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Title: Mystik Belle
Genre: Action, Adventure, Indie, RPG
Developer:
Last Dimension
Publisher:
Last Dimension
Release Date: 15 May, 2015
English,Russian,French,Italian,German
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tl;dr: However bad you think the backtracking and nonsense logic the other reviews mention might be, I assure you that they're worse. There's no fun to be had here even with a guide.
I've played a lot of bad games before, but Mystik Belle is something of a first for me. The art is fantastic. The music, or at least what music there is, is quite good. Everything works as I assume it was intended. So why am I giving it a thumbs down? Simple: As much passion as the devs obviously had for the game, it is designed terribly and seems built to suck away any possibility of enjoyment. It's everything wrong with retro Metroidvanias and classic Point-and-clicks boiled into a single game with very little of those genre's strengths mixed in.
Every other negative review mentions the terrible item limit, whacky logic, and aggravating backtracking, so I won't rehash those points. Suffice to say that if you don't use a guide, you'll spend 90% of your time walking back and forth between puzzles and your item drop point in order to try every remotely plausible combination. Playing with a guide reduces that percentage, but does nothing to alleviate the tedium of backtracking.
Still, I might have extracted something fun for the game if it controlled well. Alas, this game is so floaty that I was initially convinced my laptop simply couldn't run it. There's next to no precision to be had in the platforming, even after you get the double jump and dash, which is a massive problem considering so many of the bosses demand careful movements in the air. Worse still, Belle is slower than many of the enemies in the game, including the late stages of some bosses. These control issues combined mean that the game is riddled with scenarios in which damage is practically or actually inevitable.
Mystik Belle is the best proof I've seen that game design is both hard and absolutely critical to the experience. It's a shell of a good game filled with a terrible one, and unfortunately that balances out to misery. The devs are clearly passionate and may do something great down the line, but as it stands I can't recommend Mystik Belle to anyone. It simply isn't fun in the slightest.. An awesome blend of some of my favorite games, or at least that's what I see when I play, and that is what matters. It may be a coincidence that the story is about a failed cauldron experiment, but I assure you this particular experiment was a success. A little bit of SOTN, a touch of Dizzy ( without the horrible controls ), throw in an artistic style that Wayforward would be more than proud to have called their own, and with a pinch of Popful Mail and a dash of Magical Pop'n, stir it all up and you get Mystik Belle. Cheers Enjoy!
P.S. If you do enjoy this gem you might want to give "Spud's Quest" a try, they appear to share a few inspirations!. At first I didn't expect too much from this game for its looks and price, but I must say I was quite surprised. The gameplay and combat mechanics are rather well made. The environments are alive with myriad enemies and subtle bits of activity that give the world the feeling of being alive around you. Characters all have their own personalities that bring them to life without falling back on traditional tropes.
My only real complaints about the game would be that it just felt short, with even a casual run taking no more than 4 hours, and that at points you can feel a bit lost in a bad way, as you try to figure out how to use the items in your inventory with little to no real clues until you eventually stumble on the one area of the map where the (!) pops up.
I would encourage you to pick this game up if your curious about it, its far worth the money spent on it, and I hope to see more from the developers in the future.. This game is pretty much what it describes itself as: a Metroidvania + Point & Click Adventure game. If you have a problem with either of these genres, you might not enjoy the game but I love both so this is great for me.
For the P&C half you will be rubbing together items and trying to use them on characters\/objects until you find a combination that works. This is pretty much a staple of the genre so I always find it odd when people complain about this mechanic. Most of the puzzles I've come across so far are pretty straight-forward, though. You should be able to guess what will work and what won't. The game does let you pick up useless items but I also found a dumpster that lets you throw out said useless items so if you've got stuff filling up your inventory, take a trip to the dumpster and if the game lets you throw it out, you won't need it. A pretty decent system, if you ask me.
The Metroidvania half is pretty much what you would expect: RPG leveling, places\/items you can see but can't get to yet, backtracking, etc. You have a fireball attack (rapid fire is present so feel free to spam the attack button), a melee attack (automatically gets used when you try to shoot a fireball when you're too close to an enemy) and jumping to start off with but with upgrades as you progress.
Overall, it's a great game so far with few complaints and those complaints are very minor:
1 - The default gamepad controls were awkward and while you can remap the keyboard keys you can't remap the gamepad buttons so expect to open your gamepad software and make a profile for this game if you want to use your gamepad. (EDIT: Has been fixed in a patch.)
2 - The game uses the same button to open\/use inventory as it does talking to people or inspecting objects so when you're trying to rub items on things you have to stand on the person\/object to talk to\/inspect them and then take a step to the side to try to use items on them. It's slightly awkward but not anything that breaks gameplay. You get used to it. (EDIT: Has been fixed in a patch.)
3 - Sometimes when I try to use items it will exit out of the item menu without trying to use it. Weird. Make sure to pay attention for the SFX for an item being used. If there's no SFX it canceled so you'll have to try again. (EDIT: This only happened for a few hours of my first run and then the controls started working fine after that. Not sure what the issue was.)
4 - I have come across a couple very minor bugs. I have a thread on the forums describing them. Nothing game-breaking. The dev is also on top of fixing them.
As I said though, those are all fairly minor issues. The game runs well, looks good, the characters and aesthetic are charming and it has a decent length, taking me about 8-9 hours to beat it the first time and about 15 hours to 100% complete it. If you like Metroidvanias and Point & Click Adventures then you should check this game out.. Speculative history: Kid Dracula had a GBA sequel in the works in 2004 largely rooted in concepts from Symphony of the Night and other Castlevania GBA games - however, the development was outsourced and while the platform action portions were solid, Konami was totally confused in alpha testing by elements of the game that involved puzzle solving and item hunts. Instead of having the elements removed they postponed the game indefinitely, to the point that when development shifted to the Nintendo DS, they forgot that the game even existed. Meanwhile the original developer took the code, removed all the Kid Dracula and Castlevania references, moved the code to PC, and renamed the game Mystik Belle.
Of course, none of this happened. But if you told me this was the history of the game I would believe you completely. What this is though, is some incredible work of a tiny developer. Well worth picking up.. A funny metroidvania game of a girl that lives in a magic boarding school. Perfect for fans of Harry Potter, Castlevania and Conker's Bad Fur Day.
Get it now.
Edit: The game is available on consoles now, and they toned down the swearings for those versions. Which make the Steam version the better one as you can enable them back.. Really funny and lovely game for 4-6 hours, cool story, a several quest with items and combining, level up with increased damage and health, a few bosses and upgrades of skills after beat their, awesome looks world and main hero, i means little heroine :) As she sweeps aside his enemies with his broom, it's very cute and humorous, but seems very painful for foes at the same time. From what made her broom, I also want such :D
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The rest of the game is fine. It's pretty, it sounds good, you level up to gain health and better fireballs. There's two endings depending on how many hidden mcguffins you collect (I saw both. I like the "bad" ending better.) In every way other than the inventory system, this is a good game. The inventory was a constant annoyance. It was enough of a thorn in my side that I cannot recommend this game. Find your Metroidvania fix somewhere else.
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