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Title: Scourge: Outbreak
Genre: Action, Indie
Developer:
Tragnarion Studios
Publisher:
Bitbox S.L.
Release Date: 2 Apr, 2014
Minimum:
English,French,Italian,German,Japanese,Russian,Hungarian
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decent fun, a lot like Mass Effect, and Warframe. This game is amazing. I did not find one bad thing about this game. I bought this on sale but after playing it I would have paid full price. Buy this and tell your friends to get it. I had fun with it alone so far and co op will be awesome. By yourself your ally AI is very good. You get hurt they're there in under five seconds. I didn't even use the quick order system (a button wheel system to order them around.) They did everything well on their own (covering fire, moving up, healing, etc). The enemy AI was very good as well. If you let your guard down or get reckless and rush in you will become nothing more than a hole-ridden corpse. Plot was simple and understandable and for me that's all I need. The weapons in the game were cool and should try to use all of them for achievements and to see which one fits your style. The game looks awesome and I don't even have that good of a computer (I have an i5-4200U cpu and intergrated graphics so if you have a good rig with a good video card this game is gonna look gorgeous). Music was good and always on cue for fights and quiet moments. I've beat this game twice and I have seen no glitches whatsoever. I have not yet played multiplayer but if its anything like single player it's gonna be good. Get this game.. Stupid fellow soldiers AI + stupid spiders respawn = not much fun.. Amazingly fun 4 player coop shooter!
. Nice, utilitarian team shooter that gets surprisingly bad reviews.
WHAT IS IT?
You're a squad of four (what characters aren't picked up by players are led by the AI). You shoot enemy soldiers and aliens as you infiltrate an evil corporation to exfil an operative and intel. Weaponry is straight forward -- accessible or bland, it's your call -- with pistol, shotgun, AR, SMG, grenades, sniper rifle, minigun, and a kind of alien plasma caster. There is DNA to pick up (today's keycards), the occasional turret to use, and *gasp* door and elevator buttons to push. Your suit has an offensive and a defensive capability depending on your character (neither was of much use or saw any in my case), and there is a cover system. No, you don't talk to people. This isn't Mass Effect, even though the look of some of the weapons and the squad mechanics have been compared to ME's.
THE GOOD
This is retro and derivative in a number of ways, but for a co-op game, especially one with a short campaign, this can be a boon, since it's much easier to talk busy friends into such a limited commitment time- and learning-wise. Run'n'gun, open door, that's easy enough to relate. You get one powerset during the entirety of the game, a variant of shield and one of shockwave, depending on your character. At least for my character, the shield was of little use (costly, can't shoot with it active, breaks down under fire or after a short timeout), and the shockwave of none (I could never get it to work properly on enemies on a different elevation, and aiming had to be so precise to make any damage at all that it simply wasn't worth it. Also, again, two shots before empty, non auto recharging), so it's one less thing to learn (I ended up completing the game pretty much using neither shield nor shockwave).
THE BAD
This is a B-list, indie shooter, and it shows at times -- not all of the voice work is good, for a start. Can we please never do the Scottish-accented braveheart berserker dwarf ever again? Just had that in Borderlands 2, and of course in LotR, and it's really too fresh in my memory to count as "retro." Or, you know, "amusing." Obviously, it's not as varied as Left4Dead (or has A list voice talent like pretty much any of the Valve games), but on the upside, it's not as annoying as Borderlands 2, either.
Speaking of recorded lines, the flashbacks they make such a big deal of in the sales pitch are very rudimentary, but I guess you can only do so much in a 7 hour campaign, especially if you don't want to slow it down too much, and there is still a nice, retro, '80ish punchline in the end (for the team, not per character). The powers, as per above, were completely useless for my character; my friend's stationary shield saw some more use (when healing). "Casual" difficulty is quite manageable for the most part, but in some of the final sets, you're swarmed in confined space, and I ended up spending an annoying amount of time on the ground -- not my idea of "casual", but you might be luckier (or, you know, simply better at it, or more awake).
Also, cover system. OK, I know that every time there is a cover system, I comment on how they're usually more trouble than they're worth, and how if I want cover, I'll stand or crouch behind something, according to the amount of cover I want. So let's get to the specifics. First off, I think a cover system is especially ill-advised in something that's otherwise stripped down, and tries to be retro -- this makes it harder to draw in other casual players (win them on "only 7 hours", lose them on "you'd better play the tutorial before joining"). The system they provide is "press button to take cover, simply move away from it at will", which at least is less annoying than auto cover that simply sucks you in against your will and then remains sticky, but on the default controller layout, the cover button "(A)" is shared with roll "(A)" and sprint "hold-(A)", so it's not quite as simple as "if you don't like cover, avoid the button altogether." On the upside, there are some moves where you slide into cover that are fun to watch. On the downside, /rolling/ into cover looks funky and is a bit loud. Also on the downside, the cover system and the crouch mechanic seem to interefere with each other pretty often; arguably one should go. Finally, on the controller, "sprint" defaults to being on a button, which is a bit cumbersome.
THE VERDICT
Outside of the cover system, this felt strangely a bit like the original Doom with updated graphics (and that wasn't even co-op), which is a good thing in my book. Basic weaponry in few variants (most guns come in only one version, some come in normal/stabilized/accurate, but in the end, it matters little). Traverse a futuristic station, shoot stuff, pick up keycards, lather, rinse, repeat. '80s type nihilistic setting. The session broke once or twice for our team, but if nothing else, a checkpoint is never too far away. This is an enjoyable little game that was far from being as flawed as many reviews led me to believe; it's not innovative, but that's not necessarily a bad thing in a short campaign and with casual gamers. If you're between co-op games and can get this for a decent price, go for it, as long as you're aware of what the game is and isn't.. I think it is best to describe this Cover-Focus Shooter as a Mystery, Sci-Fi, and most importantly, Horror B movie with a plot to match it. The game starts out as a simple 'get in, get out' mission with the goal of freeing an informant from a corrupt science facility while stealing an alien rock that company found. In classic mystery format, the plot progresses with unexplained actions, characters purposefully not being clear for the sake of suspense, and tons of gore not fleshed out well to make it bearable to watch. It has a major plot twist that I won't spoil, followed by pretty much petty revenge for the sake of it when the plot twist is revealed. If you can stomach the lackluster and borderline terribad plot arc, the rest of the game portion is quite good with minor flaws to get used to.
(quick score: 7.5/10 Well done with major story holes but a satisfying 5-6 hours worth of time with friends)
Pros:
- Most important: Online Co-Op works great. I've had no issues playing with people from the other side of the world, so consider it an easy pick to play with Steam friends.
- The dark and mysterious atmosphere they try to give in the game is well presented. I was interested in finding out what was in the building as I went further down to try to complete the objectives.
- Some of the best free aim shooting I've seen in a third person shooter. Often these style of games that encourage cover systems make shooting without aiming down the sights practically impossible to fire. With this, you always have 100% accuracy with blind firing, but aiming will provide a reticle and improve the potential accuracy zone as an incentive to aim. This gives shotgun blasting a great sensation and I often used it even during sections of the game that didn't benefit using it.
- Map progression has some slow points, but difficulty as a whole matches up nicely as each chapter continues to the next.
- The guns have a distinction from each other and an easy to understand desire for when to use them. The Firefly is great for mid range sustained burst fire, the Reaper is for power shots farther away, .etc .etc
Cons
- Wasted potential with the flashback scenes. Quite literally the scenes are there to make you question what is going on and don't really solve anything in the plot. They are slightly summarized during the plot twist, but are written off as a throwaway idea than cool to know.
- The cover system itself has some problems with how the character commits to cover. When using cover, the character will stand or sit pending what the object is. The issue is some cover makes them stand instead of kneel, making it useless and endangering players.
- The cover system also has problems with blind firing in cover. there are specific arc ranges the blind fire works and limits how useful it can be. Luckily blind fire isn't integeral to beating the game, but it is nice to be able to use it from time to time.
- After the plot twist, almost the entire story is inconsistant with what happened during the mission. I won't say how it does to avoid spoilers, but it is easy to say none of the things you'd see in the antagonist's action would realistically occur if the plot twist was legitimate.
- If playing with AI bots, the AI is almost useless. They do take more damage to compensate for how much they endanger themselves for a cover based shooter and do a decent job being field medics to revive downed players. For actually killing foes to prevent a need to revive, they are awful. Highly encourage playing with 1-3 friends.
- The story itself feels rushed. The initial objective, or at this point, the McGuffin, never gets mentioned again throughout the game and becomes all about hunting down Alpha Squad and oh yeah, maybe, eventually, rescueing Reisback as stated at the start of the game.
- Whoever came up with the game portion of the Dropship boss fight, I hate your guts and hope you don't do that again. That fight took 30 minutes of chucking grenades and missing the majority of the time. It is the worst section of the game, by far.
- HP feels inconsistant for both foe and yourself. The game makers give no hard stats to see health or damage and some the game uses locational damage as a factor, making it even harder to figure out how safe one is when they have to take damage. Head shots feel like a make or break against most enemies, especially later on when they can start taking a lot of bullets if hitting everywhere but the head.
Overall
Scourge: Outbreak is a decent game with a muddy story but worth the price of admission if played with a game mate. It doesn't have high replay value and some questionable spikes in difficulty here and there. Still, I would recommend people play it for both fun and inspiration to get the ideas flowing on the genre this game tries to be. It left a positive affect on me.
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