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Title: The Castle Disaster 2
Genre: Adventure, Indie, Strategy
Developer:
ImperiumGame
Publisher:
ImperiumGame
Release Date: 13 Jul, 2018
English,Russian
the castle disaster 2
Things this game does not have:
- Towers. Which makes the tag "tower defense" rather misleading.
- Control over units. Your units march out of your castle and on three paths toward the enemy castle. This is all they do.
- Indicators for level, wave, hitpoints or anything else. At some point you'll get a 60 seconds countdown before a level ends, but it seems random when or if it happens. Some earlier levels were notably longer than later ones.
- Different maps. I can't tell what level I'm in, but I would guess 13 or 14 and so far all had the exact same map.
- Spell variety. Considering spells are the only thing you have to influence what happens, two are not a whole lot. There might be a third one behind the one locked slot, but I'm not holding my breath.
- Ability variety. Even during levels you will be offered the same set of upgrades again and again. There is no "Slash Damage II" or some form of higher version.
- Soundtrack variety. There is only one track and it instantly gave me a strong Heroes of Might and Magic III flashback. It's either a ripoff or straight from the game. But at least it's a decent track.
- Skip option for intro. You have to sit through the terrible voiceover and the irrelevant "story".
- Exit Game button.
- Windowed mode.
- Need for strategy. Increase Damage and Increase Troops is all you need, though unlocking the Spellbook is a good idea because it gives you two more buttons to click (for a total of 4).. Things this game does not have:
- Towers. Which makes the tag "tower defense" rather misleading.
- Control over units. Your units march out of your castle and on three paths toward the enemy castle. This is all they do.
- Indicators for level, wave, hitpoints or anything else. At some point you'll get a 60 seconds countdown before a level ends, but it seems random when or if it happens. Some earlier levels were notably longer than later ones.
- Different maps. I can't tell what level I'm in, but I would guess 13 or 14 and so far all had the exact same map.
- Spell variety. Considering spells are the only thing you have to influence what happens, two are not a whole lot. There might be a third one behind the one locked slot, but I'm not holding my breath.
- Ability variety. Even during levels you will be offered the same set of upgrades again and again. There is no "Slash Damage II" or some form of higher version.
- Soundtrack variety. There is only one track and it instantly gave me a strong Heroes of Might and Magic III flashback. It's either a ripoff or straight from the game. But at least it's a decent track.
- Skip option for intro. You have to sit through the terrible voiceover and the irrelevant "story".
- Exit Game button.
- Windowed mode.
- Need for strategy. Increase Damage and Increase Troops is all you need, though unlocking the Spellbook is a good idea because it gives you two more buttons to click (for a total of 4).
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