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Title: Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack
Genre: Action
Developer:
Tripwire Interactive
Franchise:
Tripwire Interactive
Release Date: 23 Oct, 2013
Minimum:
English,French,Italian,German,Hungarian,Polish,Russian
guns
lots of guns. The Community Weapons Pack 3 - Us Versus Them Total Conflict Pack is a mouthful, and the last weapon DLC for Killing Floor<\/a>. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.
Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.
Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.
Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.
Zed Eradication Device MKII: Probably the most sci-fi gun in the ga... Killing Floor<\/a>. It's the worst one strictly speaking, with only two of the weapons really being useful as sidegrades, but dedicated KF1 players probably want to buy all 3 weapon packs if nothing else. They do after all give you more options. Buy them on sale, especially this one.
Blower Thrower: Like the flamethrower, but it shoots Bloat bile instead and is a Field Medic weapon. Bloat poisoning doesn't last as long as afterburn, but if there's any Bloats nearby then any other specimens coated in bile will attack them instead of you, so it's a little like L4D2 Boomer bile. I feel like this is a weak sidegrade; not for use on higher difficulties.
Seal Squeal Harpoon Bomber: Launches explosive harpoon darts and is generally cool. It has a 3-dart magazine, which lets you stick multiple darts into a Scrake or Fleshpound's head to kill them outright, or into the Patriarch just before he runs away to heal since apparently he doesn't care about harpoons before they explode. For maximum minmaxing, carry an M79 to blow up all the darts before their timers run out. I feel like it's powerful for a sidegrade, and offers something new and useful without outclassing the other grenade launchers.
Seeker Six: Fun and unique, but quite weak as an actual weapon. .44 Magnum bullets do more damage than each rocket from this weapon. It's fun to blast enemies around with the knockback (behold the flying Fleshpound!) but it doesn't have the punch you'd expect from a Demolitions weapon with a multiple-round magazine. The homing rockets are fun, but they can still miss if you don't line up your shots well enough. If you're playing demo on lower difficulties I'd say go nuts, otherwise steer clear.
Zed Eradication Device MKII: Probably the most sci-fi gun in the ga...
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