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Luna Download For Mobile


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About This Game

A Bird's peaceful summer slumber is disturbed by the majestic call of a mysterious Owl. Enticed to swallow the last piece of the waning Moon, Bird is blown far from its Golden Gate home.

Unscramble celestial puzzles and create miniature musical worlds. Re-awaken shadowy forests and bring life back to sparkling lakes. Discover hidden creatures, help the Bird reunite the fragmented Moon... and find its way home.

Brought to you by Funomena’s uniquely diverse team of veteran developers (Journey, Flower, Boom Blox, The Sims 2) Luna is an interactive fable about learning by the light of unexpected mistakes.

  • Solve celestial puzzles to unlock each level's tree, plant and animal spirits.
  • Place, customize and interact with them in miniature, musical terrariums.
  • Bring each world to life, revealing Austin Wintory’s haunting, enchanting score.

Available now for both Windows and Windows VR Platforms!

PC version is best used with a mouse with a scrolling wheel. b4d347fde0



Title: Luna
Genre: Indie
Developer:
Funomena
Publisher:
Funomena
Release Date: 17 Oct, 2017


Minimum:

  • OS: Windows 8.1
  • Processor: Intel Core i5 7200U
  • Memory: 8 GB RAM
  • Graphics: NVidia GTX 960/965M/1050 (or greater) DX12-capable discrete GPU or AMD RX 460 (or greater) DX12-capable discrete GPU
  • DirectX: Version 12
  • Storage: 4 GB available space

English,French,German,Japanese,Simplified Chinese



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This review is based on the experience I had playing Luna in VR (Rift for the first half of my time, Vive for the second half).

I wasn't sure what to expect going into this game, since I didn't watch the preview video for it, but I sure am happy that I got the chance to play through it. Although the story only takes about an hour to progress through all the way, I could tell that a massive amount of time and effort went into the art and sound design for the game. Many times throughout the game, I felt as though I could just chill in the world I was in and have fun with the little pieces you could place around the scene.

With regard to performance, this game ran just fine on my machine (i7, GTX 1070, 32 GB RAM). However, in terms of comfortability, there is a repeating moment in the game where I felt uncomfortable each time: when a world would load in and the "bulb" encapsulating the world would appear way too close to my face. This caused me to have to cross my eyes slightly, or move my head back. I initially thought it was because I had moved and forgot to reset my position in whichever headset I was in, but even after resetting and not moving, and switching headsets to see if it was a headset-specific issue, it still happened. Maybe it's just me, but the bulbs definitely felt like they were way too close for comfort before they "opened up" to reveal each world.

All in all, this is a very casual VR experience that still managed to offer a meticulously designed auditory experience and well-thought-out visual design, and I am happy to have played it.. I bought this based on the personnel connection to Journey (my second favourite game of all time). It is a charming slow and simple VR experience that is a lovely game world to be in. While I very much liked it, when you have played the first of the levels, you have experienced what most of the other levels are like, there is a lot of cut'n'paste with slight changes in assets. It feels like the basis of a great game, but the dev team didn't have the confidence or budget to explore it further. As it stands it is expensive for what you get with maybe about 2 hours gameplay (ignore the time played on my account, I launched it from Rift and Steam doesn't track that properly), but it is something I will dip into again when I want to relax or to demo to people.

Pro's:
Graphics are beautiful and charming
Audio adds to the magic nicely

Cons:
Too short, cut'n'paste gameplay loop used to try to pad it out into a game
Gameplay not fleshed out enough. A colorful and majestic little musical full of creativity and triangular paper-mache animals.. Puzzles aren't much to write home about. Think of it as an interactive film with nice music.. I don't really know what I was expecting when I bought this game. Graphically, it is lovely and the small bird is endearing, which is of course why I was compelled to purchase this game. I do not feel, however, that this game is value for money. It is very short and the puzzles are quite simplistic, not suitable for portal veterans in the slightest. I also found them to be very repetitive. It is very much created for tinkering with using VR. If you plan to purchase it for mouse and keyboard - don't.. REVIEWING PC VERSION
Luna is a really specific piece when taken from the point of view of the PC gamer. It's a game made out of poetry. Because of it, writing of this review wasn't simple. Read further to find out more - TL;DR and conclusion at the very end.

When I was buying this game, there were plenty of reviews concerning the VR version of it but I didn't find any review about the PC version. Therefore, I made a flip-a-coin decision after which I decided to buy the game, even though there were some cons speaking against the purchase: short story, repetitiveness, lack of replaybility, lack of challenge plus no VR experience for which it was made previously and actually no "easter-eggs" or special game concepts in PC version. The price of 10,5 Euros could have been also taken into account by some gamers but when it comes to independent developers, I close my eyes and just buy it.

The game itself is a complete dream, poetry made into the game. It's just a contemplative piece, although there isn't even a single word spoken. The story's still heartmoving somehow as you are playing as the Bird (Nightingale?) finding his way home. The quests are made as puzzle which may be easily solved on the computer. However, cons stated in previous paragraphs still count. Therefore I recommend every PC player to think the purchase twice. The player must know he's a poet in his heart and he didn't come to play this game but to have an aesthetic experience with some interaction. For better experience, it's good to play the game in the evening or during the night which actually helps to achieve the contemplative feeling effectively. If you just want to have solid gameplay experience and aren't interested in poetry of the game at all, just don't buy it (for PC, VR experience may be different but I can't have an opinion on that now).

TL;DR (REVIEWING PC VERSION)
Pros:
+aesthetic experience (but reduced because of NO VR)
+heartmoving story of the Bird when finding his way home
+interesting game concept and environments
(may be added) +independent developers

Cons:
-lack of replaybility
-quest-repetitiveness
-short gameplay
(may be added) - price

As you see, it's very hard to make a conclusion from equal number of pluses and minuses. Nevertheless, personally I recommend this game but only to those who are poets somehow, as I stated before and I still think there may be some poet PC gamers which may be disappointed by the game. Other types of gamers will probably dislike the game as a whole.. Luna is perfect for introducing people to VR - one can play it seated and just quietly take in the story. It's a short game, but take your time with the environments and just play around. Good for younger players too.. 1hr nature VR puzzle with a childrens book theme
similar to CARPE LUCEM, with a focus on nature
relaxing and fun experience
. This review is based on the experience I had playing Luna in VR (Rift for the first half of my time, Vive for the second half).

I wasn't sure what to expect going into this game, since I didn't watch the preview video for it, but I sure am happy that I got the chance to play through it. Although the story only takes about an hour to progress through all the way, I could tell that a massive amount of time and effort went into the art and sound design for the game. Many times throughout the game, I felt as though I could just chill in the world I was in and have fun with the little pieces you could place around the scene.

With regard to performance, this game ran just fine on my machine (i7, GTX 1070, 32 GB RAM). However, in terms of comfortability, there is a repeating moment in the game where I felt uncomfortable each time: when a world would load in and the "bulb" encapsulating the world would appear way too close to my face. This caused me to have to cross my eyes slightly, or move my head back. I initially thought it was because I had moved and forgot to reset my position in whichever headset I was in, but even after resetting and not moving, and switching headsets to see if it was a headset-specific issue, it still happened. Maybe it's just me, but the bulbs definitely felt like they were way too close for comfort before they "opened up" to reveal each world.

All in all, this is a very casual VR experience that still managed to offer a meticulously designed auditory experience and well-thought-out visual design, and I am happy to have played it.. Seriously adore this game!



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