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Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Download For Pc

Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack Download For Pc


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About This Content

Created by the IJC crew from the Killing Floor community, all revenues from this pack are shared with that community team!

This is a weapon pack of two halves. We 5d3b920ae0



Title: Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack
Genre: Action
Developer:
Tripwire Interactive
Franchise:
Tripwire Interactive
Release Date: 2


Minimum:

  • OS: Windows XP/Vista
  • Processor: 1.2 GHZ or Equivalent

English,French,Italian,German,Hungarian,Polish,Russian




Biler Plower: Does not heal. A pretty useless weapon for a medic. Seeker Six: Cool concept, but way too weak to actually be effective. Seal Squeal: It's an okay weapon, but the delayed explosion is just not worth it. Zed Gun v2: Pretty weak, pretty expensive, takes too much space from inventory.. An interesting selection of weapons. The ZED Gun v2. I can't say much about this weapon. Its similar to the ZED Gun v1, but it launches energy balls that put enemies around the impact in stasis instead of the stasis beam of the v1. It does not belong to any specific perk and joins the v1 and Potato. Doesn't hold much max ammo and headshots are very difficult to perform. Not sure how the flashing lights on the sides relate to zed positioning as of now. The Bile Blower. Similar to the flamethrower but belonging to the Medic perk. It lacks the ability to fire healing darts, instead its alt fire launches a very spread out blast of bile, which seems mostly useless. Enemies hit with bile will occasionally break off from the horde and begin attacking the nearest bloat it can find, where the enemies fight amongst themselves until one kills the other. It actually dishes out a good bit of damage when the trigger is held down and the effect of the zeds turning on nearby bloats can buy some time before scrakes and flesh pounds start tearing into your ranks. The Seeker Six. While its a cool idea, it simply doesn't do quite enough damage or have big enough blast radius to be of much use. It actually takes a bit of getting used to to allow you to use it to its fullest. Regular fire fires a single rocket at the center of the screen unless locked on (we'll get to that). Alt fire empties the remains of the entire magazine at the center of the screen unless locked on. Training either the center of your screen or the sights on a specific zed for a short time will initiate a lock on, and will alert you with a beep when ready. Any rockets fired while locked on will follow the zed and detonate on impact. The target zed being killed while rockets are in the air will either result in the rockets traveling to the spot where the zed died and explode on contact with the ground or simply continue to fly in the direction they are currently facing, I am not certain which it is as it is very difficult to tell which they actually perform (you'll find it difficult to tell as well when you use this weapon, I'm sure) as by the time the zed dies by either your team mates or another of your rockets your rockets are already on route to the zed if you had enough time to fire before they died. This may or may not sound confusing, if it is you'll hopefully understand what I mean when you use the weapon yourself. The Seal Squeal. A harpoon gun which fires harpoons which explode after remaining in their target for a certain amount of time. It packs a punch. Zeds with a harpoon embedded inside them will be slowed drastically and act as if their head was shot off, giving you time to vacate the area. I actually have not been able to find out if the harpoons deal damage to yourself if you are within the blast radius or not, but I'll assume they do. Not a practical weapon but it is pretty entertaining to watch the chaos these things are capable of producing given the right placement. Overall none of these weapons are all that dependable, however they can be fun to use and add to your selection of things to eliminate zeds with. Get it on sale as its not worth the 8 dollars.. All of the weapons are fantastic, my favourites being the demo weapons. Honestly, just like the orignal weapons pack, it's a must buy.. guns lots of guns. u2714 ZED Gun V2 u2714 - The first ZED Gun crafted with the Moonbase pieces costs 2000 u00a3, it can detect (invisible) enemies on a screen and is quite powerful, but the ZED gun V2 only costs 750 u00a3, can only detect BIG enemies (scrakes, fleshpounds and Patriarch) with a beeping noise but is more powerful, is faster and better ! u2714 Bile Blower u2714 - It's the Medic's flame-thrower, except it throws bile but there's no after-burn, many people call it a bad weapon, but it only costs around 450 u00a3 and is very powerful (it can take down a whole wave and a scrake at the same time). It's an emergency weapon if you don't have enough u00a3 and need to kill many enemies. u2714 Seeker Six u2714 - The title says it all. This weapon is a rocket launcher that contains 6 rockets per round, it can lock targets so whenever you shoot, the rocket will automaticly go to the target, the alternative shot makes you shoot all the six rockets at the same time, which is very powerful and the blast pushes surviving enemies (nice if being chased by a fleshpound or scrake). It costs around 1900 - 2250 u00a3 and is pretty good. u2718 Seal Squeal u2718 - It has limited ammo, shoots a harpoon that explodes shortly after reaching it's target, very bad if you're chased by a fast enemy that has a hatched harpoon and runs at you.It's almost as expensive as the Seeker Six and is the only weapon I don't recommend. Conclusion: It's an awesome pack that helps a lot and I totally recommend it even if the Seal Squeal is the crappiest out of the 4 weps.. TLDR: Based on personal experience, the only useful weapon in the Community Weapons Pack 3 - Us Versus Them Conflict Pack is the Zed Gun MKII.



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