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Title: River City Melee : Battle Royal Special
Genre: Action, Adventure, Sports
Developer:
Arc System Works
Publisher:
H2 Interactive Co., Ltd.
Release Date: 29 Sep, 2017
Minimum:
English,Japanese,Korean,Simplified Chinese,Traditional Chinese
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Arc System Works has a reputation for making quality fighting games, and this overlooked gem is no exception.
"River City Melee : Battle Royal Special" is essentially an remake\/sequel to "Nekketsu Kakut\u014d Densetsu," one of the few legitimately good 4-player NES games, and one of the only Kunio-Kun titles not ported to the states. Combat is very similar to that in the beat-'em-up "River City Ransom," with characters able to move in eight directions, jump, and wield weapons as they pummel the crud out of one another, in a story of school sponsored blood sports. The only major addition was a wide variety of special moves and stats, unique to each playable character.
"River City Melee : Battle Royal Special" remains faithful to its source material, utilizing simple controls and basic inputs for all attacks. This is simultaneously its best selling point, and its greatest flaw. Attempting to faithfully recreate the feel of a decades-old fighting game is great for people who want a retro experience. However, that's a pretty niche audience. And, most of them would prefer the "purity" of the original game. Everyone else will probably overlook River City Melee, as fighting games have generally improved quite a bit since 1992. Compared to its contemporaries, River City Melee features slow, cumbersome, and simplistic gameplay, regardless of multiple mechanical (& admittedly brilliant) improvements added by Arc System Works.
So, while this is an exceptionally well made title, I am somewhat confused as to its intended market.
I don't know to whom I'd ever seriously recommend this game.
I mean, aside from fellow old school Kunio fans.
Because, this game really is something special.. Arc System Works has a reputation for making quality fighting games, and this overlooked gem is no exception.
"River City Melee : Battle Royal Special" is essentially an remake\/sequel to "Nekketsu Kakut\u014d Densetsu," one of the few legitimately good 4-player NES games, and one of the only Kunio-Kun titles not ported to the states. Combat is very similar to that in the beat-'em-up "River City Ransom," with characters able to move in eight directions, jump, and wield weapons as they pummel the crud out of one another, in a story of school sponsored blood sports. The only major addition was a wide variety of special moves and stats, unique to each playable character.
"River City Melee : Battle Royal Special" remains faithful to its source material, utilizing simple controls and basic inputs for all attacks. This is simultaneously its best selling point, and its greatest flaw. Attempting to faithfully recreate the feel of a decades-old fighting game is great for people who want a retro experience. However, that's a pretty niche audience. And, most of them would prefer the "purity" of the original game. Everyone else will probably overlook River City Melee, as fighting games have generally improved quite a bit since 1992. Compared to its contemporaries, River City Melee features slow, cumbersome, and simplistic gameplay, regardless of multiple mechanical (& admittedly brilliant) improvements added by Arc System Works.
So, while this is an exceptionally well made title, I am somewhat confused as to its intended market.
I don't know to whom I'd ever seriously recommend this game.
I mean, aside from fellow old school Kunio fans.
Because, this game really is something special.
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