Divas Unlimited Inc

Atlanta's Elite Fashion and Entertainment Consultants

Trident's Wake Keygen


Download >>> DOWNLOAD (Mirror #1)


About This Game

As an ECHO – a digital entity representing a human’s consciousness – you can transfer yourself into a Sentinel, a mechanized chassis built specifically for this purpo 5d3b920ae0



Title: Trident's Wake
Genre: Action, Indie, Early Access
Developer:
Bacus Studios
Publisher:
Graffiti Games
Release Date: 21 Feb, 2019


Minimum:

  • OS: Windows Vista / 7
  • Processor: 2GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Gra

English



trident's wake gameplay. trident's wake steam. trident's wake review. trident wake forest. trident's wake wiki. msi trident wake on lan. trident's wake. trident's wake game. trident's wake ps4


Buy HELLDIVERS instead. You'll thank me later.. I purchased this game knowing it was in early access due to this line : ''Tridents Wake is ready to play'' This is a lie. The game is barely functional as a game. The animations are not complete, lighting is not complete, server code is not complete, enemy ai is not complete. I barely managed to complete 1 level in a giggle fit over just how bad this was.. The game is pretty okay, it is most definitly an early access game. TL;DR - The game is unbeatable solo, until level 3 which you might solo it due to a single weapon type, nothing else matters but ONE WEAPON. What could make it at least farmable would be if EXP and "money" would not go to waste when you lost a mission. A LOT could be farmed, even if it would take 4 hours, just so you didn't have to depend on other players. A lot of odd things with the game but it's a neat twin-stick shooter. Some things that really sticks out: You cannot solo the game until you reach level 3 and unlock the first weapon who's rate of fire is trigger-finger-speed and you can pretty much take out anything. However, getting to third level is a very long way to go and without people playing, which there never are, you cannot do it! To fix this however you can often ask the Devs for a free game on their discord and they might carry you a game, which might become one level. Another thing that is just STRANGE to me is how the game is a twin-stick shooter and you have to reload manually. Every time, there is no such thing as autorealoading once you spamclick the shooting button after having run dry 50 clicks ago. Another thing that annoys me but is rather okay for the sake of it is how the game counts magazines and not bullets, so if you shoot a single shot and reloads you lose the entire rest of that magazine. Dying seems to be rather strange, you have three shields and it is completely unknown how much damage they can take until they break, but once they are gone your health may as well be as good as dead. So survivability seems entirely random and you would do better to just kill everyone else before they can hit you, anything else is just asking to die. Their solution to a bug I had (one weapon had damage that was slightly over what it should be allowed to do) was to delete all progress, and again: Unless you can find someone else to play with, you are now stuck not being able to play the game.. As of now the game is riddled with bugs. I could barely complete 2 missions without alt+F4, there is just too many bugs.. A solid co-op or solo top-down shooter! Decent progression, and fast responses from the dev, if you join the discord. A bit rough, but good to support. Certainly worth looking into.. You have to remake a lobby after each 3minute game.. Cool game with interesting ideas, but bad execution so far. The game needs A LOT more content (more than 2 levels please, more interesting enemies,) to fix a lot of bugs (ps4 controller doesn't work well), and more people to play with.


New things in v0.91b61! : ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61 . The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one free reconstruction, regardless of where you are within that mission. [HUD indicator will be added as soon as possible.] - Elevator event reworked. While waiting for the elevator, relentless waves of enemies will storm through trying to stop the players from leaving. If there are no players present within the elevator by the time the doors close, the event will fail and must be restarted in order to complete the mission. -Weapon swapping while reloading is now available! - Weapon Tinkering update: displayed values should now be working as intended, and already account for the passive bonuses of the weapon marks. - Fixed a bug that caused your chosen Sentinel's skill upgrades to not display correctly in a multiplayer lobby. - Fixed an issue where the lobby chat would sometimes still repeat itself if you joined another lobby after finishing a mission. - Added a visual cue in the lobby that shows which key opens the chat panel. - Returning to the main menu from a mission that was played with a controller will now allows you to properly navigate through the menus. - You Sentinel's paint job will now follow you in locally-hosted missions as well. - Tweaked Beamer weapon ("Firefly" F1-R). Increased damage distribution. Known Issues: - Lost footstep SFX when sprinting. - The Mission Report screen sometimes has issues when a mission is completed by 4 players.. Another Big Update makes an appearance! : Hey there ECHOs! We are glad to announce that version v0.95b70 is out and about! This real beefy update carries a lot of goodies and fixes. Amongst a plethora of bug fixing and general tweaking we are also adding a ton of extra stuff. Below are the details of the new features. New Sentinel: Cyberin Late in the Mechaphage Crisis, breakthroughs in synthetic-lattice structures produced the Cyberin, a chassis with exemplary reflexes and strength. While the lattice heatsinks reduce the Cybrins overall durability, advanced engineering techniques allow the chassis to concentrate waste energy into a temporary kinetic barrier, allowing the soldier to control a battlefield on the fly. The Cyberin deploys a shield dome which absorbs enemy projectile, but allows friendly ones to pass through, creating an amazing safe zone for covering fire. New Sector: Hydroponics If humanity wishes to see the flora of its now-dead home planet again, its last warriors must secure this Sector of the ship. Hydroponics contains the means to nurture and harvest all manner of terrestrial plants, securing the nutritional and ecological needs of humanitys next colony. New Enemy: Desolator Desolator is an enemy that is capable of emitting powerful electric shockwaves across long distances. If you see a power surge beneath you run! New Weapons: Wasp W-A5 A reliable submachine gun that makes up for its relatively small bullets with a very high rate of fire and low recoil. Falcon FA-12 A modified carbine rifle that fires high-precision bursts, three at a time. Ravager R4-V A shoulder mounted mortar rifle that fires explosive rounds at high velocity. This gun causes high damage at and immediately around the target. Additional updates: General Bug fixing and tweaking Introductory mission (tutorial) Steam Achievements. Without further ado, we leave you to it, and thank you once again for your support and interest.. Patch v0.91b58 is now live! : Menus fixed for full controller navigability. There may still be a few quirks, but a full mission can be launched / joined and played to completion. Guaranteed working with XBox 360 and PS4 Controllers. Please report any issues or success cases with other controllers! Mission modifiers now work correctly. All four have been enabled and tested in a multiplayer environment. So if you're feeling confident, go ahead and do extra large missions with tougher enemies! Patrolling enemies now correctly call reinforcements once the indicator fills up. Also, if you're already fighting reinforcements, they will directly join the fray instead of calling more reinforcements. That was unfair! Combat music has been enhanced so that it does not stop between waves of enemies belonging to the same event; additionally, a new "fade-out" for transitioning to the default mission music is in place. Doors make have a sound effect when they're opened! Not quite like Star Trek, but it's a welcome indicator! Your favorite skateboarding robot space ninjas are no longer as stealthy: when sprinting, you can hear their footsteps! (This is a work-in-progress, and our next "step" would be to add sound effects to regular walking as well). Patrolling enemies should no longer give you a cold shoulder while their alarm meter fills up. They would sometimes continue with their life and all of a sudden remember to call down reinforcements. We're happy to announce that they are now doing what they're paid to do! The Hull integrity (Health) bar and Shield pips have been swapped around. It makes more sense to have the red bar closer to your Sentinel. Some more tweaking to enemies! Trying to strike a balance that's neither too challenging nor too boring. Hopefully this does it. Keep in mind that enemies should scale in number while playing multiplayer. Plenty of minor tweaks and adjustments! We know there's still some issues we haven't addressed, and we thank you for your patience while we do our best to tackle them in an orderly fashion.. End of Alienware Closed Beta : So, we have come to an end to the Alienware Arena Closed Beta . We had a plethora of players, and we gathered useful data, as well as lots of comments on things to improve and work upon. We are now going to tweak a bunch of things in game and we will come back to you soon. The general objective of the beta was successful: gather metrics, information about play-styles and gather player feedback. Moreover, we received a lot of praise for the game, (and criticism -of the good kind-) in order to make Tridents Wake a better game for you, our players.. Patch v0.91b59 now Live! : Good Lord, that office screenshot is old! Hey ECHOs! A new version has been pushed to Steam! Let's see what's changed for v0.91b59 : New end of mission / elevator sequence logic. Players will now have to endure a wave of enemies while the elevator arrives, and then exfiltrate before the doors close. Major UI rework to Sentinel customization scree. More to come. Improved the UI when creating a lobby and choosing a sector. Players will not be able to join a lobby hosted by a different game version than the one they are running. This should reduce the amount of issues encountered while playing. Mission modifiers that require multiple players will now no longer have any effect if a mission launches with just one player in it. Chat no longer closes randomly or lose focus when hovering over other elements. Chat is still accessible even when choosing to play with a controller (TAB to open; still missing an proper UI to indicate this). 4K resolution support fix. Ultra Wide support (black bars will be present, but it should not stretch the UI beyond the screen). Fixed issue where weapons would have higher stats than intended on first unlock of passive Mark upgrades. Reduced the amount of damage from other players when the Friendly Fire modifier is active. Rocket Barrage cooldown increased from 5s (dev testing values) to 20s. Fixed Lobby text chat where messages would be repeated several times. Minimap no longer stops working when the host's Sentinel is destroyed. Added UI element to indicate that a Sentinel has been destroyed. Fixed an issue where sometimes combat music would stop working. Fixed an issue with the Flamethrower would continue to emit sound when in multiplayer. Enemies can now open doors and should no longer be stuck in inaccessible locations. Some known issues for v0.91b59: - Mission report screen will sometimes not track the player's stats and medals correctly. We're still trying to figure out where it's going wrong and what triggers these stats to stop working.. Future Localization : Greetings ECHOs! First of a warm welcome to all of you how are recently coming into our game. We welcome you and bid you to participate in the Early Access, help us by spotting bugs, and give us your suggestion as to what way you would like the game to improve. We encoruage you to join our Discord Server, and please do not hesitate to ask us any questions whatsoever, we are a small indie team, but we know, as gamers, what it means to have a fluent communication with the players. Besides that little introduction, I would also like to answer a question that was made by several players: Which languages -if any at all- was the game going to be localized. Well, our good friends and Parteners from Graffiti Games told us that we would be able to localize the game to the following languages in the upcoming weeks: English (Already Implemented) French German Italian Spanish (Latin America) Brazilian Portuguese Russian Simplified Chinese If your language is not on this list, don't fret, we will continue to see how we can add more in the future. Nontheless, bear in mind that those which are not yet here, might need to take extra time if we will add them (hopefully we can, but no promises!) .


Waterside Chirping Activation Code
MS - 5 Becky BOX Keygen
One Strike portable edition
Empires Of Creation FULL
Half-Life 2: Update portable
Octamari Rescue crack
Without Escape free offline
Clutch pack
8-in-1 IQ Scale Bundle - Green Daze (OST) FULL
Second Coming serial number

Views: 2

Comment

You need to be a member of Divas Unlimited Inc to add comments!

Join Divas Unlimited Inc

© 2024   Created by Diva's Unlimited Inc..   Powered by

Report an Issue  |  Terms of Service