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Title: Somewhere on Zibylon
Genre: Action, Indie
Developer:
Mykhail Konokh
Publisher:
Mykhail Konokh
Release Date: 14 Sep, 2017
Minimum:
English
Not worth your money.. Feels very alpha.. What a cute little game! The puzzles are actually quite fun, though they do make me feel a bit stupid at times. Some are pure logic ones involving levers, weights, timing, and so forth, but a fair amount of others have to do with figuring out the geometry of the space you're in. The game is quite beautiful at times, and while it feels (I can't tell for sure yet) like it is not going to have many sandbox elements or choices, it's pretty relaxing if you take your time. Just take a look at the video and I hope you'll see that this is no ordinary "random game that was released with a flurry of other games on Steam", the developer put a true effort into making it worth the bother.. Zibylon is a decent indie puzzler\/space game. Though the graphics are built on a dated engine, I had a bit of fun with the game. I made it to level 3 and was a bit frustrated with how long this particular level was taking to solve. Your drone, which you use for the puzzle aspect of the game, moves quite slowly and level 3 is a LARGE level. Moving from one end to the other was just taking too much time.
The other aspect of the game - the planet rebuilding, is quite nice. The whole game has a little bit of that 'Planet Driller' vibe; very indie but well done.
I am, however, deciding to refund it as I think the price point is a little high for what Zibylon has to offer. But since you can always request a refund through Steam, I actually do recommend trying out Zibylon to see if it is a right game for you.. Awkward controls that you can't change, annoying constant background noise, and no clear directions or help (not even community guides or walkthroughs for when you're stuck on a puzzle where you can't even figure out the goal).
Even at $3 it felt like I was ripped off.. This game is an awesome example of a solo dev making a great game.
Short version, you're trying to reclaim a planet - you blow up surface defenders so you can capture the base via a drone, which gives you "science", which lets you build better weapons\/armor\/etc to blow up more advanced surface defenders, ad infinitum. You also mine for resources, but that's more of a minor farming thing than anything else.
Are the levels polished? No. They aren't buggy (as far as I experienced), but you can peek thru most walls, etc, if you hump the wall and angle your camera.
The puzzles are confusing in the early levels, but after that the techniques to solve 'em mostly remain the same - they just get more complex and difficult.
My biggest complaint is that the "manual" and the UI are... hard to interpret, until you learn how the dev thinks - then, they makes total sense.
TL;DR: It's fun - more "strategy" than "action", with a side-order of puzzles.
NOTE: When you Mine, you sometimes get "wreckage" - and you can "Disassemble" that to give you random parts and one thing you can't mine.
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