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Morphite Patch


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About This Game

Morphite is a casual atmospheric FPS, set in a low poly stylized universe.

This is the story of Myrah Kale, a young woman whose life takes a sudden turn when a simpl 5d3b920ae0



Title: Morphite
Genre: Action, Adventure, Indie
Developer:
Crescent Moon Games, We're Five Games, Blowfish Studios
Publisher:
Crescent Moon Games
Release Date: 20 Sep, 2017



English



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Really cool sci-fi explorer RPG. Still needs a few updates to fix a few bugs, but has lots of potential.. Good idea, good elements, sloppy execution. I visited planets that started story scenes far beyond where I was in the main quest, I would accidentally overcome puzzles by just walking to the goal, and an area on a wrecked station had patches of floor that I'd fall through to instant death, or hallways where I would "fall" sideways through a wall and outside the map to die. Sometimes I would dock with a station with text on screen saying I was landing on a planet, sometimes I'd scan an animal for the first time on a new planet and told I already have it, but scanning a second animal would succeed. I wish I coudl recommend this game but it needs too many repairs.. Can't rebind controls (prompted button doesn't work) Refunding. If you can't put in rebindable keys then stop making games altogether.. Looks like NMS,plays like Metroid Prime. NMS started with a dream, but it didn't forfilled my hopes. (never cared about multiplayer anyways, big dissappointment) Morphite tried it too, and it succeeded at all fronts for me! + Scanning creatures, plantlife and rare objects for obtaining currency + Space stations (each station is kinda different, thus interesting to explore) + Endless planets (own random set of properties and lifeforms) [procedural generator] + Random encounters like pirates, asteroid fields, merchants, abandoned cruisers + Limitations which can be overcome if you upgrade your limits + Enchance your ship/character/tools for making your journey less problematic + Rich story compaign (with voice acted narrators) which also functions as tutorial + Aside of the campaign, there are a lot of side quests to complete as well + Temples to explore, I thought they were challenge rooms, but you can shoot the danger away + Lots of mini games to play, a chance on each spacestation you visit + Artifacts funtions as trinkets to enchance gameplay globally + Your "companion" is a robot cat xD who gives you updates what is going on + There is even a MAP function, when you visit the planet, you see points of interest on the map which can result for a sidequest or something special - Control binding "R" doesn't work for me. Not a gamebreaker, the game is still playable. VERDICT Simplistic approach, very effective and a lot of fun! The few things I absolutely loved when playing NMS was the scanning for unknown creatures and lifeforms. Oh yeah, the artifacts too, except in Morphite, you actually enter an ancient temple, explore it and ultimately find the artifact which is hidden there. You need a key and the story campaign actually teaches you how such a key works. It also shows a very in depth story and tension, you know there is something going on and you just want to know more about it. And all those random planets. Oh boy, this game feels it can last endlessly. I think, when I am done playing this game, there will be around 100 or 200 hours put into it, maybe even more! I think it's for me finished, when I finished the story campaign mode and got all the upgrades for my ship, my tools and my character. Oh and having found all the artifacts/trinkets.. It's a good game. Wish there was crafting in it.. This game surprised me quite a bit, knowing it was an IOS game i didn't expect to put 21 hours into it. Combat is pretty simple, you see enemies you shoot em up, for a while you'll have just a pistol but things get a little more interesting when you get the charge laser. There are shops littered around on planets and space stations where you upgrade your weapons damage, fire rate and accuracy etc. You can only get new weapons by doing story missions though so if you want to do a lot of exploration early on you'll probably end up upgrading your pistol quite a lot. In addition to the weapons you get some gadgets such as a grappling hook and a wand that generates holo platforms, these items become integral to the missions after you get them so you'll have plenty of opportunities to use them and they switch up the gameplay a bit too. The exploration is pretty cool too, if you like the graphics you'll like seeing how different environments are represented by this graphic style. Scanning plants and critters might become tedious over time for some but i found it kind of addicting early on. Only thing i didn't really like was the space combat, you cant really maneuver the ship at all, you have a dodge button which tilts the ship but i didn't find it that useful Also i want to praise the developers for the story line and characterization in this game, it isn't complicated or complex but i found it kind of wholesome. The main character Myrah reminded me a lot of April Ryan from The Longest Journey games.. Too many bugs for me to recomend it. Price would suggest a much more polished game.



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