Compatible GPU with 1 GB Video RAM
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: DirectX Compatible
  • Additional Notes: 64 bit version IS required to play the game!

English,German,Czech,Russian,Turkish,Italian,Arabic,Polish




I've had the game for a while, and decided to give it a run again recently, since the last time, this being April 11,2019.

+ Amazing visuals
+ excellent framerates
+ fast and furious gameplay
+ Awesome gun selection
+ aesthetics are What the doctor ordered
+ BOTS
+ Level system and stat recording!

- Menus wont allow controller support, though its in the menu.
- Menus dont let you adjust sensitivity
- Maps, though fluid, are dull and basic. feel like demo levels. (+ definitely perfect in size for up to 8 players though. bravo)
- Nobody wants to play online. BUT it is rectified by competent bots
- Too few Maps!!!

Score: 7\/10 (early access score)

All of the pieces are in place, but this game equates to getting a handjob and the chick doesn't finish.


Are you kidding me? the gameplay mechanics are here, the bots are here, the peer to peer networking is sound (tried it with a willing participant) and that's amazing. just saw the video for a "reboot". Nah, son. your'e messing up.

Your Level design flows, but is un-interesting. let's be fair here. this is what you need to do.

focus on your Systems. (mouse sensitivity options, control streamline, etc, everything that is connecting the game together. LET US MAKE MAPS FOR YOU. Open the Workshop for Maps! focus on your game, and choose the maps you want in your game for the final release. THIS is how you will find your market and players. Look at Garry's Mod. OPEN THE GAME. At least just for the Maps. Concentrate on making the Game WORK, which it does. I can imagine a fan remake of some COD levels making your game popular from the workshop.

Excellent work, my friend. but Please don't let PRIDE or EGO keep you from Acheving GREATNESS.

peace.. I've had the game for a while, and decided to give it a run again recently, since the last time, this being April 11,2019.

+ Amazing visuals
+ excellent framerates
+ fast and furious gameplay
+ Awesome gun selection
+ aesthetics are What the doctor ordered
+ BOTS
+ Level system and stat recording!

- Menus wont allow controller support, though its in the menu.
- Menus dont let you adjust sensitivity
- Maps, though fluid, are dull and basic. feel like demo levels. (+ definitely perfect in size for up to 8 players though. bravo)
- Nobody wants to play online. BUT it is rectified by competent bots
- Too few Maps!!!

Score: 7\/10 (early access score)

All of the pieces are in place, but this game equates to getting a handjob and the chick doesn't finish.


Are you kidding me? the gameplay mechanics are here, the bots are here, the peer to peer networking is sound (tried it with a willing participant) and that's amazing. just saw the video for a "reboot". Nah, son. your'e messing up.

Your Level design flows, but is un-interesting. let's be fair here. this is what you need to do.

focus on your Systems. (mouse sensitivity options, control streamline, etc, everything that is connecting the game together. LET US MAKE MAPS FOR YOU. Open the Workshop for Maps! focus on your game, and choose the maps you want in your game for the final release. THIS is how you will find your market and players. Look at Garry's Mod. OPEN THE GAME. At least just for the Maps. Concentrate on making the Game WORK, which it does. I can imagine a fan remake of some COD levels making your game popular from the workshop.

Excellent work, my friend. but Please don't let PRIDE or EGO keep you from Acheving GREATNESS.

peace.



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