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Title: N2O: Nitrous Oxide
Genre: Action, Racing
Developer:
Urbanscan
Publisher:
Console Classics
Release Date: 29 Jun, 2015
English
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Released in 1998 for the PSX, N20 is a tunnel shooter heavily sold on its soundtrack by famed late 90's electronica producers, The Crystal Method.
I don't even listen to techno that much but even the name "The Crystal Method" rings a bit of a bell for me. Turns out their song was in the opening of Splinter Cell, used in a lot of ads and tv commercials well into the mid 2000's, in some movies (DBZ), and in plenty of video games. They're not Daft Punk huge, but they do have a legacy.
A lot of your enjoyment of this game is accentuated by the soundtrack (check any of the other reviews). Not that anyone else's opinion should be relevant on your owns, but this game contains the majority of their first album (with a few remixes). Out of their discography, the first album is generally believed to be their best. And regardless of how it compares to others in the genre or their own history, I concur: the music here is damn good. It's certainly very 90's, but it rings something like F-Zero GX's. Something like<\/i>
Speaking of which, the game itself can certainly stand on its own two feet. It's a tunnel shooter, which means you are going through a tunnel and can move all around its walls whilst taking out incoming enemies. You have to take out a set amount of enemies before facing a boss, and the faster you take out enemies the faster you go. It's actually impressive how fast you can go in a PSX era game whilst maintaining 60 fps. It's reminiscent of F-Zero. The soundtrack was certainly a selling point for the title, but even when I have the game turned down it stands as a competent game of its genre.
The only visible downside this game has is how the levels repeat themselves at the end. There are 30 levels, 15 of which are "version 2" of the levels previously played. Granted, the tunnels you are in move so much and turn in wild ways that you'd be hard pressed to find similarities from level to level (or even recall that this was a previously played level) if it weren't for the backgrounds and bosses. In other words, you wouldn't be able to tell these are levels already played if it weren't for their titles and same backgrounds used.
Otherwise, this game isn't particularly revolutionary or complex. It's a competent tunnel shooter with a noteworthy soundtrack which forms a cumulatively tight experience. At its heart its a simple arcade game. Recommended.. this game is an emulated PS1 version ( even the buttons resembles the PS1 layout and it even saves to PS1 memory card) with added steam achievements, steam trading cards and many controllers support (xbox 360, xbox 1, PS3 controller and of course keyboard too) the emulation works great without any problems.
. Hell yeah! As awesome as I remember it. Fly down looping tubes and shoot bugs. Great soundtrack. There are a lot more special subweapons than I remember and the scoring system is absolutely clever. It rewards passing enemies in the tube and letting them swap colors and power up and then chaining together enemy kills that share colors. unlike most shooters your score is actually used for something. After each level you use the credits you have accumulated to buy screen clearing bombs or more points, which is like buying more lives. So there is a tension between how much do you think you are going to want to sweep the screen and how much you think you are going to die. There are a lot of little bonuses in each level that can only be earned with specific methods, shooting things in certain orders etc.
The only negative thing I can say about it is the draw distance is abysmally short. This is usually hidden by the bending in the tubes so enemies can creep right up on you. But that is a function of the \u2665\u2665\u2665\u2665\u2665\u2665 ps1 hardware the original developers had to work with and it doesn't detract from the game too much.. I used to fry my brain playing this as a kid for hours at a time. I was always hoping this game would get a reboot but this is fine for now.
PS. Don't take the brown acid.. Very fast paced and unique arcade shooter. It kind of works like tempest but with full 3D levels and models. You kill bugs and collect money\/upgrades. There is also a really awesome 90s techno OST blasting out of the headphones while playing.. Hell yeah! As awesome as I remember it. Fly down looping tubes and shoot bugs. Great soundtrack. There are a lot more special subweapons than I remember and the scoring system is absolutely clever. It rewards passing enemies in the tube and letting them swap colors and power up and then chaining together enemy kills that share colors. unlike most shooters your score is actually used for something. After each level you use the credits you have accumulated to buy screen clearing bombs or more points, which is like buying more lives. So there is a tension between how much do you think you are going to want to sweep the screen and how much you think you are going to die. There are a lot of little bonuses in each level that can only be earned with specific methods, shooting things in certain orders etc.
The only negative thing I can say about it is the draw distance is abysmally short. This is usually hidden by the bending in the tubes so enemies can creep right up on you. But that is a function of the \u2665\u2665\u2665\u2665\u2665\u2665 ps1 hardware the original developers had to work with and it doesn't detract from the game too much.. this game is an emulated PS1 version ( even the buttons resembles the PS1 layout and it even saves to PS1 memory card) with added steam achievements, steam trading cards and many controllers support (xbox 360, xbox 1, PS3 controller and of course keyboard too) the emulation works great without any problems.
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