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Title: Rolling Line
Genre: Casual, Indie, Simulation
Developer:
Gaugepunk Games
Publisher:
Gaugepunk Games
Release Date: 27 Apr, 2018
Minimum:
English
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My friend loves to watch me play this game in vr and on desktop.. My friend loves to watch me play this game in vr and on desktop.. Finally a game that runs on a potato VR or not. This means you don't have to spend over $2k on a train set I also like the art style.. Finally a game that runs on a potato VR or not. This means you don't have to spend over $2k on a train set I also like the art style.
Small delay, from April 6th to April 27th : Sadly I've got some bad (but ultimately good) news. In order for Rolling Line to be as good as it can be, I've decided to spend a few additional weeks on development. This time will mainly be spent on testing and polish! It would be possible to meet the April 6th release, but I hope that an extra few weeks of polish are worth more than meeting this date. When organizing work load for the next few weeks, I found that I would have to compromise on good features in order to meet this deadline. After working on this game full time for over 5 months already it would be a shame to rush the final details. I'm sure you've seen what happens when games come out unfinished. Hopefully these extra few weeks will make all the difference. I'm already working with a couple of people to make sure the Oculus Rift is supported well, and I'll be seeking out Vive and PC testers in the coming weeks! Keep and eye on these announcements if you're interested. Rolling Lines development is going very well! and while it could be released on the 6th, It will be a much more polished and tested game by the 27th. I hope you all understand, and I am truly sorry about this delay.. Biome brush! v1.168 : Today's update adds a new tool that completely changes how you build scenery. Placing props over large areas with a good mix of randomness and variation has now become incredibly easy! The new "Biome brush" tool allows you to choose a bunch of different props and place them in a random mix on the ground, like a brush. You can change the color, scale and height offset of the props used in the brush, and brushes are also saved in your save file. Just point and click to effortlessly paint scenery, both on PC and in in VR! on PC you can also hold shift to paint much faster. You can also switch to an "erase mode" by pressing F (or d-pad up in VR) to delete props instead of place them (this will only delete props placed by the brush you are using) There is also a new setting for "snap to surface angle" which makes props automatically align to the surface they are placed on. This makes building cliffs with rocks easy, as well as aligning windows with buildings. You can find this setting under "custom track -> snapping" As well as the biome brush, there are a few other props added in this update. There are a bunch of buffer props (which are only for show, they don't actually stop trains) as well as some smoother embankment pieces.. Official soundtrack + 1 year anniversary! v2.0.2 : It's been a full year since Rolling Lines release date! This means that it's Rolling Line's one year anniversary (well the 28th of April is) and to celebrate I've finally organized and uploaded the official Rolling Line soundtrack! The special thing about this OST is that it's entirely AI generated using an online tool called Jukedeck. Funny thing though is that the instruments and settings used to generate these songs are no longer available, so it's impossible to generate more music in the RL style. You can find all of these songs now on Youtube: And you can also download the album as MP3 files directly using the link in the description on any of the videos (Mega.nz links cannot be posed on Steam). Enjoy! In other news, the game has gone through a major Unity engine update, which wont have any visible effect on the game itself, but changes quite a bit behind the scenes. I've also decided to move to a more conventional version numbering system, so we are now on version 2.0.2 (previously 1.171). Paintability has also been added to a few more props, specifically the gas-tank props (which have been split into individual parts). Multi-painting has also been added to a couple of extra props, like tyers and the rusty cars. There is also now a variation of the level crossing prop without a bar.. NR Locomotive! - v 1.169 : As you may have seen mention of previously, there is an Australia themed update in the works! Originally this was planned to be a rather small update, but my plans for it have grown and it's shaping up to be a very large one. My new plans for this Australia update include modeling the town of Alice Springs, which brings with it many new modern city/town props and buildings, and best of all, roads! Because this update is shaping up to be a very large one, I've decided to release it in multiple parts, as there are lots of props and features people can make good use of right now, instead of waiting until the entire official map is finished. So to start with, here is the Australian NR-class locomotive! Available in two color schemes, the Pacific National blue & yellow, as well as the famous red Ghan passenger train! This update also includes some new rusty car props, perfect for making junk yards: This update also removes the need for the "-quickMod" launch tag to access modding. the quickMod & quickTerrain drawer is now available by default. This update also fixes a glitch introduced with the Biome Brush update that was causing track to be deleted when applying edits using the "apply all" button on the wall. this has been fixed. On a side note, Ive actually been very sick for the last 7 days with a fever, so it was lucky that I had the April fools update pre-prepared.. Info on future updates! : I have lots of plans for the future of Rolling Line, so here is a quick collection of the major features i'm hoping to add: Of course all of this is up for debate, and other features (like multiplayer) may still happen, but are not coming in the near future. Entries on the road map with dotted outlines are features that I won't promise just yet, but may be added in the far future. There are also countless small features and improvements that were not worth listing individually. The two main things I hope to focus on are modding support and improvements to custom track. I have already started work on implementing the Steam workshop into the game, and the first workshop usage will be to share your saves. Once modding support is ready this will also use the workshop. Modding support will be handled in-game , with a GUI that lets you swap out meshes and textures on a prop/locomotive both in VR and on PC. I will give more details on how modding will work when it is further into development. I would also love to give some info on the 'expansions' Something i hope to work on later in the year (after modding support is complete) is two extra pre-made layouts that feature locations for other parts of New Zealand that I wanted to include in the game, but weren't included in the current layout (which is based on the top of the south island, where I live). Since these expansions will be quite large, and i would like to spend a lot of time on them, they will probably take to form of cheap DLC. Not to worry though, all of the new custom props and trains will be included into the base game! (regardless of whether you buy the layout itself). So everyone can freely share save games that include props from the expansion, and people without it can still play the maps, and even use the props themselves. I would love to say now that there will be no such thing as endless lists of DLC! as you would come to expect from train sims. These expansions will only be to add a new layout made with the same level of detail that the current layout has (as this is something i personally really want to work on, and would enjoy doing so). Also, I will only start work on these expansions once modding support is complete! so people can freely mod and share their own content, while i spend some time working on new scenery. Please let me know if you want more details on a feature and I'll explain in more detail.. Gap-fill track (flexy track) and more! - v1.061 : I'm sure everyone will be very happy about this one! Today's update adds "gap filling" track, which can be used to easily (and smoothly) connect two dead ends of track. Gone are the days of frustratingly trying to line up track. There are also a few other features: "roll" angle on gradient track is gone, so you wont end up with twisted angles on your track (making a helix is now possible) Added an "undo" button on the save menu, that will undo the last 'delete', 'save over' or 'quicksave' you did. Added a "recover last session" button to the save menu, that will load the last map you left (either from quitting the game, going to the main menu, or loading a save by accident). Added an option for "smooth" scaling when placing props, this makes scaling with the scroll wheel much more precise, and also allows for smooth scaling when using PageUp & PageDown.
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