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Title: Point
Genre: Casual, Indie
Developer:
Eugene Volik
Publisher:
Eugene Volik
Release Date: 24 Apr, 2018
English,French,Italian,German,Russian
Point is a minimalist puzzler which teaches new concepts through experimentation - without words.
You have your token (grey circle) with a number in it (it's current points).
You can click any adjacently connected node, to move your token to that node.
Some nodes add 5 to your token's points the first time it passes through them.
Others subtract 5.
Others teleport your token to another node.
There may be other mechanics I haven't discovered yet, as I progress through the levels.
The number of little triangles around the node icon and their configuration, represents which action that node does.
So you don't have to memorise what each node does on any given level - just what each node type does in general (or you can write them down, like I did).
Figuring this out the first time for each node type will just take a small amount of experimentation on your first attempt, then click "refresh level" at bottom right - or fail the level - to re-try, now knowing what each node does.
So the object of each level is to move your token around the board, adding to and subtracting from it's points, until it reaches the goal points written on one of the nodes, then get the token to that node without further changing the points.
So far in the levels I've played, each node only affects the token's points the FIRST time it passes through.
The puzzle element, therefore, is which nodes to pass through, and how to get to them - while avoiding the nodes that would make your score incorrect. Bear in mind there are teleports, and later on there may be other mechanics added, too.
Controls:
Left-click mouse on adjacent node to move token there
Bottom left: toggle sound
Bottom right: re-start level
Top left & top right arrows: scroll through previously played levels
ESC: quit game
The game apparently has 50 levels so far (as at release\/April 2018).
My interpretation of the developer's comments is that if the game sells well enough, they then intend to create more levels.
Top tip: pay attention to how many tiny triangles are around each node and in which positions around it, to predict which effect that node will have on your token.. Not bad puzzle with interesting ways of passing. There are ways that deliberately confuse the player at first it's annoying but then you realize :)
Music and style made in the 80s, now fashionable retro looks very good. The game is worth the money, I advise everyone.. Point is a minimalist puzzler which teaches new concepts through experimentation - without words.
You have your token (grey circle) with a number in it (it's current points).
You can click any adjacently connected node, to move your token to that node.
Some nodes add 5 to your token's points the first time it passes through them.
Others subtract 5.
Others teleport your token to another node.
There may be other mechanics I haven't discovered yet, as I progress through the levels.
The number of little triangles around the node icon and their configuration, represents which action that node does.
So you don't have to memorise what each node does on any given level - just what each node type does in general (or you can write them down, like I did).
Figuring this out the first time for each node type will just take a small amount of experimentation on your first attempt, then click "refresh level" at bottom right - or fail the level - to re-try, now knowing what each node does.
So the object of each level is to move your token around the board, adding to and subtracting from it's points, until it reaches the goal points written on one of the nodes, then get the token to that node without further changing the points.
So far in the levels I've played, each node only affects the token's points the FIRST time it passes through.
The puzzle element, therefore, is which nodes to pass through, and how to get to them - while avoiding the nodes that would make your score incorrect. Bear in mind there are teleports, and later on there may be other mechanics added, too.
Controls:
Left-click mouse on adjacent node to move token there
Bottom left: toggle sound
Bottom right: re-start level
Top left & top right arrows: scroll through previously played levels
ESC: quit game
The game apparently has 50 levels so far (as at release\/April 2018).
My interpretation of the developer's comments is that if the game sells well enough, they then intend to create more levels.
Top tip: pay attention to how many tiny triangles are around each node and in which positions around it, to predict which effect that node will have on your token.. Not bad puzzle with interesting ways of passing. There are ways that deliberately confuse the player at first it's annoying but then you realize :)
Music and style made in the 80s, now fashionable retro looks very good. The game is worth the money, I advise everyone.. Pretty good for it's price, the music and retro look are quite nice, also the game opening and exit are really cool.
The game itself was a bit confusing at first, and involved quite a bit of trial and error to figure out what eveything does, it's a cool concept for a puzzle and it requires using your brain a bit (which i failed at).
If you have a dollar to spare and need to entertain yourself for ~1hr then this is for you.
PD: Funny how you advertised your game on the \ud83c\udfa7\u2605\u2605 Synthwave - Retrowave - Retro Electro Livestream \u2605\u2605\ud83c\udfa7 lol, guess it worked. gotta get your target audience somehow.. An interesting, complex puzzle. A wonderful musical accompaniment. This is a good game, I recommend it to buy.. Pretty good for it's price, the music and retro look are quite nice, also the game opening and exit are really cool.
The game itself was a bit confusing at first, and involved quite a bit of trial and error to figure out what eveything does, it's a cool concept for a puzzle and it requires using your brain a bit (which i failed at).
If you have a dollar to spare and need to entertain yourself for ~1hr then this is for you.
PD: Funny how you advertised your game on the \ud83c\udfa7\u2605\u2605 Synthwave - Retrowave - Retro Electro Livestream \u2605\u2605\ud83c\udfa7 lol, guess it worked. gotta get your target audience somehow.
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