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NORMALIZATOR


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About This Software

This utility is designed to create textures used in computer games.
Conventional photos or images you can easily convert to maps diffusemap, normalmap, specularm 5d3b920ae0



Title: NORMALIZATOR
Genre: Animation & Modeling, Design & Illustration, Photo Editing, Utilities
Developer:
AuroraCorp
Publisher:
Aurora software
Release Date: 5 Dec, 2017


Minimum:

  • OS: Windows 7
  • Memory: 1024 MB RAM
  • DirectX: Version 9.0c
  • Storage:

English



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Wow! I bought this before the last few updates. Loved it then but held off on a review until it was polished out. Not only is it an amazing price, but this is a really good program to with lots of features. Much easier than other pbr and texture programs. It even has a "helper" button now which seems to describe every button you hover over. For this price it is a must have if you are into texturing.. This is one of the worst programs I have come across yet. The only file you can import is .X file. They should make it so you can import objs and fbxs! Don't buy this program! I don't think there is anyway to export a file either.. Wish I could leave a good review but I cant. Software crashes every time I try to add an image larger than 1024X768. Its just not what is needed in todays world. There is no training or information videos on how to use the software? Not even online can I find one video with a step by step process in any language other than some elevator music playing in the background with other versions of NORMALIZATOR other than the one I purchased. What can I say other than this seller just can not support the product. Its a million dollar idea with a 5 dollar manual. Just dont have the time to guess how it works. Not worth 10 bucks.. It would be a nice an easy program to create normals, if it wouldn't crash. Once the program crashes, not even restarting the PC solves the issue. It needs to be uninstalled.. I could not attach one diffuse map. Spent half an hour of it constantly crashing to desktop. Talked to dev, redownloaded it and used it as per instructions (no .TIFF) Used it to for another 25 minutes, and discovered it's really, really basic. Yes, It does make normals, gloss, AO etc, but no better than going into photoshop and doing it yourself. I prefer shadermap 4.0 to this product.


QUICK HOTFIX 09022018 : I fixed the error that appeared when loading a project containing a "contrast" filter. Now everything is all right. Please update the application. Update 492.2 kb (very small). UPDATE v10032018 : HI! So I do not have time to complete the update in full volume until March 10, I decided to publish something that has already been completed. This update adds: Accelerated generator of seamless textures with additional settings. Square brush (works with color, dodge, burn, stamp) STAMP brush. CLONE brush. Round selection. Fill the selection. Choosing shading mode. To work with the STAMP brush, you need to select (doubleclick) a stamp and choose which channels and layers the stamp will be used on. Recommended: Create new layers in each channel and clean up the alpha in each (so only the stamp is used on these layers and channels) like on screenshot below. At the moment 4 STAMP brushes are available, in the future STAMP library will be replenished. So you can add your own brushes, the main thing is to follow some rules to avoid mistakes. You will need to create a folder with the name of the brush (example "NEWSTAMP") In this folder must be located files given the name of this folder: Example for folder - "NEWSTAMP" NEWSTAMP.png - This is the icon that will be displayed in the STAMP toolbar. NEWSTAMPD.dds NEWSTAMPN.dds NEWSTAMPS.dds NEWSTAMPI.dds NEWSTAMPH.dds NEWSTAMPG.dds NEWSTAMPM.dds NEWSTAMPAO.dds To work with the CLONE brush - on the selected layer, while holding the left ALT key, click the mouse to determine the location from which cloning will occur, then by releasing the ALT key you can clone anywhere in the current layer. The CLONE brush currently only works on the current layer (it is impossible to clone from one layer to another layer), in the future, interlayer cloning will be available. The CLONE brush currently only works with a round brush shape, in the future a square brush will be available. Fixed unpredictable movement of the viewport camera. That's all for now. Feedback is welcome! Several screenshots from the update.. Expected update - presumably July 10 : Expected update - presumably July 10 In the next update: Magic button is a button that you just need to select an image and one of the preset sets. It is expected that this is all you need to do to create a complete PBR texture (provided that you select the appropriate preset). Plus some fixes.. Update 10072018 : In this update: Some fixes; Added "MAGIC BUTTON" - Magic button is a button that you just need to select an image and one of the preset sets. It is expected that this is all you need to do to create a complete PBR texture (provided that you select the appropriate preset). Added "SAVE MAGIC PRESET" - This button for save own presets. Added 8 simple preset : PBRrustediron PBRmetalfloor PBRmetalfloor2 PBRroundbrickwall PBRrustedsteel PBRconcrete UBERdarkbrick UBERlightbrick These presets may not be suitable for all cases, but it will be easier for you to understand how this works, and you can create your own presets.. Screenshots of the interface for future update. : Just a few days and you will get interest and great guidance. Here are a few cookies from the future update.. Update v10042018 : List of changes: Fixed incorrect use of filters while loading the project. Fixed a delay when using the STAMP brush. Added UNDO REDO for drawing operations. Currently only works for brushes PAINT, BURN, DODGE, CLONE, does not work for STAMP brush, PASTE IMAGE, PASTE CHANNEL, etc. The use of UNDO REDO for all drawing operations and PASTE functions will be added within 48 hours. That's all for now. A reminder of future discounts and changes in utility costs. Starting on April 10, a weekly promotion will be launched with a 25% discount, after the completion of this promotion, the utility cost will be increased to $ 19.99.. QUICK HOTFIX : Quick fix, removed semitransparently in the saved texture NORMALMAP (alpha channel contained height maps) now alpha channel = 255. Sorry if this caused you confusion while saving the result.


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