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STANDBY Key Serial


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About This Game



STANDBY is easy to pick up but hard to master precise platformer. Challenge your reaction in this fast-paced game and get out of the glitched world. Enjoy smooth controls by dashing through the vibrant levels, crushing and overcoming all the obstacles on your way.
  • Slide, crush, dash and teleport through the levels!

    You’ll never know what new mechanics will appear next!
  • 54 Unique Levels!

    Each will introduce you new mechanics on the go and will raise the bar for difficulty!
  • Precise controls!

    Because great platformers come from great character movement!
  • Glitchy beats!

    They will follow you along the way ‘till your great escape!
  • Leaderboards!

    So you can become the fastest out of all and brag about it!
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Title: STANDBY
Genre: Action, Adventure, Indie, Racing
Developer:
Noclip
Publisher:
HypeTrain Digital
Release Date: 6 Jan, 2017



English,German,Russian,French,Simplified Chinese,Japanese,Polish



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The game has potential, but the controls pretty much kill it dead.

The slow-motion doesn't feel under the player's control at all (it seems to be triggered by sliding toward a breakable block and stops when it feels like it). The controls are a little awkward but with no way to re-bind them. The distinction between 'fire', 'slide', and 'drop' feels arbitrary. Combined with the slide activating slow-motion the shift key becomes a grab bag of slide, drop, fire, activate slow motion.

None of it is exactly a deal-breaker alone but it adds up to a frustrating, flow-breaking experience.. All in all, this game could have used more separate keybinds, less slow-motion, and rebindable keys.. The hero doesn't react on controls at the moment he needs to.

I'm playing on Mac. Maybe the game isn't completele optimized.. Very good and challenging platformer for players who strive for perfection!
Every level is about 5 to 15 seconds long. It is in fact a bit like "10 Second Ninja", but then a bit more different.

You have to hit them buttons timed and fast to beat the pro time of the level and to collect all squares meanwhile.
What I don't like here is that you can seperately beat the time and in another run collect all squares without the pro time to get the full progression achievement. There is NO reward for beating the pro time AND collecting all squares in the same run.

What I also don't like is that you can complete the level with a very bad time and without collecting any squares, in short: being awful at the game and still progress to all levels in the game. Players who're not up to this hard difficulty can play through all levels with caution. But in my opinion they won't have much fun. This game is all about getting the best time out of a level by 40% skill (concentration, reaction), 10% wits (creativity and intelligence how to get the best time) and 50% endurance (repetition and memorising).

What I could critisize here is that you literally imprint the level into your fingers for muscle memory and after several tries finally succeed. There is no possibility as in other games that, once you have the game skill you have all you need for what is coming, no, you won't be able to beat the pro time at the first try. Firstly you cannot look that far to plan your way and secondly you have to analyse the level to find out how to save time. For example and this makes the aspect of memorising even worse is that some levels have timed lasers which you can only pass at the right time. The clock starts when you pass the start line, but the lasers are spawned before the clock runs. So, in some levels in fact you have to wait about 0,5s to 1s before the start line, then run furiously into the level to have the laser at the end of it timed right that you can pass. If you don't hit the right waiting time at the start you either get burned or you have to wait while the clock is running. In both cases don't get the pro time even though you performed a perfect button hit series.

Memorising is even more important for the speedrun mode which activates after beating the 9 levels of a set. In the speedrun mode you run through all levels of a set in a row and try to hit the best time. Here the effect of memorising gets an additional big impact on your result. Just imprint these levels into your mind and fingers by repetition and finally succeed. This aspect never appealed to me as I find this to be more work than fun. For me this a waste of time, but for others maybe the real challenge.

I'm not saying that these reasons/arguments make the game bad. I'm just saying, that this game is not for everyone.
But if you like difficult challenges and speedrun perfection in a platformer like me then this game is for you!. AGDQ 2017 for life! Kill the animals!. I liked the art and minimalistic approach, but gameplay is not for the people whose not so called "speedrunners" (which i am not anymore). I think will pass this one..Really want to like it though.. Stanby is a very fast-paced and stylish precision platformer. If you like a challenge then this game will satisfy your itch for hard as nails platforming. You will die many times trying to beat a level but will be filled with satisfation when you fianlly pull off the right combination of moves to finally put that level away.

Check out my video for more in depth thoughts. http://www.youtube.com/watch?v=QVrKf8dUaj4. Standby is a very hard speedrunner/platformer made for the genre's hardcore players and masochists.

Pros:
+ Soundtrack is cool
+ Looks somewhat neat
+ Controls are fluid

Neutral:
~ No real substance underneath, but its meant to be that way so...

Cons:
- Too hard for my taste
- Its hard to get into controls

3/10 Well it might be a good challenging game for genre's hardcore veterans. I couldnt get into it no matter how hard i try. Im not playing games to punish myself.



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