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Title: Relic Hunters Legend
Genre: Action, Free to Play, Indie, RPG, Early Access
Developer:
Rogue Snail
Publisher:
Rogue Snail
Release Date: Q1 2020 (When It's Ready)
Minimum:
English,French,Italian,German,Japanese,Korean,Russian,Simplified Chinese,Traditional Chinese
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Open Development Week #63: LOOT! (and new team members!) : Hey Hunters, How's it going? There are a lot of exciting things to talk about this week, so I'll get right to them! Loot Drops!. Open Development Week #63: LOOT! (and new team members!) : Hey Hunters, How's it going? There are a lot of exciting things to talk about this week, so I'll get right to them! Loot Drops!. Open Development Week #70: Back from GDC, announcing "Help Others" : Hey Hunters, We are finally back to our normal routine after quite a bit of travelling around and showing the game! We had a wonderful time in San Francisco at the Game Developers Conference (GDC). We met some of you Kickstarter backers, we showed the game to players, fellow devs, media and business partners, and we ate a lot of cheesecake! Caio, Me, Maira and Lucy arriving at GDC 2019! After we came back we had a big all-hands meeting to discuss what was next for Relic Hunters Legend. We know we will let all backers play the game in June , so what are the most urgent things that we need to do to make the experience great for all those new Hunters that will soon be joining us? We polled our Founders at our Discord channel [discordapp.com] to figure out what you want.. Open Development Week #51: Let's Talk About Items! : Hey hunters, This is our first time using the steam announcements to upload our updates! We have a blog on our Kickstarter page where we post updates of Relic Hunters Legend, but we notice that probaly part of our audience here on Steam don't know about them. So we're about to start to publishing them here too! If you want to know more about the previous updates that we make go to: Relic Hunters Legend Kickstarter Page [kck.st] So, Let's talk about ITEMS!. Open Development Week #68: New Trailer and Bug Fixes! : Hey Hunters, How's it going? We've been A-OK here at Rogue, and we just had a nice couple of weeks of fixing bugs. We still have two more weeks to go before we are back to doing new stuff, so hang in there - it's gonna be worth it! But fun things first: we released our new GAMEPLAY TRAILER and you can already check it on our Store Page and YouTube ! We are headed to GDC (Game Developer's Conference) in San Francisco next week, and our previous trailer was from late 2017, so a new gameplay show-off was more than needed. It was super fun to record this - I played with Founders Blurbi , Spookyy , Rathorn , wowman and MasterSuperior , and it is a testament to how much our community helps us out every day.. Open Development Week #66: Shiny graphics! : Hey Hunters, How have you been? We've been getting ourselves ready for 2019, and especially for our participation at GDC, the Game Developers Conference, that takes place in San Francisco. Our goal is to get as close as we can to our planned Alpha version. The first step was already completed: the game has LOOT now! But we have 3 weeks to get ready for GDC, so we are prioritizing two things: making the game prettier and making it less buggy and more stable.. Open Development Week #66: Shiny graphics! : Hey Hunters, How have you been? We've been getting ourselves ready for 2019, and especially for our participation at GDC, the Game Developers Conference, that takes place in San Francisco. Our goal is to get as close as we can to our planned Alpha version. The first step was already completed: the game has LOOT now! But we have 3 weeks to get ready for GDC, so we are prioritizing two things: making the game prettier and making it less buggy and more stable.. Open Development Week #66: Shiny graphics! : Hey Hunters, How have you been? We've been getting ourselves ready for 2019, and especially for our participation at GDC, the Game Developers Conference, that takes place in San Francisco. Our goal is to get as close as we can to our planned Alpha version. The first step was already completed: the game has LOOT now! But we have 3 weeks to get ready for GDC, so we are prioritizing two things: making the game prettier and making it less buggy and more stable.
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