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Title: Steven the Sperm
Genre: Action, Adventure, Indie
Developer:
Peter Simmons
Publisher:
Perfect Acorn
Release Date: 12 Sep, 2018
English
steve sperm donor
Instead of writing an essay due in 2 days or going out this Friday night, I found myself determined to beat this game.
After being called out as a fake fan, I bought this game and was not disappointed. This game is the same genre as the "World's Hardest Game" flash game, meaning that the goal is to get from point A to point B without touching anything except coins and keys. The controls took some getting used to (I'm still not entirely used to them even after beating the game), as did the seemingly very precise hitboxes on everything, which can be both a good thing and a bad thing. As for presentation and graphics, what you see in the screenshots is what you get, for better or for worse. Personally I find it charming. The story is original, if not somewhat barebones. There is a twist in the form of the final boss, literally in that it was an unexpected story development, and in a meta way, as originally it seemed to be some plot point that was shoehorned in, but turned out to fit into the story well after some dialogue. Speaking of the final boss, it seemed to be unintentionally and incredibly hard, thanks to difficulty keeping track of Steven against the background, as well as excessive RNG elements. The rest of the game's difficulty, which is generally at the same level as the final boss, feels intentional, which makes completing each level a satisfying relief.
If the visual design of the game is off-putting to you, it probably won't be an enjoyable experience. But at 2 dollars, it's worth getting for the challenge alone.. Instead of writing an essay due in 2 days or going out this Friday night, I found myself determined to beat this game.
After being called out as a fake fan, I bought this game and was not disappointed. This game is the same genre as the "World's Hardest Game" flash game, meaning that the goal is to get from point A to point B without touching anything except coins and keys. The controls took some getting used to (I'm still not entirely used to them even after beating the game), as did the seemingly very precise hitboxes on everything, which can be both a good thing and a bad thing. As for presentation and graphics, what you see in the screenshots is what you get, for better or for worse. Personally I find it charming. The story is original, if not somewhat barebones. There is a twist in the form of the final boss, literally in that it was an unexpected story development, and in a meta way, as originally it seemed to be some plot point that was shoehorned in, but turned out to fit into the story well after some dialogue. Speaking of the final boss, it seemed to be unintentionally and incredibly hard, thanks to difficulty keeping track of Steven against the background, as well as excessive RNG elements. The rest of the game's difficulty, which is generally at the same level as the final boss, feels intentional, which makes completing each level a satisfying relief.
If the visual design of the game is off-putting to you, it probably won't be an enjoyable experience. But at 2 dollars, it's worth getting for the challenge alone.. Instead of writing an essay due in 2 days or going out this Friday night, I found myself determined to beat this game.
After being called out as a fake fan, I bought this game and was not disappointed. This game is the same genre as the "World's Hardest Game" flash game, meaning that the goal is to get from point A to point B without touching anything except coins and keys. The controls took some getting used to (I'm still not entirely used to them even after beating the game), as did the seemingly very precise hitboxes on everything, which can be both a good thing and a bad thing. As for presentation and graphics, what you see in the screenshots is what you get, for better or for worse. Personally I find it charming. The story is original, if not somewhat barebones. There is a twist in the form of the final boss, literally in that it was an unexpected story development, and in a meta way, as originally it seemed to be some plot point that was shoehorned in, but turned out to fit into the story well after some dialogue. Speaking of the final boss, it seemed to be unintentionally and incredibly hard, thanks to difficulty keeping track of Steven against the background, as well as excessive RNG elements. The rest of the game's difficulty, which is generally at the same level as the final boss, feels intentional, which makes completing each level a satisfying relief.
If the visual design of the game is off-putting to you, it probably won't be an enjoyable experience. But at 2 dollars, it's worth getting for the challenge alone.
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