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Mercenary Leto Portable


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About This Game

Action, upgrades, and one cool cat wizard. Travel the galaxy as a mercenary with a fluffy dragon alongside a cast of endearing characters.

This game is a 2d action p 5d3b920ae0



Title: Mercenary Leto
Genre: Action, Indie, Early Access
Developer:
dragonGlitch Games LLC
Publisher:
dragonGlitch Games LLC
Release Date: 28 Aug, 2018



English



mercenary leto


cute snek lady. cute snek lady. Love the characters (Alma especially) and the whole followers modifying weapon mechanics seems good. The gun mounts on the wall lead me to believe there'll be further weapons which will modify with the the followers in new and unique ways as well. And I'd assume other followers on top of that too. The whole flying around the map brings me back to my SNES days and rings true to form of the Mode7 graphics in stuff like Act Raiser and the Final Fantasy games. The controls could use a bit of tweaking and tuning up, but for an early demo I had a good time with it.. Love the characters (Alma especially) and the whole followers modifying weapon mechanics seems good. The gun mounts on the wall lead me to believe there'll be further weapons which will modify with the the followers in new and unique ways as well. And I'd assume other followers on top of that too. The whole flying around the map brings me back to my SNES days and rings true to form of the Mode7 graphics in stuff like Act Raiser and the Final Fantasy games. The controls could use a bit of tweaking and tuning up, but for an early demo I had a good time with it.


I forgot to bind the keyboard correctly. new alpha build! :D : The third party software that handles user input needed an update - I fixed the xbox controller but forgot a few keys for keyboard. I fixed that for you early users in the alpha build. :'3 Also a few other things from yesterday - Gilbert will talk on the ship now. fixed Gilbert's bullets fixed the audio cutting out bug fixed keyboard mapping so debug menu works again ( Gilbert animations corrected during abberation landing cutscene dialog for Gilbert on day 3 bugfix - Lily behind the table As always, PLEASE feel free to talk to me however you like below! Warmly, Summer Discord - [ ] Twitter - [ ] Email - summerdragonGlitch.games. Steam controller support in Alpha! : Pushed a new build with this feature added - plus Issac is a tad more approachable as a boss as I slowed him down considerably! Also, minor text fixes in dialogue. As always, PLEASE feel free to talk to me however you like below! Warmly, Summer Discord - [ ] Twitter - [ ] Email - summerdragonGlitch.games. Spicy Update - BACK IN BETA : Howdy! Just released a patch of updates for the BETA version of the game! If you want to get to the new content ASAP, you can run the debug menu and select the first "other option" - Debug-Chan will set you up. If you don't know how to do that, check the Discord, we have a channel for that command. (Discord - [ ] ( ) Alma has the cutest idle idle animation and that alone is worth playing the demo. Seriously, it's adorable. If that isn't enough, then Lily has a cute portrait you'll see when she's really happy. Again, wholesome. Ceiling dashing is a TON BETTER OMG IT WAS AWFUL BEFORE The cutscene for when you run into the baddies at the end of level 3 got art, animations, A NEW SONG, and better dialog. Instead of the bad guys being one dimensional, you'll get hints they are more than just flunkies. and Leto has a connection with one of them! Seedlings have a rad effect behind them now. I'm so proud of it. Reminds me of a Playstation demo disc effect. Issues - Don't talk to Tabris the first time you meet him - he might flip Leto the wrong way and he'll reverse your controls until the level reloads. Lol. And as always, there are always some small issues with level design, animations, and how dialog flows in places. Will slowly be patched out. Tabris and GIlbert love either being IN THE FLOOR or floating above the floor in cutscenes. NEXT - Polishing the boss fight against Issac. Small changes and tweaks. Make Lily more happy. Stop being a hack in Audacity. As always, PLEASE feel free to talk to me however you like below! Warmly, Summer Discord - [ ] Twitter - [ ] Email - summerdragonGlitch.games. New Alpha Build Out! : NEW ALPHA BUILD OUT ON STEAM We're still in Lava Fields territory - Includes loads of animations for Lurkers and the entire cutscene that plays out at the end of Level 3. The boss fight that follows is less buggy and has separate phases, too! You will notice that I am using a new font for dialogue! That's how you know you have the latest version. :) There is some bugs I'll be fixing this week, as always. Dialogue text can break out of the box, and audio likes to cut out, for instance. Still, there is a TON of good content in there. I am getting close to releasing the full spicy update for everyone! NEXT - Get this update out for everyone!!!! As always, PLEASE feel free to talk to me however you like below! Warmly, Summer Discord - [ ] Twitter - [ ] Email - summerdragonGlitch.games. (MINI) UPDATE OUT! : Just went ahead and set the IGDA Winter Party Build out as public for EVERYONE! It currently limits to the first two levels again, which will obviously change when I get the "Spicy Update" out for real. Still, there are plenty of goodies to behold - New seedling designs are in! The first boss has better frames of animation! Gilbert is more friendly towards Leto! Bullets spawn from better starting positions - you'll see it from Leto's gun and the Dysaur Toads, for sure. Standing on Dysaur Toads makes them react again! Xbox controllers work better! Leto's animations are tons better! Her gun's bullet explosions were redone! The world pointer marker was redone! !! ALMA HAS HAY NOW AND THIS IS IMPORTANT !! And probably dozens of other small things since I last pushed in October. You can also see my Trello here - As always, talk to me on Discord or Twitter if you need me.. Oct 7 - New Beta Build out! : Another beta build is out - the file version ends with 033, make sure you have the right version! In short, it's the next 20 minutes of the game - getting out of the caves, going back to John Mule, enjoying a ton of story and dialog, meeting Lily, and seeing Issac and Scylla later down in level 3. The big BIG thing is that jumping feels really really good now. HOWEVER this is VERY rough. Cutscenes are missing animations. Dialog is really exposition heavy right now, ie terrible and bad. Portraits aren't showing up. Sprites are missing. Past the caves you'll be seeing some VERY rough parts of the game, ie, 'beta' indeed. :D I am aware of all of it. What do I need from you? Soft ideas or any strange bugs you don't think I've seen before. :thumbsup: Regardless, enough of the apologizing, go hang out with overpowered dragon dad.. New build OUT for EVERYONE! : Went ahead and set the build live for everyone. :) * NEW LEVEL! Take Tabris out for a spin and realize how overpowered he is! XD * Title screen now has a link to the Discord! Hope to see you there! * Jellycats make more sounds, are easier to grab onto, smarter about NOT jamming poor Leto into walls.. Released A FREE DEMO! : It's the 'IGDA Winter Demo', which means right now, both the early access and this demo are the same game right now, so get it while you can! This will change in the upcoming weeks when I get the Spicy Update finally out, which adds another 30 minutes of gameplay. And Lily.. New Beta Build out! : I uploaded a new beta build which has quite a few things fixed and added to it! Level 2-4, right after the second boss fight, is LIVE! Enjoy Tabris making friends and using his overpowered weapon. It's still rough and very much a work in progress, feel free to give me feedback in the Discord! Fixed Leto's animator so it's more snappy and responsive. This was a big thing that many people noticed, so I got to fixing it! Fixed an audio bug where Leto would fire her gun and it wouldn't play any audio Fixed a bug where the camera would snap somewhere randomly on level start Other small things that I'm forgetting.. Hey, where's the Spicy update? : Well, I bit off more than I could chew for two months of work, and I decided to show off the current build to a local convention in two weeks. meaning I need to drop 'Spicy Update' work and go back and polish/fixes for the first few levels. I'm talking old problems that should be fixed sooner than later. Like Leto's weird running and gunning animations. :V I think I'll release a Pre-Spicy-Update once I do this convention in two weeks, but only as a beta build for safety reasons. The lava level is still pretty wonky so I want to 'protect it', but that's no reason people can't enjoy some of the new content I've been working on. Lily is just so damn wholesome, anyway. Just wanted to drop an update - I work on this game every day when I can, but honestly, with PAX South and the Global Game Jam in January, it cut into my development weekend time as whole. Plus with how big Spicy Update really is, I simply didn't plan it well enough in the first place.


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