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Title: Project Graviton
Genre: Adventure, Casual, Indie
Balraj Singh Bains
Balraj Singh Bains
Release Date: 15 Feb, 2016
michael mind project & gravitonas antiheroes. project graviton
I can't open up the game for some reason and play it? I don't know why?. Not even worth 2 dollars. Game took 15 min to beat, most of which was repeating the 9 total levels because of the horrible controls. Theres a cool-down on your gravity power which is annoying and unnecessary. The jumping is super slippery and the horrible hitboxes mean if you land next to something but don't touch it it still counts you as touching it and you die. Much of the game is trial and error, as you're falling down an area and theres a path to side and if you don't somehow know its there you die, which you won't know your first time, so you have to repeat it, which is terrible. The checkpoint system sucks. You place 3 total markers, which is moronic since in most games like this you don't know when you'll die since its fast paced and with the poor platforming, meaning theyre barely ever helpful. Theres no significant story, game just kind of ends. 4.5/10.. Get used to dying, you are going to be doing lots of it.
www.youtube.com\/watch?v=ynUxn7n1Qxo\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_2\">https:\/\/www.youtube.com\/watch?v=ynUxn7n1Qxo<\/a>. Short, Fun, Simple, Difficult
10\/10. Video Review: www.youtube.com\/watch?v=dYmOrZ5dv5s\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=dYmOrZ5dv5s<\/a>
Welcome to Lair Gaming's review of Project Graviton for PC.
Do you want to collect blue collect-a-thon bits or just race to the finish? I asked myself this question several times over the couple of hours I spent playing Project Graviton. While the main "narrative" only spanned about 30 minutes for me, the appeal of trekking back through Project Graviton's tougher sections in hopes of snagging all of the collectible items kept me bordering entertained and fuming for about 2 whole hours.
This game is tough. From the start, it is made abundantly clear that precision platforming is key in Project Graviton. In regard to gameplay, think Super Meat Boy. You'll even encounter saw blades that call back to that title - and tons of red things to be gravely afraid of. The platforming here is very tightly controlled. You can move, jump, and combine a dedicated running button with jumping to clear larger gaps and shoot past obstacles. After some minor frustration - or, maybe challenge is a better word - you'll acquire a suit that allows you to change gravity's effect on the protagonist. This allows for the already pretty challenging levels to immediately rocket off into hellishly difficult territory that will cause you to do one of several things. You will be faced with the terrifying reality that collecting all of the little blue bits and finishing the level you've been stuck on for 20 minutes might be mutually exclusive ideas. I cranked the speed up to 11 and motored through these levels like I'd never even been introduced to the concept of collectibles on my first playthrough. To this point, I still have not been able to grab every blue treasure-y bit in Project Graviton. Luckily, in this endeavor, I'm becoming more familiar and capable of utilizing the 3 checkpoints given at the beginning of each level. The player can place these checkpoints at will, but each one disappears when you die - meaning that it's back to the starting line if you die and then forget to place another checkpoint. This lead me to some infuriating moments when I placed a checkpoint somewhere unsafe - died, and immediately reloaded to find that I'd died again in a blink of an eye. Back to the beginning, I guess.
I was impressed with the techno soundtrack and felt that it meshed well with the gameplay and aesthetic - and it never felt like it was droning on. As far as visuals go, this is standard 2D platformer fare. While smart, quirky animation goes a long way to giving the protagonist some personality, it's regrettable that this adventure looks so much like ones you've taken with other running and jumping characters over the years.
Lastly - there actually is some story at play here. I mean, don't think you're going to be enthralled by a tale of love and loss - but do expect some kinda funny dialogue and a short enough running time for the game that the dialogue doesn't have a chance to be anything other than endearing. I was actually shocked at how much I wanted to see the plot keep moving forward when the credits started rolling.
Project Graviton is fun and challenging. In no way are you gonna discover some unique platforming experience you'll never ever have again - but you will find something that tows the line between fun and rage-inducing long enough to leave a pretty good impression for the price of a low-premium phone app.
Gameplay - 63
Visuals\/Art Style - 61
Sound - 71
Content-to-cost at $1.79 - 73
For what it's worth, I give Project Graviton on PC a 67\/100.. Cool game but really frustrating!!. Pretty fun and interesting little platformer. but it does have a major flaw; the checkpoints. you are allowed 3 single use checkpoints per level which you can place anywhere you like... on its own this isn't that bad of a system, but you cannot move the checkpoint once its placed, as it will use it up and place a new one, even if you haven't used the last one. honestly this game would be way better if it would just let you move unused checkpoints or if it used a more standard checkpointing system. its also really annoying how the game keeps hounding you to place checkpoints even though you only have a very limited supply of them. the music is pretty good though.. I can't open up the game for some reason and play it? I don't know why?. annoying checkpoints
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