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M.I.N.D. Ativador Download [hack]


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About This Game



M.I.N.D. Is a retro-style platformer about, and set in a malfunctioning mind control device.

The game is story-focused, with new and innovative one or two-player gameplay. The game's short length is made up with greatly varied bits of different gameplay, including puzzles, platforming and a space shooter.




M.I.N.D. Is made with Clickteam Fusion by two Finnish 15-year-olds, Kasper and Johannes. We're only trying to cover the developement costs of this projects with the release, so you're supporting us and our future careers by buying this game! 6d5b4406ea



Title: M.I.N.D.
Genre: Adventure, Casual, Indie
Developer:
Kasper Kataja (kasbr), Johannes Lähteenmäki (dlooph)
Publisher:
Cosmotic Games
Release Date: 23 May, 2018



English




The gameplay concept is decent, but the controls are very imprecise and slippery, and the art style, while neat from a visual perspecitve, practically, the lack of color differences or depth of field makes it impossible to know what is solid and what is not. I jumped on what I thought was a bridge and fell straight through to my death, restarting the "level" that is the large, open, platforming-based collectible world you end up in. As much as I find the gameplay concept of kind of a single player coop thing interesting, platforming just doesn't work when you don't know what you can jump on and your character slips and slides all over the place.

This feels more like a concept than it does an actual game, and I'm pretty dissapointed because I had some decent hopes for this game. If they can fix the controls and make the objects more clearly differentiated, I'd definitely come back, but in it's current state, it's not worth buying.. The gameplay concept is decent, but the controls are very imprecise and slippery, and the art style, while neat from a visual perspecitve, practically, the lack of color differences or depth of field makes it impossible to know what is solid and what is not. I jumped on what I thought was a bridge and fell straight through to my death, restarting the "level" that is the large, open, platforming-based collectible world you end up in. As much as I find the gameplay concept of kind of a single player coop thing interesting, platforming just doesn't work when you don't know what you can jump on and your character slips and slides all over the place.

This feels more like a concept than it does an actual game, and I'm pretty dissapointed because I had some decent hopes for this game. If they can fix the controls and make the objects more clearly differentiated, I'd definitely come back, but in it's current state, it's not worth buying.



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