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Never Split The Party Activation Code [full Version]

Never Split The Party Activation Code [full Version]


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About This Game

Never Split the Party is an ultra social rogue-like! You're one of four adventurers entering an epic dungeon to take down the evil vampire known only as The Countess, who killed your parents and is now constantly bombarding you with insults.

Explore a procedurally generated dungeon, amass powerful upgrades, and cooperate with your fellow adventures to conquer and crush the vile dungeon bosses!

Never Split the Party has over 120 upgrades, 21 magical potions, 28 unique enemies, and over 425 room designs spread among 5 procedurally generated dungeon levels for maximum replayability!

Roles

Each player has both a role and a character class.

The four unique roles in the game each provide vital info to the party.
- The Cartographer tracks the dungeon maps.
- The Treasurer tracks each players inventory.
- The Vitalist tracks each players health.
- The Loremaster tracks all knowledge of the upgrades.

If you were to be split from the party, say through an Skeleton Wizard's teleportation or a Punter that knocks you into the next room, then everyone else would lose access to your roles vital info until you're reunited.

Classes

You'll also get to choose your character class. The Fighter and Cleric classes are available for everyone (so that you can always play with your friends).

Access to the other classes as well as Challenge Modes (including PvP) and Bonus Armor and Helmet Cosmetics are available with the Fellowship Unlock. 7ad7b8b382



Title: Never Split the Party
Genre: Action, Adventure, Free to Play, Indie, RPG, Simulation
Developer:
Legend Studio
Publisher:
Legend Studio
Release Date: 14 Sep, 2018



English,French,Italian,German,Arabic,Bulgarian,Czech,Danish,Dutch,Finnish,Greek,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chine



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Call for Translators:
We've got a system setup for volunteer translators. If a translation is not complete for your language and you'd like to help please join the discord at https://discord.gg/bFNVWNV and DM Bryan.. New Build Posted! 1.0.6860:
Enhanced enemy movement.
Slimes no longer clump up.
A few boss movements are less predictable.
Lower enemy health to game player count. (1 player = 50%, 2 player = 66%, 3 player = 83%)
More thorough removing of enemies from rooms when boss defeated.
Remove projectiles from room when boss defeated.
Disable touch damage from room when boss defeated.
Stop spawning moves after boss defeated.
Turned off auto invite.
Changed Lord Hargreaves.
Turned off development build.
New mouse cursor.
Fix for zombie lobbies.
Refactored lobby code.
Removed unused icons.
/netstatus lists all versions.
Stop region limiting server browser.
Added anti-zombie lobby checks.
Removed region limit on matchmaking.
Restored lobby player limit to steam.
Changed lobby game start delay from 10s to 30s.. Release Date is May 3rd! - All Room Designs Reviewed:


Release Date Announcement. Alpha Testing Steam Keys Available:
If you'd like to help us alpha test there are steam keys posted to the Discord at https://discord.gg/bFNVWNV

They are pinned to the #general channel.

Thanks for your support! :2015cookie:. New Beastmaster Class - Build 1.0.6876:
Added the Beastmaster class, a class focused on familiars.
Added 4 new familiar buff upgrades.
Added new Beastmaster unlocks and achievements.
Changed enemy health adjustment to 1 player = 70%, 2 player = 80%, 3 player = 90%, 4 player = 100%.
Added custom room visual hooks, so room floors can change with level, etc.
Updated localizations.
Tweaked item flavor texts.
Made gold punters easier to kill.
Added sounds to group heal and summon.
De-glitched dialog window.
Tweaked dialog positions again.
Fixed player invulnerable blinking not working on clients.
Fixed initial frame on dialog window being glitchy.
Moved dialog windows down.
Moved flavor text down and made bigger.
Remove kick buttons from win/lose screen.
Made countess hover on start and main menus.
Tweaked lobby help text position.
Moved command option labels.
Removed boo.lang references.
. New Build Posted! 1.0.6880:
Dedicated server now works, but they won't appear in server browser.
Fixed ` console key not working when a button was highlighted when not playing.
Fixed crash in room visual system.
Added direct connect menu to connect by IP & Port.
Added support for +connect command line to handle connecting to steam servers.
Adjusted load game menu sizes for certain screen ratios.
Set Dead Head damage to 1
Fixed bug where dead head familiar could be followed by other familiars and they followed him fight enemies
Fixed Dead Head Familiar
Fixed the mob script to allow different mob visuals to be used
Fixed hawk moth delay issue
Encapsulated steam server handling.
Steam server disconnects correctly.
Dedicated server only uses direct connection. No nat punchthru or relay for reliable gameplay.
Fixed 3 dedicated server bugs.
Added -port command line argument for dedicated server.
Successfully listed a server for the first time with steam.
Fixed /connect default values.
Moved game over detection out of player class.
Fixed game over on dedicated server.
Fixed nulls on dedicated server console.
/connect now takes arguments for ip address and port.
Removed (clone) from Timed Spikes and lobby NPCs.
Changed text input visual on edit character screen.. New Build Posted! 1.0.6808.29:
If you'd like to help us alpha test there are steam keys available on the Discord at https://discord.gg/bFNVWNV Thanks for your support! :2015cookie:

-= Full Change List =-
Localize upgrade names.
Added labels explaining completion marks.
Removed showing of IP addresses.
Added ping to error reports.
Fully implemented hard mode (Lower drop rate and increased enemy speed)
Fixed Ancient beam timing on clients.
Tried to fix Host already deleted error.
Fixed bomb dropping with no room error.
Fixed all compiler warnings.
Implemented DropRateMultiplier.
More work on achievements.
Fixed Quit game needs to reset music.
Finished game over credits.
Added create game menu.
Added private games.
Started working on hard mode.
Reworked achievements.
Speed run achievement.
Hard mode achievement.
No death achievement.
Removed player count achievements.
Updated title text image.
Started working on game over credits screen
Redid countess sound design.
Fixed heart pickups getting double applied.
Haste upgrade does more damage.
Added new voice sounds.
Changed storage method of most game assets.


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