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Order Of Battle: Kriegsmarine Ativador

Order Of Battle: Kriegsmarine Ativador


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About This Content

In Kriegsmarine we for the first time focus exclusively on the many engagements of the German Navy, as well as alternative “What-if” scenarios invol 5d3b920ae0



Title: Order of Battle: Kriegsmarine
Genre: Simulation, Strategy
Developer:
The Artistocrats
Release Date: 20 Apr, 2017



English,French,German,Russian



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Ruined Sea Warfare The Bad - The Cool Down Mechanic for the Primaries of Battleships ruined there worth as Units completely. - Low speed for German Battleships which had historicly enormous Sea Endurance by high speeds being planed as commerce Raiders. That means the Bismark and Scharnhorst have a Speed of 3 hexes in the game like an 8 knot heavy loaded Freighter. - Cruisers are the only ships class worth having in the game. BBs see above and destroyers easily to sink. Cruisers were a supporting ship class in WWII no Main Caracters like BBs, CVs and to a degree Subs and Destroyers. - Subs are powerless and have such a long reload time that they are but useless - Destroyer and Cruiser torpedo attacks are compared to that of subs much to strong - Subs donu00b4t crash dive when the enemy shots at them instead get easily destroyed on the surface - Subs are now most time surfaced due to the newe battery loading mechanic. Which is in itself a good idea but see the line above. The Good - They improved the Sub detection mechanic. Overall the DlC is lame. You will loose your BBs early on and then build up a totally unhistoric Cruiser Fleet to win each scenario.. Excellent game, well woth the dosh. Of all the DLC, this naval-focused one seems somehow the least focused. A victory in a mission sometimes feels less triumphant than in other DLC, and the difficulty doesn't ramp up as much as your own lackluster fleet handicaps you. Still, mastering the naval side of the game is rewarding and the level design offers fun battles along Greenland, Morocco, and elsewhere. Worth the money if you enjoyed 2-3 other DLC. If not, hold off until you've beaten those and see if the itch for buying this remains. If played with the strategy that specialization points are hard to come by, and resources even moreso, this will be a good and successful campaign. If not, the missions may become a grind with you unable to afford the fun battleships and carriers and having to make do with old ships. The DLC is set in a semi-fictional world where the Germans (aka you) fought substantial battles off Morocco, the Irish coast, and Scotland. The levels are well-designed, but I wish the fictional world seemed to change as the result of you bombing Scotland into the stone age. That said, bombing radar stations in Cornwall fighting a decent-sized sea battle was fun and worth the cost.. They werent kidding when they said what if. In kreigsmarine you feel nothing like Karl Doenitz and a lot like Erich Raeder. It's all about the surface ships with the exception of one scenario. If this is what you were hoping for by all means get it. The game starts you off with classic scenarios such as blocking the poles from mining the danzig bay and raiding narvik and British shipping. All round these scenarios are fun and enjoyable especially when you get the bismarck. However in the later scenarios instead of having you face the troubles of facing a very strong foe forcing you to rely on submarines and dodging radar, the game gives you works of fiction and suddenly you find yourself combatting in huge climatic surface to surface battles in the atlantic and other areas disguised as simply raiding shipping.. I love this game and own all its DLC, every other bit of which is great. I regret purchasing this dull and worthless content. If you like tedious althistory with Nazi boats using none of the interesting and innovative mechanics that made this series great, you'll love this garbage pile.. Start is not great,the middle is not much fun and the ending is terrible other than that its ok just a dlc for those who want the full set



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