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Ultra-Gene Code Download]


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About This Game

Ultra-Gene Code is a sci-fi visual novel about good purposes being achieved by not-so-good means. Become part of a mysterious story that constantly confronts you with a difficult moral choice.

The near future. Not so long ago, a perfect AI was created and successfully introduced into all major spheres of production, and now science is ready to take another outstanding leap forward. Here, in the Ahasverus-8 laboratory, a new project which will change the life of humanity forever has been carried out.

Take on the role of Aria, the cutting edge in AI, designed to streamline the work of the laboratory and help the employees. The objective of research is classified and they keep it secret even from you, but this is only one thread from a veil of mysteries and omissions enveloped this project. Try to get some answers and find out the purpose of the project while staying in the background.

Remember that your choices impact the flow of the story and have sometimes irreversible consequences. d859598525



Title: Ultra-Gene Code
Genre: Casual, Indie
Developer:
Wonderbox Games
Publisher:
Wonderbox Games



English,Russian





Update v0.8 out now!:
Another month, another update! This update focuses on multiplayer coop play through the addition of factions.

MAJOR NEW FEATURES. Hypertrain has left Early Access!:
Now it's official! :steamhappy:

Thanks everyone for your help! Your enthousiasm for the game gave me the motivation needed to get this far. I'm very happy with the result: Hypertrain is a one of a kind train survival simulator. As we say in dutch: een beetje vreemd maar wel lekker!

But there's always stuff that can be improved, so expect more updates in the future.


Regards,
nkm



. Hypertrain v1.0 released! Departing for Early Access on February 28th!:
After almost one year of implementing community-fed feedback, fixing bugs and polishing with bleeding fingers, Hypertrain is now ready to exit Early Access! All the important systems are working (e.g. multiplayer) and the pillar gameplay features have been added.

Thanks to everyone who helped me achieve this! I develop this game in my spare time while having a full day job, which can be demanding energy-wise sometimes. But your enthousiasm (next to my own :steamhappy:) keeps me motivated!

v1.0 will not be the end of the updates for sure. I've got much more stuff on my wish list. Stay tuned.

Now follows the list of changes brought by v1.0:

MAJOR NEW FEATURES. Update v0.4.4 released!:
Wow! That was quite some week. Thanks everybody for your support! We're super motivated to make Hypertrain as good as it can be.

Here's the first official update which includes many suggestions and bug fixes as reported by you guys. Thanks for that!

Important: the Steam Overlay caused problems for some people. With this update the issues should be resolved. So you can safely turn on the Steam Overlay again. :)

New Features. Update v0.9 is out!:
It's the season to release another Hypertrain update!

This update brings some exciting new features as well as many bug fixes and tweaks. Thanks again for all your feedback!


MAJOR NEW FEATURES. Update v0.10 released!:
Get ready for the first update of 2019!

This update focuses on Production Facilities, Multiplier Cards, a multiplayer matchmaking server and many quality of life improvements.

MAJOR NEW FEATURES. Next update:
Hi guys,

Here's an update on what I'm currently doing.

Currently I'm slowly but steadily working on the multi-player mode of Hypertrain. As expected, this is a lot of (complex) work which also touches large parts of the single player code of the game. When I've got something working I will probably release it in a multi-player Steam branch first before merging it with the main branch.

The multiplayer setup will be client-server, in which anyone can run a dedicated server and up to 64 (hopefully, also depending on the power of the server) players can join in. It will be both PvP and PvE. That's the goal at least.

If in the meantime game breaking bugs emerge in the current version of the game then I'll definitely release patches. Bug fixing has the highest priority as always.

@31/07: we just had the second multiplayer test and it went very well! I'll be on vacation for the rest of the month but in September I'm planning to release the multiplayer mode and continue with the rest of the gameplay features. See you soon!

Cheers,
nkm.

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