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Title: Silver Grapple
Genre: Action, Adventure
Developer:
Jamie Rollo, Tom Campbell
Publisher:
Jamie Rollo
Release Date: 25 Aug, 2017
Minimum:
English
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This game definitely is a hidden gem in my Steam Library as of now. I was absolutely floored by the sheer amount of content in this game made, pretty much by a single guy. As others have pointed out, the game feels very inspired by Cave Story, but it is also all in its own. The grappling mechanic feels great, and whever you finish a tricky section it feels good, because the controls are extremely tight and work well with the physics the developer worked out. The story is nuanced and told through journal entries, which is really cool and adds another layer of depth to the game, trying to collect them all, because some are in out of the way, hard to reach spots. The music is spot u2665u2665u2665u2665ing on and every area worked well in both aesthetic and music, and the melody pretty much being somewhere in all of the tracks added a lot of cohesion The difficulty is not for the faint of heart, this game is not easy. As another reviewer said, while being very trial and error-y, it's also about having inputs that sync up right to make everything flow. Overall this game is really, really, really good, and definitely worth looking into. I know I'm gonna be speedrunning this, so, take that as you will.. 10/10, best flying through the air 300 times and throwing controller simulator 2017.. This game needs more appreciation and love. This game is absolutely amazing. This game came right out of nowhere for me and blew each and every one of my expectations away. This game is a masterpiece on all fronts. The controls feel so tight and the environments are beautiful. The characters have personality and even the music does too. Exploration and success is rewarding, and the story is intriguing. The level design is so well put together and all of the little helpful tools in a platformer that didn't NEED to be in the game are in the game to generally improve the player's experience and reduce backtracking & visibility errors (graphical and level design-al). There are so many cool mechanics that are introduced using a nice difficulty curve. Was totally worth my $15. 9.5/10. 10/10, best flying through the air 300 times and throwing controller simulator 2017.. I've had this game for a while, and I never reviewed it, but now I will review it. This game is hard but an absolute gem. I plan on coming back to this game to beat this but for now, play it.. I am usually a person who waits for reviews before i take the plunge on a new game but this looked like a lot of fun so i decided to try my luck, and to me it was well worth it. Love the music, the art is, as someone already aptly pointed out, reminicent of Cave Story, and the Gameplay is really quite fun. Bottom line is this: If you are like me and enjoy fluid platfromers that think outside of the usual run and leap that our Italian Plumber found so succesful, then you willl like this. The movement of walking and jumping themseleves are a bit sluggish but that disapears the moment you begin to swing and slide. It IS on the difficult side but i find the placement of the respawn spots and how quickly you do so, to mitigate the inevitable irratation that comes from dying hundreds of times. On the technical side of things, I have a pretty weak gaming rig and have yet to find any serious problems. So yes pick it up and be the best hooker you can be! (couldnt resist making this reveiw without at least one such comment) EDIT: So after sitting down and really devoting some time to this Ive decided to add a few things: One: This is not a spiderman, or flinthook type game. You will not be easily swinging back and forth like Tarzan on speed. You will die alot. Then you will probably die some more, and finally to top it all off, you will yell in anguished rage, cursing in tongues you never knew existed, as you die many many more times after that. This is a game of Planning and Reflexes. There is no RNGeebus here, so be sure that when you die, it will be all your fault. Two: I want to issue a warning to anyone thinking of picking this up: the video you see showcasing the gameplay is someone having a GREAT PLAYTHROUGH. At times you will be fighting for small sections at a time, and you will be playing the same part at times over and over again . But therein lies the reward: Accomplishment.the feeling that you actually overcame something challenging. This game doesnt give out participation medals, it doesnt hold your hand and remind you how much Mommy loves you. Its a tough but fair game, and players who like games Like They Bleed Pixels, or 1001 Spikes would feel right at home here.. Such a disappointment. The game starts really cool with that Cave Story vibe thanks to the graphics and some really nice music. I was enjoying till the gameplay started. First of all the grapple dosnt work very good with the keys i was expecting using the mouse; but anyway thats not an important problem at least to me ( i beat The End is Nigh at 152%. i mean im good at platform games ). The REAL problem: camera is too close to the character for this kind of gameplay. You cant see where you are going to grapple or where you are going to fall, so its basically trial and error. I thought using the map will help but its really hard to calculate distances with it and even if it was useful thats not the kind of gameplay im looking for.. I've had this game for a while, and I never reviewed it, but now I will review it. This game is hard but an absolute gem. I plan on coming back to this game to beat this but for now, play it.
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