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The Deed FULL


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About This Game

A keenly dark twist on the traditional murder mystery setting, The Deed is an Adventure/RPG game about getting away with murder.

Arran Bruce, the rightful heir to D 5d3b920ae0



Title: The Deed
Genre: Adventure, RPG
Developer:
Pilgrim Adventures, GrabTheGames Studios
Publisher:
GrabTheGames, WhisperGames
Release Date: 23 Nov, 2015



English,Simplified Chinese



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>Shoot my sister in the chest with a shotgun >Found at murder scene with smoking shotgun >"Yo man didn't do it" >Didn't go to prison Southampton Police Simulator 2019. >Shoot my sister in the chest with a shotgun >Found at murder scene with smoking shotgun >"Yo man didn't do it" >Didn't go to prison Southampton Police Simulator 2019. >Shoot my sister in the chest with a shotgun >Found at murder scene with smoking shotgun >"Yo man didn't do it" >Didn't go to prison Southampton Police Simulator 2019


Dark Castle Artwork : Final Enviroment in the game where you face the evil sorcerer. Update - 0.7.0 : Version 0.7.0 - Improved user experience in editor with creating and updating maps on steamworks. - Fixed some typo in the spells tutorial text. - Perception tutorial now shows up at room 2 of level 1 and removed from second map. - Added new tutorial when entering the village. - Fixed an issue with the COURAGE tutorial not triggering if you succeded in the test. - Updated some character profile text. - Fixed a couple of types in the gravedigger (Thanks Urko!) - Fixed a bug with the invisible cutscene trigger that would stop a character's movement. - You now have to 'Right Click" an object in the editor to see its properties. - Removed some unused options in the editor. - Reworked how you connect rooms in the editor. - The help in the editor now offers some tips on how to use the editor. - Tooltip now shows if its a skill or ability. - Updated tornado tooltip. - You can now play custom maps, speak to the elder about it.. v0.9.9 - Bug fixes and network changes : Clicking during a cutscene now ends the current conversation instead of immediately jumbing to next cutscene event. Fixed an issue with placing heroes when entering a room. Fixed a bug with stair icons that could lock your character in dead space and prevent further progression. Fixed a bug that would allow you to place multiple traps in the same location. Updated some tutorial screens to reflect latest gameplay changes. Reworked underlying network protocol to improve stability and desyncs.. Follow us on Twitter! : Dark Quest 2 has now an official twitter Follow us to get latest updates!. v0.7.9 - New maps, new artifact, new victory and defeat screens : - Bag items now have a tooltip. - Artifacts have been reworked, they are now found in the dungeons, stored in your backpack and have special properties! - Playing a quest again no longer saves any gold, items or magic pots. - Improved victory and defeat UI screens. - Fixed a bug that would lock the game when befriending a monster and no heroes are present in the room. - Fixed some graphical glitches in the goblin chests map. - Fixed an issue with creatures having zero health and dieing when resisting magic. - Added 3 new maps, "Goblin Fortress", "The Assassin" and "Book of Alludan" - Added a third option for VSync. - Fixed a few typos (Thanks Grythandril!) - Added sfx for teleport and falling axe. - Falling axe trap now is removed once the axe falls once.. v0.9.1 - Global chat history, new artifacts and many balance changes : Made some improvements in the loading screen. Executioner stats have been changed and now has a cleave attack. Butcher has also cleave attack and lifesteal. Added 7 new artifacts. When the orc drummer plays the drums he now gives a random permanent buff to his allies. Fixed a crash in the merchant shop when having a talisman piece in your backpack. Some cutscene and other monster trigger apperances now have a default walk speed instead of the one set in options. When a hero tests his courage succesfully when the orc waves his banner the camera focuses on that hero. Detect Traps and Torch now trigger immediately upon entering a room revealing any traps nearby. Fixed a bug with PartyHeroEnteredTile/Speak trigger not working Skull of fate now can give some gold and may also do nothing. Skull of fate no longer has any negative consquences on your character, at worst you will get nothing. Removed almost all starting magic shields from heroes and monsters. Starting magic shields set in the editor will continue to function as so. You should expect to see magic shields on special monsters mainly. Reworked wizard's antimagic, it now is a passive skill and allows the wizard and party to start with a number of magic shields. Fixed a bug with break magic not working properly at higher levels and reworked level 2 and 3. Dark Monk spells Armagedon and Dark Words now deal magic damage instead of chaos. Evil Sorcerer now has a teleport form of evasion/counter attack that triggers every 1-2 attacks Rewrote introducion letter when you start the game. Added a pit trap in the editor (examples of how it works will be posted soon). When replaying a quest you will get stronger and stronger monsters until it eventually becomes impossible. Its no longer possible to have on same hero 2 pieces of equipment of same type (e.g. 2 pairs of boots, 2 bows and 2 heavy armor) Blacksmith always shows tooltip when draged over an item and also reports who has the item equiped(if any). Dark Monk now starts with +1 life. Introduction quest now only has 1 magic pot. Added chat history for all messages in the system, you should now be able to see what others have been previously talking. Fixed a bug with the Torch item not working. Fixed an issue with picking up an artifact that could lock the game or desync a multiplayer game.. v0.9.5 - New Quests, Ability changes, Ressurection for Knight and new party recruitment mechanics : Added new quest "Southern Pass" developed by knolle! Added new quest "Descent to Chaos" where the last piece of amulet is found. Enabled access to the "Talisman Gate" quest. Added new spell power for knight "Ressurection". Seal of the forshaken has been reworked. Mad Voices now plays a spell cast animation. Fixed an issue with butcher and drummer not showing overhead icons. Butcher now deals a minimum of 1 damage plus 1-3. Warlock now deals magic damage on his attack instead of chaos. Warlock attack ranged increased by 1. Reworked barbarian man to man combat. Fixed a bug with cutscenes creating duplicates items in the inventory when ending a quest. Fixed a bug with mad voices not using charges properly. Made some changes in the dark fate spell. Tooltip at the bottom 3 slots in the magician now appear on top to prevent cut off. Reworked hero recruitment system in the tavern. Fixed some bugs with archer survival insincts.. Artwork : We have posted some new concept artworks from the early stages of making the game.


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