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Star Traders: 4X Empires Ativador Download [pack]

Star Traders: 4X Empires Ativador Download [pack]


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About This Game

Take command of humanity’s last survivors and rebuild an empire among the stars. In this immersive turn-based strategy game, you must lead the refugees of the great Exodus to a new home in hostile space and build a new galaxy-spanning civilization. To survive in the dark reaches of space, you will have to fight to protect your people, control rival factions, and unlock lost technology.

This challenging civilization-building game expands upon the universe of the original Star Traders RPG. As the leader of a splinter group who have fallen behind the main fleet, you have no choice but to settle nearby habitable worlds, stake your claim and try to prosper.

Your forces will face hostile aliens at every turn and your fleets will do battle in a challenging tactical conflicts across the solar systems. As the waves of stellar conflict wash across your empire, you’ll face invasions, devastating planetary bombardments and need to exact the same on alien infestations to expand your empire.

Within your own imperium, you must manage your economy, political realm, and technological research. The squabbling factions vie for power, unable to lay old rivalries to rest. Only your deft political maneuvering can build treaties and harmony over discord and war. From the helm, you must also construct a mighty economy, one capable of surviving the devastation of war and the attacks of political adversaries. A sprawling technology tree lies before you and your choice of technologies will determine the strategy of your galactic civilization. To survive, you’ll need to overcome some of these challenges, to succeed you must master them all.

  • Grow a ragtag band of survivors into a new galactic empire.
  • Protect your colonies of galactic refugees from alien attack.
  • Employ devious political and economic machinations to expand your domain.
  • Use spies and espionage to get the upperhand on your enemies.
  • Research and build incredible new ships, weapons and technologies.
  • Trade with a vast universe full of rich, dynamic characters.
  • Explore the galaxy and uncover its many secrets.
  • Multiple difficulty levels and customizable map sizes.
  • Risk everything to rescue refugees and keep them safe.

Take control through the strategic use of spies, economics, politics, technology and advanced weaponry in the most engaging, expansive and intense turn-based sci-fi title. Rebuild the human civilization from the ashes of interstellar war to become the galaxy’s ultimate leader in Star Trader 4X Empires.

Snag a Two Pack

The Star Traders Two Pack includes two copies of the game - one for you and one to gift to a friend. The second copy is at 50%! Share your strategies and epic war against the alien with a friend today!

What's in the Box?

Star Traders: 4X Empires includes the full tech tree, and both the Alta Mesa and Hyperion Ship Skin Packs. As we continue to expand the game, new technology, ship skins, and factions will be released to you free of charge in our weekly updates. This games does not contain any chargeable DLC - all present and future content is included in the price.
  • Entire Tech tree
  • All game maps
  • All 6 classic Factions
  • Additional 3 Great Clan Factions (Alta Mesa, Moklumne, Zenrin)
  • All 9 ship design types
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Title: Star Traders: 4X Empires
Genre: Indie, Simulation, Strategy
Developer:
Trese Brothers
Publisher:
Trese Brothers
Release Date: 18 Nov, 2014



English




A rather deep 4X game based in the 'Star Traders' universe created by the Trese Brothers.

Unlike other 4X games I've played, this one has 3 races of peoples trying to colonize planets deep in space, and they HATE each other. Your role is the leader or overseer of them, and politics play a huge role in this game. In addition to trying to build the colonies, research a huge tech tree for economic and weapons tech, build up a defense system and fleets of different ships, you have to worry about the different races spying, going to war, barring trade with each other. All have negative effects on the overall economy.

There are several difficulty levels, tons of maps, and 9 different races to choose from. Really good value and replayability from this alone.

Ship customizing is quite detailed, allowing you to build about 10 different ship types, and customize engines, shields, crew training and more (once you have researched the tech).

Ok, now add to this the ability to add one or more alien races to the game, all with different personalities and tendencies (more aggressive, etc...), and they are trying to kill off all of your planets. Late in the game, you are tinkering with the economy, politics, research, building, moving ships, attacking the enemy, invading their planets, repairing your vessels, and more on EACH TURN. Quite complex and fulfilling. Fortunately, there are several Let's Play vids now available on youtube, and the Trese Brothers forum is active and full of helpful players to learn strategies, ship build designs, etc...

While the graphics are 2D and a bit on the simple side, I can whole-heartedly recommend this game. Frequent updates are the norm with Trese Brothers, so UI improvements, new tech tree options, features, balancing, etc... happen on a regular basis.. 4X Empires is exactly what I expected from developers like the Trese Brothers. Following the success from their previous titles Star Traders and Templar Assault, 4X Empires builds upon the lore of the Star Traders Universe by giving the player a completely new perspective on the deeply enriched story previously told.

This game is played in the perspective of the venerable Templars, protectorate of the bickering factions and guardians of the quadrant. As such, you are unable to directly control the factions and their politics, only what they build, what they research, and when. The politics system is a formidible beast, and truly gives the player the feeling that the Templars are not completely in control. It is this politics system that makes the game unique, and at times, infuriating. I have lost several games solely because the warring factions would rather fight amongst themselves than band together to fight the Xeno scourge.

Gameplay can be slow at times, but it is only because empire building takes time. Time that the player does not always have. The Xeno are always waiting just outside the field of vision, building their own empires to combat your own. The different types of Xeno make each of them unique in their own right. Some are slow to build up, but release extremely powerful ships into the quadrant, others expand at reckless paces, their factories spewing out hoardes of assault craft. Still others deal tremendous amounts of damage through radiation technology, which bypasses conventional armors to wreak havoc on your forces and systems. Still more exist in the quadrant, and each of them difficult in their own rights.

Fortunately for the player, a rich, complex, and infinitely customizable ship builder has been implemented, and hundreds if not thousads of ship configurations are possible, some more effective than others. System upgrades can provide valuable defensive structures that help a beseiged system hold their own until help arrives. The ship builder is honestly the crown jewel of this game, as the designs made, the amount of ships created, and how you deploy them in the quadrant will MAKE or BREAK your game. But one can never lust for too much power, as the upkeep cost of the ships and every other system upgrade must be kept in balance with the amount of income your factions can create.

If you enjoy 4X games, dont mind a slower pace, but truly want a deeply satisfying gameplay that fully delivers on its promises, look no further than Star Traders: 4X Empires. Not only does the new and improved tutorial give you the basics of the game, the Trese Brothers have an amazing forum set up, and are 100% involved, answering any question you may have, here at http:\/\/startradersrpg.proboards.com\/<\/a>

If anyone deserves your time and patronage, it is Trese Brothers Games, happy hunting!!. I would recommend buying the game, but not as a good game. It's a fascinating study in how to take a simpel premise and just make it fail.

S4 games are my cup of tea. Have been since forever. They flow, they're fun, and they have variety through trying different approaches and maps.

This game has an interface that is slow, clunky, and where every command is easy to misplace, even after several hours of playing. The tech tree, as others have said is both too large and too simple. Combinations should be as important as individual choices. Likewise the civilisation mixes are individually diverse, but have poor combinatory impact.

At three quid this worth playing with just for the education. At full price, avoid.. This game is what Civ wishes it could be. When I saw that they ported it over to PC, I could not stop smiling. It's just got that spirit to it, you know, that a developer who loves what he does gives to his game. Now, that is not to say that it doesn't have its flaws, the mobile UI comes to mind, but, still, an excellent game.

Gameplay: The game starts slow, and there can be turns where you literally have nothing to do but hit "end turn", but the gameplay is generally fairly balanced and fun. The combat seems as if it uses a random number generator to determine whether or not you hit with any of your attacks, however, it still feels intuitive, and the satisfaction that devastating an entire Xenos fleet with four fighters through hit-and-run tactics is just amazing. The world management is quite fun, if you manage to learn how to do it properly, is very well done, if a touch shallow. Overall, the gameplay is quite good, though it's not the best.

UI: The mobile UI seems to have carried over, which is rather disapointing. Now, that being said, they do seem to be slowly improving it and adapting it to PC, however, it is taking time. The UI could be much worse than it currently is, but I'm looking forward to its continued improvement.

Graphics: Not too shabby, not too good. It isn't great, but it could definitely be significantly worse than it is.

Overall: This game is an excellent addition to the Star Traders sequel, and it's only getting better, as it is being constantly updated. However, it was poorly ported over to the PC, and everything "mobile" about it is obvious, and annoying. At its current stage in development, I'd give it a 6\/10, simply due to the shoddy interface and obvious port over from mobile. Given continued updates, I could easily see this skyrocket up to a 9.. I put a few hours into the thing on normal difficulty, but it didn't really reach out and grab me. The enemy ships are far too low-level (I had 150 HP, and everyone else had 30-40), and there wasn't any sense of competition; I had half the galaxy to myself and there wasn't anything approaching resistance.

Aside from that, the tech tree is way too huge and simplistic; I'd rather have 50 technologies that had some cool synergies and that cover a multitude of areas than a hundred that all branch off two subdivisions of "Engineering" and cover ships and planet structures.

Also, I'll echo what other reviewers have said about the UI being clunky and lacking certain elements (tooltips? the ability to change the size of your window? these are basic asks) that would have made this more than just a PC port of a mobile title.. This is a highly underrated empire building space 4x game set in the Star Traders universe (like Templar Battleforce and Star Traders Frontiers). It features a well developed research tree and economic model. At the start of each game you select three factions to use in the game, each sporting unique characteristics. After that you take commnad of a migrant fleet which arives in an uncharted space with an objective to gain control of the area and develop a functioning empire. To do that you have to colonise and build up new planets, control the political strife among the factions and fight xenos. I highly recomend this game to anyone who likes 4x games.. I would recommend buying the game, but not as a good game. It's a fascinating study in how to take a simpel premise and just make it fail.

S4 games are my cup of tea. Have been since forever. They flow, they're fun, and they have variety through trying different approaches and maps.

This game has an interface that is slow, clunky, and where every command is easy to misplace, even after several hours of playing. The tech tree, as others have said is both too large and too simple. Combinations should be as important as individual choices. Likewise the civilisation mixes are individually diverse, but have poor combinatory impact.

At three quid this worth playing with just for the education. At fu...



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