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Masters Of The World - Geopolitical Simulator 3 Download Licence Key

Masters Of The World - Geopolitical Simulator 3 Download Licence Key


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About This Game

Discover the industry standard for geopolitical simulation of today’s world!
In Masters of the World, the third incarnation of Geopolitical Simulator, play as the head of state of one or more countries and expand your influence across the globe.

A totally unique simulation engine

The game engine, Geopolitical Simulator 3, includes over 600 data elements for each of the 175 playable countries and calculates their changes in real time throughout the game based on players’ actions. Some examples include popularity ratings, political relations, and economic exchanges between countries. Various organizations, including NATO, use the technologies in the Masters of the World simulator for education and training.

Over one thousand playable actions.At the country’s helm, the player/head of state can act in many areas: budget, taxation (nearly thirty types of taxes), currency, economy (over 130 economic activities), foreign and domestic affairs, defense, society, labor, health, social security, education, environment, transportation, culture, and more.

For each of these areas, numerous laws can be proposed and must be voted on by the Parliament in order to pass. For example: setting social welfare benefit minimums, changing the retirement age, developing atomic weapons in secret, subsidizing the auto industry, hiring teachers, defining the powers of unions, setting speed limits on roads, regulating prostitution, creating an international film festival, etc.

The player can also construct elements on the world map, which will change accordingly: nuclear plants, wind farms, military bases, pipelines, high-speed train lines, airports, and many more.

Every action has its consequences. Lobbies, social groups, and leading national and international figures will intervene if their artificial intelligence finds it necessary to do so (interviews with the press, resignations, protests, strikes, roadblocks, wars...).

To prevent tension, the player can meet with any figure, or address the media (over 8 hours of dialog in the game).

Thanks to its intelligence services, the player also has an entire arsenal of spies and “special” ops. For example, he or she can - at his or her own risk - reveal scandals about another political party, dismantle terrorist networks, sabotage a foreign infrastructure, have an opponent assassinated, etc.

As the head of the military, the player can move all of his or her units around the map from their actual bases during military conflicts.

International organizations (over 50 organizations included) play an important role. At the UN, for example, the player can denounce a nation in order to obtain the Security Council’s authorization for a military intervention. The player can also create his or her own organization.Lastly, in order to stay in power, he or she must actively campaign to make sure he or she is elected.

Playable scenarios

Twenty or so scenarios are included in the game, such as “American Fiscal Cliff,” “Israel-Iran Escalation,” “Organization of Rice Exporting Countries,” “European Budgetary Golden Rule,” “Building South American Pipelines,” “African Economic Boom,” “Third World War,” “Triple A,” and “Famine in Southern Sudan.”.

Multiple integrated options

  • Network multiplayer mode
  • Multi country mode to play several countries at the same time
  • Game settings: terrorist activities, natural disaster probabilities, reactivity of the people, war triggering
  • Real-time online player ranking
  • Integration of your own photos, logos, and names to make the game even more realistic
  • Interactive tutorial and constantly accessible help during the game
  • Have fun learning geopolitics with the QUIZ mode, which has over 3000 questions
  • Text and dialog 100% in English


Note about the DRM: it uses an automatic and seamless activation at the first launch, then it can be played off-line if needed. It allows unlimited activations on three computers at the same time, plus if needed to migrate for free to other computers. So you'll never have to pay twice for the same licence of the game. The system allows future and backward compatibility with game add-ons plus upcoming upgrades to sequels of the game and access to our newsletters subscription. This also offers possibility to players having bought previously on other sites to migrate on steam and keep their add-ons. d859598525



Title: Masters of the World - Geopolitical Simulator 3
Genre: Simulation
Developer:
Eversim
Publisher:
Eversim
Release Date: 5 Feb, 2014


Minimum:

  • OS: Windows 10, 8, 7, Vista, Xp
  • Processor: 1.6 Ghz
  • Memory: 4 GB RAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

English,French,German,Italian,Russian,Simplified Chinese




This game has several game breaking bugs that can just stop you from playing a game, forcing you to start again. For example I was kicked out of my country for having a defecit, when i was still shown as having surplus, my income was more than my expense, yet I was kicked out. Several other people have similar problems. The devs seem not to care about their fanbase at all.

Price is too high for the quality of the game, and the price was not dropped in time like most other games.

If you have 50 dollars to throw around, I would buy this game, as it is still the best domestic and internatiol political simulator out there, but dont expect to get too much out of it.. I highly recommend this game for anyone who is a political geek.

The game is extremely in-depth. It goes from well-known laws like freedom of speech\/demonstration\/religion to tiny aspects you'd never see in a geopolitical simulator; blood toxicity level, driving age, maximum age for school, and speed limits on trunk roads, city roads, and highways. It also has a very realistic atmosphere to it. Setting aside the fact the map and characters look like 90s era games, it gives the game a feel no other geopolitical simulator has given me; realism. It goes from setting meetings with political figures and world leaders, to having small talk and influencing well-known figures in your country to vote for you or support your bill publicly. When a law doesn't pass through, a reform can be made. Adding laws into this reform that is bipartisan will increase the chances of it being passed. More features include asking nations for authorization to build a pipeline through their territory, building pipelines for oil or gas, detailed trade agreements that allow you to set the price, quantity, and duration of the agreement (Example: Russia's Natural Gas Agreement with China that will last for 20 years), the game also allows the construction of various buildings or transportations like oil and gas pipelines, high-speed trains, nuclear power plants, oil rigs, gas and oil fields, and even increasing the number of hospitals, homes, schools, or solar fields. The game also has a very complicated economic system. I have been having trouble with it, but I did have some success as Jordan earlier. Continuing on, the game is very recent. It isn't like SuperPower 2 where it was created just before the NATO expansion or the break-up of Serbia and Montenegro, but it was released in 2013, meaning it has the world's youngest country, South Sudan. The game features terrorist groups in every country, ranging from the Mafia to Total Jihad groups (Al-Quaeda). You have the options to infiltrate the groups if they live in your territory, to funding them with weapons, money, and 2 semi-trucks with rockets and explosives if they are in other countries to help them take down that country's government. But if you do this, you have the chance to be caught red-handed. And this will transfer into the news, and Parliment will impeach you. I suffered that while playing as Russia and funding New Zealand terrorists. The game offers so much detail to their options, like adding more medical staff and adding more police staff. You can also investigate politicians and well-known citizens to reveal a scandal to use against them, to spying on heads-of-state or countries to find evidence that will gain the approval of the United Nations Security Council and allow military action against the country. Which brings me to the Organizations of the game.

The game has made Organizations possible, which bring various or all world organizations into the game including the North Atlantic Treaty Organization, Shanghai Cooperation Organization, Organization of Petroleum Exporting Countries, European Union, and North American Free Trade Agreement. It then gives you the option to create your own Organization, allowing an Economic Market (NAFTA), Producing Countries (OPEC), Monetary Union (EU), and Political-Military Organization (NATO). This then allows you to choose members states, the budget, the voting system, the secretary general's holding of the seat, and who the secretary general is. You can then meet to set the prices of the product, make changes, etc. Like with OPEC, you can propose to change the average oil price. You can also launch reelection campaigns, even visiting the Olympics, military barracks, and universities. Instead of a SuperPower 2 style diplomatic relations, there are two types of relations. First is economic. Just because the country does not favor you does not affect trade relations. Second is military, allowing certian permissions like allowing air, ground, and naval bases in your\/their country while considering the amount, allowing you to edit this at any time via meetings with head-of-state. Diplomatic relations come with various things, like managing embassies, allowing nationals to enter or leave, and forcing ethnic Israeli's living in Lebanon to return. Lastly, the game makes it perfectly with this.

As all military and geopolitical games have, the feature nuclear weapons. Naturally, this game has them. But for the first time, you need to go through politics when proceeding with a nuclear attack. First, you must authorize the use of nuclear weapons. Second, you must make a meeting with the Chief of the Army. Third, you must ask him to authorize the use of nuclear weapons. Forth, you must ask him for the code for the nuclear weapons. And the game never remembers it, You actually need to write it down. Lastly, enter your code when firing nuclear missiles. But in this game, it features something never seen in any game I have played - Chemical and bacteriological weapons. You can actually use the weapons hated internationally. Though it is almost difficult to use them, you need to have a high standing with the chief of the army. Authorize the use of chemical and bacteriological weapons, ask him to authorize their use, and if he allows it, you can freely launch chemical attacks against anyone. Beware - Using nuclear, chemical, and bacteriological weapons are EXTREMELY frowned upon domestically and internationally. If used, you will be thrown out of office, and if not that, the UNSC will send a resolution to authorize military intervention.

Overall, the game is very fun. So far, I have not run into any major bugs like crashes or gameplay interventions. Only bug I have notices was on the Newspaper where it was supposed to say the President of Russia's name, but showed random lettering or coding. I rate it 8\/10. If you love geo-political games and have major interests in politics, this game is perfect. Besides the 90s looking interface, no game has ever gone so in-depth. Many offical reviews say the same.. This is my review of the game after being first scared off and close to not trying it. I enjoy it alot.

This is a Marvellous game for those people who are interested in Geopolitics, aren't looking for a quick Command and Conquer-styled game and enjoy running a simulated nation from top-down. It is important to emphasise that this is more of a simulator than a game<\/b>. People who enjoyed Superpower 2 or are interested in a geo-political simulator will enjoy this game, but the game has a steep learning curve, and having an education helps.

Overview<\/u>

Masters of the World - Geopolitical Simulator 3 is a simulator first and foremost<\/i>. Whilst the simulator can be a game of tactics, it is much more than that. In this game, knowledge of the world and how government's run will help you understand how this simulator works. In the simulator you can play as any country in the world and run its affairs. The game has the nations as of 2013 and 2014, and the governments that run them with comical mimicks of the real-life leaders. Once you enter the simulator, you will have to face that country's problems head-on.

The game has 5 major areas: Politics, Economy, Military, Diplomacy and Trade. Each part is interesting and has different challenges and positives. You really need to balance each of them as each strain is interlinked with the other.

Positives<\/u>

There are heaps of positives in this game that make me enjoy it, but here are my favourite 3:

- Depth of the simulator<\/i>. The developers really made this so you have to think about the simular from an educated perspective. The simulator has 5 major areas has alot of you to go through, lots of details and statistics. For example, in the Economy you have to manage taxation, debts, budgets, and trade in order to make a better economy. Each of these are in even more depth, from tax on alcohol to organising trade contracts with different countries for profit, and to the economy split into Industry, Services, Agriculture, etc so as to represent your country's production. This is replicated in the areas of Politics, Military and Trade, but not really in the diplomacy field. You change these statisics by the actions you take.

- Simulated world events.<\/i> The news really gives you an overview of what is happening in the world. The simulator simulates the status of the world's economy, politics and wars and this is always interesting in my opinion. I find even protests within country's I control represent to me issues that the nation faces (welfare dependency, police numbers, etc). This is a very interesting dynamic to the game.

- Cause and effect.<\/i> Everything has cause and effect. For example, raising taxes makes more money but affects your popularity, the purchase power of your people, unemployment and other factors. Going to war can allow you to colonise, annex or integrate a country, but costs heaps of money (transporting soldiers, or sailing navies in reality isn't cheap!) and relies on positive public opinion.

There is much more, but those are my favourite three.

Negatives<\/u>

There is quite a few downsides to the game that need improvement. There has been alot of criticism for Double DRM in this game, but I never had any problems with it (as I can play it offline and no issues c\/f Ubisoft games). Double DRM exists in heaps of games, where Steam protects the game from copying but the game producers also try to have it. This issue is a wide-ranging issue but I haven't had any issues with it. The other widely-criticised issue is only being allowed to install the game so many times. This isn't too much of an issue if you don't delete your games, and has been around for ages. If you have any problems, its been said that you just have to contact the company for remedy.

To be honest, much of the criticism of the game Re DRM and other hasn't been an issue at all for me. In terms of gameplay, here are the worst bits:

- Learning Curve<\/i>.One of the hardest things for people in this game is the learning curve. My first 7 games were tragedies, I was either assassinated, kicked out of government or fled overseas because my people hated me. This, if you read the other reviews, is why others have then rated this game badly. Just because you might play a few games and fail doesn't mean its unplayable, it means you need to understand things better.

But this difficulty, while a reflection of the reality of making difficult policy decisions, is also something that may scare some people off who just want a quick game.

- Conflicts<\/i>. Unlike other games, there are conflicts that erupt all the time across the globe. 90% of these conflicts are just skirmishes (North Korea bombing a South Korean island, city, etc) that doesn't erupt into a bigger war and stops at the skirmish. The other 10% is a major war, which results in either the colonisation\/annexation\/integration of another region, or a ceasefire. For example: I was in a big war besides USA, France, Mexico and Brazil v Venezuela. Venezuela blew up a US Nuclear Reactor on US islands in the Mediterranean. After much military manouvering and many failed US landings, 5 months later a ceasefire was signed.

This part of the game is 50\/50. While it produces alot of fun to watch\/be part of a war and brings a combat dynamic into the game most of the time, it can be quite tricky and doesn't really correctly simulate how often conflicts erupt.

- Broadcasts<\/i>. The game could do without it, but it adds a comical feature to the game. Events allow your leader or others to give you briefings, tell you about events, United Nations speeches, etc. This is fun to listen to your advisors\/other world leaders, but can be a bit repetative. You can turn this off though.

- UI<\/i>. The Game's UI isn't very good. It is manageable, but because the game has alot of depth it can be difficult to easily switch from normal view to military view, to zoom in and to get the information you want on your screen quickly. It just takes a little more time and hence patience in my experience.

Conclusion<\/u>

For a game made by indie developers, this is a great game. It is not made by a major developer, these guys have a small team but bring quite a big simulator that is overall enjoyable. Sure it isn't Europa Universalis 4, but it is a geo-politica simulator that does what in my opinion, is a good simulation. The geo-political simulator that is alot of fun,and very interesting It is especially enjoyable if you know your stuff (such as the Russian invasion of Georgia in 2008, what made the Global Financial Crisis happen, what a tax actually is, etc etc). Definitely, coming from a university background, this game makes alot of sense and allows me to enjoy a global simulation where I can be any country. This game is more for the grand strategy gamer with some intellect, rather than the "where is my artillery and explosion" gamer.

I came to this game very skeptical, and was close not to buying it. I read the negative Steam reviews and thought, well, why should I try it if its -so- bad? I contacted the developers and told them that I'm uncertain about the game. I decided to buy it and haven't regretted it as someone who is interested in geo-political issues and likes grand strategy games. As one of the original purchasers of Superpower 2, this game reflects the fun I had in that game.

Furthermore, success in this game is in the eye of the beholder. One of my most successful games was playing as Australia, where I was able to make a budget surplus, and start to pay off my debt. With surplus I built stadiums, theatres, airports, and a larger army that I used to take over different Pacific islands and colonise them.

Overall, I would give this game 8\/10. Contact me if you have any questions :)

It isn't the best game out there, but in a limited market for these types of games its good.. windows 8 32bit not supported!!!!
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you are deceiving people. I've put in around 10 hours now, so hopefully this enables me to give a helpful overview of the game.

First of all, if you don't have time to read everything, I can honestly say that the game is not worth the current asking price of 50 EUR or your regional equivalent but I can recommended it at a lower price. Hope that helps.

For the rest of you, we can go into a bt more depth. Starting with the positives, I was very impressed with the amount of detail the game goes into - from currency unions to closing the borders the game has plenty of option to sink you teeth into. Where you'll find yourself somewhat frustrated however, is that many of the options are actually 'non-options' depending on the political slant of your party.

When you pick a nation, you are bound to the ruling party and it's politics and thus taking any nation with a clear bias toward the right or left of the political spectrum to the other side - or even the centre - appears to be very difficult. Aside from the effort it can take to push through policies in the face of rebellion within your own party, long term they can actually choose to oust you, regardless of your adherence to democratic principles or your level of popularity.

In my North Korea playthrough I discovered this the hard way. Despite the huge economic and social benefits of opening up the society and my unbelieveable 100% popularity rate, my party took me out and shot me at dawn with zero interference from my alleged millions of supporters.

Any significant change, even seemingly for the better can trigger widespread and disruptive protests which don't seem to subside all that quickly, even if you begin to introduce reforms that are being requested.

The interface is clunky at best, the game is not remotely impressive graphically, the voice acting is very off - my North Korean health minister had the most amazing, broad Irish accent - and, in the English version at least, emails and newspaper articles can sometimes make no sense whatsoever.

BUT, it is far from all bad. As stated above, you have a lot of options and can descend into dangerously geeky levels of play. aside from the rarer occasions when your actions trigger unbelieveable responses, the game is largely authentic feeling and your actions do have a satisfying weight to them. The ability to fight in real time, or even leave the nitty gritty to the competent military AI, is also very well executed and you have a great choice of options open to you upon victory, from annexation or colonisation of the defeated foe, to a regime change. Borders can be renegotiated and the espionage system is one of the best I've encountered.

Where this game is likely to excel though is in Multiplayer, the range of overt and covert actions you can take to destabilise, attack or prop-up your neighbours is truly wonderful and I suspect even more rewarding when the ally or opponent is a human being.

The raw data used for the core modelling seems pretty solid however, you can break the game and your own immersion from time to time so certainly do not expect the political modelling to be bulletproof.

Comprehensive modding support is built into the game and I would expect this to be where the biggest strides in improving the game will be made.

In summary, if you have friends to play against or a sincere passion for political simulators then this is worthwhile pick-up, but I urge everyone to wait for it to be on sale or you will feel more than a little taken advantage of. If you are a casual player or are considering this as an impule buy, I'd suggest giving it a wide bearth or picking up the excellent and polisihed, if far less detailed - Civilization IV or V.. Pretty terrible. Besides basic graphical elements missing like mouse scrolling of the map, the economic modeling\/decision making is aweful. Interest rates and trade contracts? Really? That's essentially it? Sure it's fun to buy essetentially useless tanks and power plants for a decade while you watch your economy\/budget freefall every time. Even the IMF is unrealistic--as Turkey they forgave me 300m in debt just because I was running a budget surplus. Their message was basically here's your reward for balancing your budget...what?<\/a> The IMF in reality will only forgive debt...



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