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Mugen Souls Hacked


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About This Game

Mugen Souls features a free-roaming battle map, turn-based combat, and massive amounts of customization and growth to maximize the fun players can have wit 5d3b920ae0



Title: Mugen Souls
Genre: Adventure, RPG, Strategy
Developer:
Idea Factory
Publisher:
Ghostlight LTD
Release Date: 22 Oct, 2015


Minimum:

  • OS: Windows XP
  • Processor: 2.13GHz Intel Core2 Duo or equivalent
  • Memory: 4 GB RAM

English,Japanese



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Disgaea is like the tender childhood friend that married someone else and this game is the person you dated because it looks like her. I feel empty like my steam wallet.. It's not good. While the port is very good, the game itself is just a bunch of vaguely interesting ideas thrown together and executed poorly. The basic combat is essentially a poor man's Hyperdimension Neptunia/Fairy Fencer F, only with bland animations and boring, uninspired enemies, with too many additional game mechanics for it's own good. First off, you have some kind of "moe" ability, which you use to 'recruit' enemies to your side, or convert them into items. This system is the most vague combat system I have ever seen in any game, and almost completely luck-based. When executed you choose 3 different words which are supposed to represent something the opponent. likes? I've no idea. If you're successful you get peons which probably do something but I havn't got that far, and if you're not then they frenzy and get stronger. Early in the game you get an ability which lets one of your characters change into different forms which supposedly helps in converting enemies depending on their preferences but it doesn't seem to make any difference at all. I can only assume that the affinities or whatever they're called are supposed to be come kind of comedic replacement for elements, but it's just confusing and never works how you'd expect. Sometimes they're converted almost immediately, sometimes the bar only increases by a third. No matter what affinity you choose, no matter what the enemy's affinity is, there's no rhyme or reason to it. There's also a different kind of combat entirely, which I assume becomes more commonplace the further you advance into the game. In essence, it's rock paper scissors where one of your allies just u2665u2665u2665u2665ing tells you what move the enemy is going to make. It's simply not worth talking about, but the game makes a big deal out of it during the start of the game so I guess it's a big deal? You also have something called "blast off". When you execute a skill, you can choose to use Blast Off, which knocks the enemy around the map into other enemies for extra damage. While this sounds like a fresh, innovitive combat system, it's comprimised by it's own self-imposed limitations. When you select an enemy to attack with your skill with Blast Off enabled, an arrow appears showing the complete trajectory the enemy will go, which is fine and helpful. However if you want to hit another enemy with it (which is the entire point), the arrow changes into a much shorter one, showing only the vague trajectory the first enemy and the hit enemy will go, making chaining up hits very difficult, as you can no longer tell if the enemy you attack is going to have enough power to knock back or even reach additional enemies. The Blast Off meter itself is charged by using skills, and skill points are recharged with I Don't Know, and if you smash a Crystal during battle with blast off which is supposed to do something to change the battle rules but never u2665u2665u2665u2665ing does then you enter fury mode which. .u2665u2665u2665u2665 this, I give up. The game is slower than a dying sloth and there's far too many game mechanics to care about, keep track of, or even bother to understand. I'm not even two hours into the game yet and I'm already bored out of my mind. I usually enjoy these Idea Factory JRPG-type games, but this one is just so slow-paced, boring, tedious, and vague that I just can't find any fun in it. The world is completely uninteresting and the dialogue is utterly bland and unfunny, which is a shame because I at least get a small chuckle out of other IF games. Oh, and you'd best pay very u2665u2665u2665u2665ing close attention to the myriad of tutorials because if you don't get something then there is no way to view them again. There's a reason this game is cheaper than all of Idea Factory's other games, and a reason why it's the only Idea Factory game I'll be refunding. And that's because it's not a good game.. Bought it because of the Artstyle, same as Disgaea. No such game as Disgaea on Steam yet, sadly(still waiting q-q) Anyway, Gameplay is fun, sorta turn based strategy. Customization is pretty neat, a bunch of options, no a lot actually. Game looks flashy and keeps boredom away, you cannot be bored playing this, I promise. I would recommend playing the game without DLC at first, it's kinda gamebreaking, I restarted the game without DLC once I got to use it, it's really boring. Overall, for this price, if you're an RPG fan, a must buy.. This game has a great premise, cute character designs, good artwork, and music by Tenpei sato. But, ultimately, I do not recommend it unless you are really into these sorts of games and have played everything else you can think of. -The combat is *really* boring. I am not even complaining about the grinding aspect of it, I play Nippon Ichi games and such. The fights themselves are just not that interesting, and I was never motivated to level up for the sake of it. Most fights are hugely lopsided, like if you don't one-shot an enemy it will probably one-shot you instead. The "Moe kill" system is too complicated for its own good and doesn't make for very interesting decisions anyways. -There are whole systems and mechanics that I never needed to pay attention to and really don't seem important to the game at all. There's a hot spring you can use to buff your party; they spend a lot of time showing it to you and explaining it and so on, but I beat the game without ever using it. There's also "G Up," "Fever Mode," "Blast Off," "Peon Balls" and so on, just a laundry list of things I never took advantage of and never needed to. -The game world is tiny and yet still has lots of recycled assets. Practically the entire story is told through dialogue boxes with animated character cut-outs, even when events are happening that should really be portrayed by machinima or cutscenes or something. It's as if they recorded the voice-overs for a much more ambitious game and did not have the money to actually make it. I'm disappointed overall, there was a lot of promise in the charming protagonist and the colorful cosmic-scale setting. I'm told the sequel is better, we'll see.. After more than 430 hours on record I can finally put this game away. About 30-40 hours are needed to complete the game storywise. The rest ( 400 hours) was spent to grind massively in order to obtain every achievement that this game offers and overall very boring. The only fun part was the planning to minimize the time you need to get the achievements. But hey, I managed to watch 880+ Poku00e9mon episodes while grinding. Pros + Humourous Dialogues + Overall interesting game mechanics + (Free) DLC can be used to breeze through the story for a non-grinding experience. + New Game+: You can carry over stuff for your next playthrough. Contras - Game mechanics are only explained once! Couldn't find a menu option to rewatch the tutorials. - Moe Kill (game mechanic): Instead of fighting the enemy you can make the enemy fall in love with the main character for faster grinding. Not very consistent and too random for my taste. - Combo attacks seems to be weaker than normal attacks. - Game crashes sometimes/Long loading time in battle - Time-consuming to get every achievement If you like JPRGs then this game might be something for you. For achievement hunters I strongly encourage not to buy this unless you want to spent a huge amount of time.. I really want to enjoy this game, I really do. I'm going to finish it at least, even if it kills me, which it might. After a long kick of Hyperdimension Neptunia Rebirth 1 and 2, I decided to pick this game up, too since it was made by the same developers, thinking it would be a lot like the other 2 games (as well as Fairy Fencer F.) Sadly, compared to those 3 other games, this one feels very lacking. Not in content mind you, but in direction and I guess you would say "composure." This game has so many "gimmicks" that just get in the way of gameplay it's rediculous and they just pile it all on top of you in the first hour of gameplay. There's peon capturing, where you use your 7 "moe forms" to match the enemies moe preference, then you have to choose from a group of random words to form some kind of sentence. Oh, did I mention which words you choose also need to match up with what mood (there are 7 seperate moods) the enemy is in, or else the enemy flips itsu2665u2665u2665u2665u2665u2665and goes berserk, regaining all HP and getting an increase in attack and defense. Then they throw these crystals into the mix that emit auras that do certain things (Some boost EXP, some decrease HP, some lock you in place so you cant move.) You can also go all Moe on the crystals to destroy them and cause another power up. Finally, there's knocking the enemies around, where skills that you use can be toggled to knock an enemy back into other enemies, friendlies, or crystals to damage them like some kind of demented game of pool. After smashing a crystal, it goes into frenzy mode where you need to use certain skills to knock enemies into the air to break floating crystals. You can make your own characters and customize their appearance, class, clothing, etc, but they're woefully underpowered and there's really no point in using them so far. They dont start with skills and they hardly learn any skills. Why use them when you can just dominate everything with your storymode characters? Then there's the graphics, which pale in comparison to Rebirth 1, 2 and Fairy Fencer F. There's a weird fog that kind of hangs in the distance and the game needs some kind of Antialiasing because the staircasing on the sprites is brutal. For me, this game is one big headache and I'm only able to play it a little at a time, but I am gonna finish it just to say that I have mastered the game of 100 gimmicks. (I'm actually kinda glad they removed the hotsprings washing minigame, just cause it would be another gimmick on top of a huge gimmicky pile of gimmicks. Gimmick!) Edit: See, there's so many minigames in this that I already forgot about one. The ship battles, which are kind of neat but essentially come down to a kind of rock paper scissors game where the amount of Peons you have somehow govern your powers and attacks for your ship. All these features are explained once, and so far, I havent found a help menu to explain them again. They pop up right before it needs explaining, then it just assumes you understand all of it and send you on your way without much of a demonstration. Then there's the Peon ball, which is sort of a ticking time bomb that can get bigger the more of something (I really have no idea) you do, and it can also reach critical mass and wipe your entire party for also doing other things (still, I have NO idea why it gets big, or why it blows me up.). Mugen Souls feels like a mix between Neptunia and Disgaea. Combat is similar to Neptunia but the story, art style and character creation/customization seems heavily inspired by Disgaea. If you liked either of the series you may like this one too. Also, if you want to play the game without ruining balance and power up progress early in the game disable the free DLC packs. You can enable the DLCs at any time but I recommend playing through the game once for the normal ending before doing it. Edit: Adding some comments regaring the censoring in this game since a lot of critisim seem to be pointed at Ghostlight for it. What has been removed is the bathing minigame (essentially one semi-nude CG per shushu form and playable character, just under 20 CGs in total have been removed). Considering that the US version on the PS3 also had the bathing minigame removed (published by NISA) there wasn't much chance to see it restored in the PC version regardless of who published it. Instead of blaming Ghostlight I'd question the western fear for cartoon nudity in general.. I was hoping that the port to PC would make this game better but it turns out that if you polish a turd, it's still a turd. Mugen Souls tries very, very hard to be deep and interesting but it ends up as a pile of game systems and mechanics that don't mesh together at all. G-Castle Battles are like playing rock-paper-scissors except if you lose enough times you get a Game Over. The Moe Kill system and Chou-Chou's Form Change could have been interesting but there are so many affinities that at any given time you're about 100% likely to be in the wrong form to actually perform a Moe Kill. The Blast-Off system seems to work once for the tutorial and then the rest of the time, you do so little damage to anything with knockback that there's no point, so I have no clue why they even introduce it at the beginning of the game. Creating your own custom units makes sense for a strategy RPG where you're allowed to have many units out at once but you can only have 4 characters in your party and your party has already filled with clearly superior story characters by the time you get out of the first couple of chapters or so, so that's another pointless system. And Mugen Field is a pathetic attempt to ape Disgaea's Item World that somehow manages to miss everything about Item World that makes it fun. In short, Mugen Souls is (still) irredeemably bad, regardless of how it was censored for Western release. It's just another bad JRPG trying to ride on moe.. An obvious dream of any person is to run around and be so cute even the plant submits to how adorable you are. I mean, who wouldnu2019t want to seduce people into doing all their work for them? Well, in Mugen Souls thatu2019s exactly what you do. Run around and seduce EVERYTHING. If you find fun in seduction this is the game for you! But, in all seriousness, Mugen Souls is a JRPG where you have a mix of combat, exploration, and air ship battle. The controls, personally, for the keyboard arenu2019t the best or most comfortable so I do suggest using a controller. (I typically expect this with console games that are imported to PC). Since this is an imported game from PS3 you should expect graphics and quality to be pretty similar to the original. Since Iu2019m a fan of many games like this (Disgea, Phantom Brave, La Pucelle, etc) this style will seem very anime. The game follows Chou-Chou a girl who can transform into many u201cmoe typesu201d and by utilizing the types she will attempt take over the entire universe. Chou-Chou begins to recruit followers from each of the planets she conquers and sets off for universe domination. In the game, you get about two units from every world (for the most part), with there being seven world total, in the end having twelve characters plus Chou-Chou to battle with. However, you can only use four at a time in a party, meaning you will have to go out of your way to level other characters outside the story line. With the level cap being 9999, that number may seem ridiculously high, well it is, but the game offers easier ways to level up than just following quest lines. This takes place in another realm (Mugen Field) where the further you go in the more rewards and benefits you achieve. By doing this a player could easily get to level 100 in an hour. This isnu2019t required to beat the game only recommended, you donu2019t have to go out and hyper level if you prefer to stick to the storyline quests. Meanwhile, there are battleship fights during the storyline you must partake in to help strengthen your warship (these can also happen in the Mugen Field). In these you are given multiple commands that your ship may do to take down the enemies. The tutorial does a better job explaining than I ever could but basically you throw things at each other until you kill something. These battles are turn based so you select your offensive and defensive commands when prompted. For a game about seduction they do give fan service scenes to the players, however, with Steam they will be censored and keep the gameu2019s imagery 13+. While some players may find harm in censoring the CG of the game itu2019s pretty standard with most games on Steam so it doesnu2019t terribly bother a player like myself. Pros to Mugen Souls: u2022tCostumes! u2022tTons of characters and character types u2022tGreat music u2022tLots of content Cons: u2022tNo help screen u2022tMoe Kill system can become overwhelming and complex u2022tYou cannot skip link attack animations u2022tI still canu2019t really figure out the Peon Ball u2022tTons of level grinding For my rating of Mugen Souls, I would give it a 3/5 for those into the niche JRPG games itu2019ll probably make you laugh or smile. If you arenu2019t into the anime styled games then this wouldnu2019t be a game for you. Thereu2019s a lot of dialogue, not as much as a visual novel though, and sometimes you get so drowned in the dialogue and can find yourself easily forgetting commands because it just went right over your head. I think that because it was originally made for the PS3 when it was transferred over it couldu2019ve used some updates in the graphics to make it smoother, however, that would be an individual opinion for some people think it adds charm to the game. I feel that Mugen Souls could have easily become more of a hit than it did however, with the competition being games like Disgea you can tell that there was less effort and more u201clolsu201d when making this in comparison. If you are into JRPG games similar to the Disgea, Hyperdimensional, and other Compile Hearts titles this is for you. Otherwise, I would not recommend spending money on the game that you would shortly put down. I, personally, would recommend this title to those that are into niche games.



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